Mongo05 Posted June 13, 2004 Share Posted June 13, 2004 Hey whenever i make a sky box and have rooms outside of it i can see them through it, before i couldnt see them(which was good) but all of a sudden i could start seeing them (looked like crap) SOmeone please help! Link to comment Share on other sites More sharing options...
RoxStar Posted June 13, 2004 Share Posted June 13, 2004 A Skybox normally goes on the outside of your map. Skies aren't see through. Download this it has a great skybox tutorial and covers the essential parts of mapping. Link to comment Share on other sites More sharing options...
WadeV1589 Posted June 13, 2004 Share Posted June 13, 2004 The problem you're having is most likely a vis issue, if the vis data says you can see those rooms behind the skybox then they will be drawn. Look up vis, portals, nodes...should bring something useful up. Link to comment Share on other sites More sharing options...
zag Posted June 14, 2004 Share Posted June 14, 2004 maybe your skybox shader is messed post it? Link to comment Share on other sites More sharing options...
wedge2211 Posted June 14, 2004 Share Posted June 14, 2004 Keep in mind that a skybox is drawn behind everything in a map, regardless of the position of the actual sky-shader brush. Link to comment Share on other sites More sharing options...
WadeV1589 Posted June 14, 2004 Share Posted June 14, 2004 That's everything you can see according to the vis data for the position the player is standing in, you can easily put stuff behind a skybox connected to the room with the skybox provided you sort the vis data out to block it. Link to comment Share on other sites More sharing options...
EvilJedi Posted June 15, 2004 Share Posted June 15, 2004 Could you use system/nodraw? I am not sure exactly what it does but maybe it works? I have the same problem too, and a few friends of mine do too. It looks horrible I agree... Link to comment Share on other sites More sharing options...
WadeV1589 Posted June 15, 2004 Share Posted June 15, 2004 If anything you have to use hint and always do a vis compile to check it is actually in-vis-ible (aha ). Always think of one thing though...if you can see a room through a skybox and it's connected to the room you're in then logically you should be able to see the exterior of that room/building through that window anyway... so you've built something wrong then. Link to comment Share on other sites More sharing options...
zeimi Posted June 15, 2004 Share Posted June 15, 2004 I recommend building your maps with logically placed windows or placing some brushes that are seen with the skybox to represent outer walls of your other rooms. Link to comment Share on other sites More sharing options...
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