Mercenary Posted June 17, 2004 Share Posted June 17, 2004 I need to create some sand dunes to act as a perimeter wall around certain parts of my map. What's the best method to create them so they look realistic? Link to comment Share on other sites More sharing options...
Druid Bremen Posted June 17, 2004 Share Posted June 17, 2004 Patch meshes I think. Link to comment Share on other sites More sharing options...
{NJO}*Dark Posted June 17, 2004 Share Posted June 17, 2004 depends on how much time you have. You could try easygen (google search) but when i tried it, it did not work for me. Patches will work, but if it is too steep the texture gets distorted. I find that a mixture of patches and brushes work well. If it is a very large area that you are thring to make then dont use one patch because it is a b*gger to edit. Use 3x3 or 5x5 then merge them at the end with bobtools extentions, if indeed you merge them at all, it is not nessessary. Link to comment Share on other sites More sharing options...
Ice Dyn4stY™ Posted June 17, 2004 Share Posted June 17, 2004 Take EasyGen, I take it too, it's easy to make, looks a bit strange, but it's not bad http://www.darth-arth.de - here you can download it and you'll found a tutorial (In german) Link to comment Share on other sites More sharing options...
GothiX Posted June 17, 2004 Share Posted June 17, 2004 Trisoup it, vertex edit it, then apply a shader to it with q3map_nonplanar and q3map_shadeangle in it. For blending, check SplashDamage for alphaMod blending tutorials. Link to comment Share on other sites More sharing options...
way Posted June 20, 2004 Share Posted June 20, 2004 yep, nothing over alpha_mod blending:D But do you need it for a dune? Link to comment Share on other sites More sharing options...
GothiX Posted June 20, 2004 Share Posted June 20, 2004 Possibly, to accent some places with a darker texture. Link to comment Share on other sites More sharing options...
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