Mercenary Posted June 17, 2004 Posted June 17, 2004 I need to create some sand dunes to act as a perimeter wall around certain parts of my map. What's the best method to create them so they look realistic?
{NJO}*Dark Posted June 17, 2004 Posted June 17, 2004 depends on how much time you have. You could try easygen (google search) but when i tried it, it did not work for me. Patches will work, but if it is too steep the texture gets distorted. I find that a mixture of patches and brushes work well. If it is a very large area that you are thring to make then dont use one patch because it is a b*gger to edit. Use 3x3 or 5x5 then merge them at the end with bobtools extentions, if indeed you merge them at all, it is not nessessary.
Ice Dyn4stY™ Posted June 17, 2004 Posted June 17, 2004 Take EasyGen, I take it too, it's easy to make, looks a bit strange, but it's not bad http://www.darth-arth.de - here you can download it and you'll found a tutorial (In german)
GothiX Posted June 17, 2004 Posted June 17, 2004 Trisoup it, vertex edit it, then apply a shader to it with q3map_nonplanar and q3map_shadeangle in it. For blending, check SplashDamage for alphaMod blending tutorials.
way Posted June 20, 2004 Posted June 20, 2004 yep, nothing over alpha_mod blending:D But do you need it for a dune?
GothiX Posted June 20, 2004 Posted June 20, 2004 Possibly, to accent some places with a darker texture.
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