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Transparency?


thesubconscious

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hello. I'm wondering how to enable transparency on a new weapon model. I have the weapon model finished and in game with the skin but I need to know how to get transparencies on it. What do I have to do to the PNG file to allow transparencies. Make two layers? color one layer in black or dark gray where I want full transparency? have the other parts solid color for no-transparency? ...I have no idea.

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You can either erase the portion of the texture where you want transparency on, or use a second texture map with only black to white values (aka alpha texture), and paint in black where you want null opacity and then make a shader file for that weapon.

Be carefull if you're going with the first one, the texture format must support alpha channels, so use .png or .tga (I recomend .png, it kicks ass).

I suggest you try the first one.

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