razorace Posted July 2, 2004 Share Posted July 2, 2004 According to my Mac guy, the client side of the Mac SDK is broken. Just an FYI to prevent insanity of fellow coders. He's trying to contact the man who created the SDK so we'll see what happens. Link to comment Share on other sites More sharing options...
slider Posted July 6, 2004 Share Posted July 6, 2004 thanks razorace i was thinking of proting the plugin in JA+ for mac so i will wait a little Link to comment Share on other sites More sharing options...
redsaurus Posted August 24, 2004 Share Posted August 24, 2004 Thanks to =X=Master HeX, maker of Xmod, there's a solution It's at the bottom of http://www.brad-oliver.com:8080/~boliver/blog/archives/000459.html Link to comment Share on other sites More sharing options...
razorace Posted August 24, 2004 Author Share Posted August 24, 2004 awesome. Link to comment Share on other sites More sharing options...
stubert Posted August 24, 2004 Share Posted August 24, 2004 does anyone really play on mac? Link to comment Share on other sites More sharing options...
Wudan Posted August 29, 2004 Share Posted August 29, 2004 Yes, people do use Macs to game, which is why people like Brad Oliver can actually make a living porting popular games to Mac. I'm using 10.2 as I write this Link to comment Share on other sites More sharing options...
Brad Oliver Posted September 4, 2004 Share Posted September 4, 2004 Originally posted by razorace According to my Mac guy, the client side of the Mac SDK is broken. Just an FYI to prevent insanity of fellow coders. He's trying to contact the man who created the SDK so we'll see what happens. That would be me I also did the Mac port of the actual game. I've fixed the SDK, and placed a new build on my website: http://www.brad-oliver.com:8080/~boliver/JKJA_SDK.sit As of this morning, I was able to pull OJP from CVS and build it on the Mac, albeit with a few minor syntax changes needed for gcc on the PowerPC. There shouldn't be any major issues building Mac SDKs as of now. If there are, I can be contacted at bradman@pobox.com or brad@aspyr.com. Link to comment Share on other sites More sharing options...
razorace Posted September 4, 2004 Author Share Posted September 4, 2004 So, how different are the Mac files compared to the linux .so files? Is it possible to compile both the linux and mac ports on the unix or linux? Link to comment Share on other sites More sharing options...
Brad Oliver Posted September 4, 2004 Share Posted September 4, 2004 Originally posted by razorace So, how different are the Mac files compared to the linux .so files? Is it possible to compile both the linux and mac ports on the unix or linux? No, the Mac has a PowerPC CPU, so the object files are going to be totally different. You have to build on the Mac. Link to comment Share on other sites More sharing options...
stubert Posted September 6, 2004 Share Posted September 6, 2004 cool beans Link to comment Share on other sites More sharing options...
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