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Important Mac SDK Issue


razorace

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Posted

According to my Mac guy, the client side of the Mac SDK is broken. Just an FYI to prevent insanity of fellow coders. :) He's trying to contact the man who created the SDK so we'll see what happens.

  • 1 month later...
Posted

Yes, people do use Macs to game, which is why people like Brad Oliver can actually make a living porting popular games to Mac. I'm using 10.2 as I write this :)

Posted
Originally posted by razorace

According to my Mac guy, the client side of the Mac SDK is broken. Just an FYI to prevent insanity of fellow coders. :) He's trying to contact the man who created the SDK so we'll see what happens.

 

That would be me :) I also did the Mac port of the actual game.

 

I've fixed the SDK, and placed a new build on my website:

 

http://www.brad-oliver.com:8080/~boliver/JKJA_SDK.sit

 

As of this morning, I was able to pull OJP from CVS and build it on the Mac, albeit with a few minor syntax changes needed for gcc on the PowerPC. There shouldn't be any major issues building Mac SDKs as of now. If there are, I can be contacted at bradman@pobox.com or brad@aspyr.com.

Posted
Originally posted by razorace

So, how different are the Mac files compared to the linux .so files? Is it possible to compile both the linux and mac ports on the unix or linux?

 

No, the Mac has a PowerPC CPU, so the object files are going to be totally different. You have to build on the Mac.

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