Guest Lord Tirion Posted October 2, 2001 Share Posted October 2, 2001 After looking at the Tech Tree, I was dissapointed to see that AT-ATs have less than 300 hitpoints. I was expecting atleast around 500 or so. For a unit of that magnitude and purpose, it seems to have been compromised too much just for the sake of game balance. What are your opinions (You as in fellow posters) on this? Link to comment Share on other sites More sharing options...
jesseg88 Posted October 2, 2001 Share Posted October 2, 2001 I think all assault mechs should have 550 hps Link to comment Share on other sites More sharing options...
Dagobahn Eagle Posted October 2, 2001 Share Posted October 2, 2001 Yeah, it has only 300 HP, but all of them sustained fire from light rebel fighters, at least one antivehicle turret, and infantry units (?) during the Battle of Hoth. You bet they have a big armor rating. Dagobahn Eagle Link to comment Share on other sites More sharing options...
Guest Emp_Palpatine Posted October 4, 2001 Share Posted October 4, 2001 dun they have like an armor of 9??? (not including upgrade) and i think its the 1st version of AT-AT (assault mech) that has 300 hitpoints i bet the 2nd researched version of AT-AT (Heavy assualt mech) has more hitpoints and armor Link to comment Share on other sites More sharing options...
Guest dr_death Posted October 4, 2001 Share Posted October 4, 2001 tri, either way i will destroy you next time we play, i think the at-ats should of been stronger because a jedi can destroy them, because they carnt fire at a close raange, can they destroy planes?? one of the first things i am going to do is to is go on the senario editor and have snowspeeders vs at-at's. i want to see there custom death Link to comment Share on other sites More sharing options...
Guest Emp_Palpatine Posted October 4, 2001 Share Posted October 4, 2001 yeah so i think you should always have infantry support Link to comment Share on other sites More sharing options...
Guest DarkTrooper Posted October 4, 2001 Share Posted October 4, 2001 Quote and i think its the 1st version of AT-AT (assault mech) that has 300 hitpoints no i looked at the tech tree and it is the hvy AT-AT that has it and the MTT has the same stats as hvy AT-AT Link to comment Share on other sites More sharing options...
Guest Lord Tirion Posted October 4, 2001 Share Posted October 4, 2001 Dr. Death, you live up to your name when you play me =P You will always bow to me! For I am the Master! Muwhahah Link to comment Share on other sites More sharing options...
EndSub Posted October 5, 2001 Share Posted October 5, 2001 well considering I 0w()3d him...... you really should pick on someone your own size......ya big bully Link to comment Share on other sites More sharing options...
Guest Lord Tirion Posted October 5, 2001 Share Posted October 5, 2001 but.. but.. he started it! =P Me and Dr. Death had a fun game and I enjoyed playing with him. A real decent guy. Cant wait to play with him again. Link to comment Share on other sites More sharing options...
Guest Palpatine Posted October 6, 2001 Share Posted October 6, 2001 Quote Originally posted by Tirion *Nexsis* After looking at the Tech Tree, I was dissapointed to see that AT-ATs have less than 300 hitpoints. I was expecting atleast around 500 or so. For a unit of that magnitude and purpose, it seems to have been compromised too much just for the sake of game balance. What are your opinions (You as in fellow posters) on this? I totally agree. In AoK, the hyped up Persian War Elephants have 600 hit points! 600!!!! That's two ATAT's to equal one War Elephant! And they're elephants for crying out loud! A machine with the power and magnitude of the ATAT which could hold many War Elephants could and should be a lot more than miserable 200 hitpoints. Link to comment Share on other sites More sharing options...
Guest Sirion Posted October 6, 2001 Share Posted October 6, 2001 If you looked at the tech tree it only says the base hitpoints without upgrades. There are hitpoint increasing techs for tech 3 and 4....plus I believe I saw a hitpoint increaser for Imperial mechs only in the tech tree as well. Link to comment Share on other sites More sharing options...
Guest PsYch0_P!mP Posted October 9, 2001 Share Posted October 9, 2001 You ****ing idiots dont get it! You cant compare aok with gb. The developers just used the aok engine. So dont compare an AT-AT with a ****ing elephant!!!!!!!! Link to comment Share on other sites More sharing options...
Guest Lord Tirion Posted October 9, 2001 Share Posted October 9, 2001 LOL! I can see it now.. that naked dude with a loin cloth on a armored elephant butting its head against an AT-AT leg right before it steps on it lol. Link to comment Share on other sites More sharing options...
Guest god3345 Posted October 9, 2001 Share Posted October 9, 2001 Heavy assault mech: 300 hp, 4 armour, 9 dura-armour Sith Master : 300 hp, 1 armour, 6 dura-armour imperial mechs get a +50 hp upgrade and a +25%hp upgrade. sith dont get any. Link to comment Share on other sites More sharing options...
Guest Tie Guy Posted October 9, 2001 Share Posted October 9, 2001 Quote Originally posted by god3345 Heavy assault mech: 300 hp, 4 armour, 9 dura-armour Sith Master : 300 hp, 1 armour, 6 dura-armour imperial mechs get a +50 hp upgrade and a +25%hp upgrade. sith dont get any. Hmm, ok so thats 350 HP + 25% = about 437 HP Not too shabby. plus, they have 6 dura-armour so they won't take that much damage from lasers. Mounted units and sith may be your best bet against these behemoths. Link to comment Share on other sites More sharing options...
Guest Lord Tirion Posted October 9, 2001 Share Posted October 9, 2001 If you are rebels, its snowspeeders all the way. The rest of the civs might be canons or like you said, Jedi/Sith or.. another AT-AT. Come to think about it, that will be sweet when there is an AT-AT war between themselves. Link to comment Share on other sites More sharing options...
Guest Maul403 Posted October 10, 2001 Share Posted October 10, 2001 guys AOE is about 500 times dif. than this game...u cant compare elephants from AOE to mechs from GB...AOE units dealt more damage than GB units Link to comment Share on other sites More sharing options...
Guest darth_beast Posted October 13, 2001 Share Posted October 13, 2001 yea, I really hope in the scenario editor you can edit unit stats,because im going to edit the at-at's! Link to comment Share on other sites More sharing options...
darthfergie Posted October 13, 2001 Share Posted October 13, 2001 think about it for a second trion...they have 300Hp, but they have a TON of armor:D Link to comment Share on other sites More sharing options...
Guest Mad_Dog Posted October 13, 2001 Share Posted October 13, 2001 best imp army- (for a 75 unit limit accounting for workers) 4 AT-AT's 6 bounty hunters 3 sith masters 5 sith knights 10 AT-ST's 10 T/D 10 avd T/B and 2 cannons anti air optional- 5 mechs and/or troopers opinions? Link to comment Share on other sites More sharing options...
Guest God Posted October 15, 2001 Share Posted October 15, 2001 thats kinda like the SSD, a smaller force could do the job just as well, and what about base defence? Link to comment Share on other sites More sharing options...
Guest Bobio Posted October 15, 2001 Share Posted October 15, 2001 Needs some heavy pummels Link to comment Share on other sites More sharing options...
Silenthunter Posted October 26, 2001 Share Posted October 26, 2001 In AOE, the barracks had 300hp, and thats less than a fully upgraded AT-AT. And in AOE the units did the same amount of damage as they do in GB:eek: Link to comment Share on other sites More sharing options...
Guest Admiral Thrawn Posted October 27, 2001 Share Posted October 27, 2001 Heavy assault mech: 300 hp, 4 armour, 9 dura-armour Sith Master : 300 hp, 1 armour, 6 dura-armour imperial mechs get a +50 hp upgrade and a +25%hp upgrade. sith dont get any. Heavy assault mech: 300 no upgrades Heavy assault mech: 350 w/ = +50 hitpoints Heavy assault mech: 437.5 rounded to 438 w/ +25%hp upgrade. Link to comment Share on other sites More sharing options...
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