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True_None

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Originally posted by True_None

Well, I've found something else I can't fix. I'm trying to get Shimaon's enhanced sith lightsaber to work with J'ando's lightsaber crystals. The first problem is that both the white crystals and the sith crystal uses 90 as a digit, or at least some of the sabers use 90. I was trying to alter the tags and templates of the sith lightsaber and crystal so that it would mesh, but the mod came with some .mdl and .mdx files that I can't work on. So, my first question is, can I get around the .mdl and .mdx files or do I need to download something that can handle them.

 

Change the number that is on the .mdl and .mdx to correspond

to the Model var in the items uti's. You need the mdl +mdx that is the model for the saber which also will give you the unique color for the saber.

 

However if you just want the item you don't need to use the model, you can change the uti's model var to a color you like.(I don't see the point of Downloading a new saber with out useing the unique model.)

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Originally posted by T7nowhere

Change the number that is on the .mdl and .mdx to correspond

to the Model var in the items uti's. You need the mdl +mdx that is the model for the saber which also will give you the unique color for the saber.

 

However if you just want the item you don't need to use the model, you can change the uti's model var to a color you like.(I don't see the point of Downloading a new saber with out useing the unique model.)

 

So, I just need to change the number of the file's title, I don't need to edit anything else ?!?!?

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Originally posted by True_None

So, I just need to change the number of the file's title, I don't need to edit anything else ?!?!?

 

I a lightsaber uses Upcrystals.2da then you may have to edit that IF you have more than one. When you change the number on the model you will also have to edit the Modelvar in the sabers UTI. after that it should work.

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Originally posted by T7nowhere

I a lightsaber uses Upcrystals.2da then you may have to edit that IF you have more than one. When you change the number on the model you will also have to edit the Modelvar in the sabers UTI. after that it should work.

 

Cool ! I knew I'd have to redo the upcrystals.2da as well as some of the actual files for the saber, but I thought that renaming the .mdl and .mdx files was too easy, so I didn't even try that !!! Thanks !!! :D

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I've found another problem. I'm trying to make an new base item, its just an altered lightsaber so that it can be used before force sensitivity. I have 1 .2da, 1 .mdl, 1 .mdx, 2 .txi, 2 .uti, 3 .tga. I think the 3 .tga relate to icon, blade, and hilt. I got the weapon to show up in my inventory in-game, but when I equipped it, the hilt and blade were missing.....my character was holding nothing, but the game registered the weapon as equipped. I'm not really sure what I did wrong.......other than perhaps naming them incorrectly, but I'm not sure what else to name them. Thats it.

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The lightsaber problem I'm having now isn't the same as the last one. Before I knew what to change the .mdl and .mdx files to but I don't have any clue now, plus there are two .txi files. I'm running into similar problems with other stuff, like armor and npc skins. I just can't figure out what to name the stuff.

 

Also, I'm trying to get only Ceeia Ventress, Matilaa, and Syril from the SITH ARMADA mod. The reason I only want those characters at all is becuase there is so much other stuff I'm already using it should be easier to just slide in the files for those three. I was wondering, which of the many files are needed for only those three. I'll be looking through it myself to try and figure out, but I haven't had much luck so far.

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Is there a way to make a base item accept a .tga/.mdl/.mdx titled something different than the others.

 

Ex1 - A base item ARMOR_CLASS9, texture variance 8, with a .tga titled armor_9008, instead of PMBH08

 

Ex2 - A base item LIGHTSABER, model variance 90, with a .mdl/.mdx titled saber_1090, instead of w_lghtsbr_99

 

I ask because I've had to delete my 'collection' mod over and over again becuase things get mixed up. After a while, I can't tell what file modifies what file, so I have to start all over. I think that if all files for a single thing, like a lightsaber or armor, had the same, or very similar, title I wouldn't get them mixed up, at least not as bad.

 

Also, what in the blazes does a .mdl and .mdx file modify. I'm guessing that .mdl is for model variance, but what about .mdx. Same question for .txi.

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The .mdl and .mdx files are the model files, both are needed for the model.

 

A .txi file contains various information for the like named texture in the game.

 

Originally posted by True_None

Is there a way to make a base item accept a .tga/.mdl/.mdx titled something different than the others.

 

Ex1 - A base item ARMOR_CLASS9, texture variance 8, with a .tga titled armor_9008, instead of PMBH08

 

Ex2 - A base item LIGHTSABER, model variance 90, with a .mdl/.mdx titled saber_1090, instead of w_lghtsbr_99

 

I don't think they can, they should all follow the original naming conventions of the game.

 

And remember when combining mods and or creating things to take things one at a time, blend together a mod package that works for you, then add things on a few at a time, it will take longer but at least you know what new files you just added in aren't working right.

 

As far as the Sith Armada mod files you should PM Darth Straker and ask him what files you should keep to recruit just the 3 you want, it will save you a lot of headache in the long run.

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