Nalukai Posted July 9, 2004 Share Posted July 9, 2004 im tryin to splice 2 water brushes at a 90 degree angle to simulate h2o running off the side of a mountain... however they break into all different directions with the swaying motion... any way possible to bend it at 90 degrees or am i gonna have to use the vector tool (e) to do it??????? Link to comment Share on other sites More sharing options...
LightNinja Posted July 9, 2004 Share Posted July 9, 2004 *fast post* You can call it water instead of h2o Link to comment Share on other sites More sharing options...
WadeV1589 Posted July 9, 2004 Share Posted July 9, 2004 Use a mesh curved over the edge instead of brushes. Don't forget some fx_runner's to make it more realistic. Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.