Nalukai Posted July 9, 2004 Posted July 9, 2004 im tryin to splice 2 water brushes at a 90 degree angle to simulate h2o running off the side of a mountain... however they break into all different directions with the swaying motion... any way possible to bend it at 90 degrees or am i gonna have to use the vector tool (e) to do it???????
WadeV1589 Posted July 9, 2004 Posted July 9, 2004 Use a mesh curved over the edge instead of brushes. Don't forget some fx_runner's to make it more realistic.
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