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Music problems...


Nalukai

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i am still getting the explicit track missing errors in testing my map with these settings on my entity:

 

music /music/NightFlight.mp3 ( yes its in gamedata/base/music

 

noise 100

 

spawnflags 4

 

origen 72 - 166 208

 

classname target_speaker

 

it is set directly center of map with the global attributes

 

any ideas????

 

oh yeah i compiled it in test BSP -meta, -vis -fast -super 2 -filter

 

guess ill try a final bsp to see if that has anything do do with it....

 

or should i use a worldspawn??? im not sure how that works tho- but my map is 99 percent complete only lacking teh tOOnz!!!!!

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well i did the final super bounce8 compile and made the pk3 but still i get the error... one thing i did do was put the mp3 in the music dir of the pk3 instead of sounds, is that wrong? also im not sure how i can check/change the frequency of the mp3... somethin bout 44 mhz in stereo.... clueless.....come on peeps only thing i have left before able to release for your enjoyment... ^^ so holla atcha boy!

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aight ill just delete that speaker and try the worldspawn again but everytime i right click on 2d window it tells me that an entity cannot produce a worldspawn.... ill try riechdeisel on that...

 

so my keys and values as per my pk3 file should be

 

global attribute looped

 

key: music

 

value: /music/nightflight.mp3 ??

 

my mp3 is in the music directory within the pk3 file. there is a sound and music directory there.

 

and im not sure about the sound key and values what is the maximum value for sound or at least a good medium to about half full volume???

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yeah thats exactly what it was in the bsp compile still have to do the pk3

 

i think i busted a nut when i finally heard my music on there.... will post a link and shots to it when it is ready in about 2 hours to be dist to the public... THANKS!!!!!!!!!

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Originally posted by Nalukai

and im not sure about the sound key and values what is the maximum value for sound or at least a good medium to about half full volume???

Just FYI, you can't change the volume of a target_speaker with any key. You just have to add another target_speaker.

 

Also, you do NOt add a worldspawn by right-clicking. The worldspawn already exists. Just deselect everything and press N.

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yeah i got all that a few days ago and corrected what i needed to do.. thanks.

 

unfortunately a brush with no plane error came up and tryin to take care of that now... always somethin freakin new pops up just when i am bout to release it. sigh....

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