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not actually mapping..


Ockniel

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well yeah, this isn't mapping, but I've had this problems with textures before Im pretty sure, so anyways, I made this image, and I want to see it in game, but I get this when I start up:

 

recursive error after: LoadTGA: colourmaps not supported

 

 

whats the deal? how do I fix it?

 

thanks

~Ockniel

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I have a similar problem. I use Adobe Photoshop for all my pictures, save them under 256x256, and most come out as "Shader not found"s...

 

Whether I got them from google or not.

Most 512x512 images do work, but i dont like 512 because they come out backwards if I fit them onto a brush. (which is a real bitch)

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24 bit uncompressed works all right for me when saved in PSP. 32 bit uncompressed is the 24 bit plus an alpha channel, so if you have an alpha channel in PSP and save 24 bit, you will actually save 32 bit.

 

EvilJedi, have you tried to fit them on the opposite side of the brush :rolleyes: The one you told must be the worst reason I have ever heard for not to use 512x512 textures... Use the surface inspector to reverse them, if they are "backwards". Of course they are not really backwards, since it's 3D environment.

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it was already uncompressed when I sent it to you, so I just tried it as it, nothing. so I changed it to compressed, and now I got a different error:

 

 

recursive error after: LoadTGA: RLE-RGB Images (type 10) must be in bottom-to-top format

( File: "gfx/menus/menu_side_text.tga" )

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hey, just to let you know I've received your e-mail and SHOULD get some time tomorrow to look at this for you (it's nearly midnight my end and I need sleep).

 

I should have an answer for you by the weekend at the latest.

 

Wish me luck...for those who believe in luck :D

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