Darth Dex Posted August 10, 2004 Author Share Posted August 10, 2004 I wasn't sure what it would reguire that's why I asked the gretat Darth333 *trumpet sounds* Link to comment Share on other sites More sharing options...
Darth333 Posted August 10, 2004 Share Posted August 10, 2004 As Achillies said, you will have to set a global variable when you kill the npc. (And you were right too when you said you remember reading it, I think I posted this a few times already) The script would be: void main() { SetGlobalNumber("MY_PLOT", 1); } You can replace my plot by whatever you want, it is not important, it won't appear in the game. Just make sure it is not already used by the game. Number 1 is also aleatory but I suggest a logical suite of numbers: 1, 2, 3, 4... Then, you will have to add a line to globalcat.2da. In the "type" field, type Number. Then to make the a reply avaibable in a dialog only if you have kill that npc you will have to attach the following script in the active field in the RepliesList of the EntryList of the dialog: int StartingConditional() { int nResult = GetGlobalNumber("MY_PLOT"); if (nResult == 1) { return TRUE; } return FALSE; } Here is a screenshot of where to attach the script to the dialog (dlg file opened with GFFEditor): http://img.photobucket.com/albums/v144/Darth333/activefield.jpg And with DLGEdit: http://img.photobucket.com/albums/v144/Darth333/activedlg.jpg Hope this helps Link to comment Share on other sites More sharing options...
Darth Dex Posted August 10, 2004 Author Share Posted August 10, 2004 Thanks have a cookie. Link to comment Share on other sites More sharing options...
jedi_5002 Posted August 12, 2004 Share Posted August 12, 2004 Originally posted by Darth Dex No more like: I have a price on my head. I'll collect that! NOOOOOOOOOOO!!!!! I know it isn't helpful, but... :lol:x5 Fett, claiming a bounty on a little Jawa. HAHAHAHA... (I like the (I wonder why *cough*lookatavatar*cough*) HAHAHA... *walks out laughing* Link to comment Share on other sites More sharing options...
Darth Dex Posted August 12, 2004 Author Share Posted August 12, 2004 Screen of the bounty office: http://img29.exs.cx/img29/8733/KotOR0003.jpg Link to comment Share on other sites More sharing options...
BountyHUNTER12 Posted August 15, 2004 Share Posted August 15, 2004 Good Job! Also show us of a screenshot where Zax is talking. I set up his ANIMLIST. Link to comment Share on other sites More sharing options...
Darth Dex Posted August 15, 2004 Author Share Posted August 15, 2004 werid, I tried to take screens, but it didn't work. I'll post them later. Link to comment Share on other sites More sharing options...
Darth Dex Posted August 18, 2004 Author Share Posted August 18, 2004 Okay, Darth333 or anyone else who's good at scipting, like Stromtrooper793 help me out. void main() I made this scipt to attach to my uti files on death scipt. When I try to compile it, I get some error about not reulnizing KOTOR_DEFAULT_EVENT_ON_DEATH is there some way I can change this or something? { SetGlobalNumber("TAT_BOUNTYDEX", 1); ExecuteScript("k_ai_master", OBJECT_SELF, KOTOR_DEFAULT_EVENT_ON_DEATH); /* if(!GN_GetSpawnInCondition(SW_FLAG_AI_OFF)) { SpeakString("GEN_I_AM_DEAD", TALKVOLUME_SILENT_TALK); //Shout Attack my target, only works with the On Spawn In setup SpeakString("GEN_ATTACK_MY_TARGET", TALKVOLUME_SILENT_TALK); } if(GN_GetSpawnInCondition(SW_FLAG_EVENT_ON_DEATH)) { SignalEvent(OBJECT_SELF, EventUserDefined(1007)); } */ } Link to comment Share on other sites More sharing options...
beancounter Posted August 18, 2004 Share Posted August 18, 2004 You need to add the following two lines of code at the very begining before void main(). #include "k_inc_switch" #include "k_inc_debug" Link to comment Share on other sites More sharing options...
MasterKoon237 Posted August 18, 2004 Share Posted August 18, 2004 I actually think its a great idea your right about the tatooine bar and boutny office being really dull and i would definetly not mind a good mod to spruce things up a bit. Link to comment Share on other sites More sharing options...
Darth Dex Posted August 18, 2004 Author Share Posted August 18, 2004 Yeah I got a new idea I'm thinking about addding a death match arena in the Cantina! Link to comment Share on other sites More sharing options...
RubADucky Posted August 18, 2004 Share Posted August 18, 2004 I wished I could've helped with the spellcheck because the fewer the errors the better the mod. Link to comment Share on other sites More sharing options...
MasterKoon237 Posted August 18, 2004 Share Posted August 18, 2004 Originally posted by Darth Dex Yeah I got a new idea I'm thinking about addding a death match arena in the Cantina! YES!!!!! a death match mod is exactely what im talking about that oughta kick it up a notch lol Link to comment Share on other sites More sharing options...
Shagster Posted August 18, 2004 Share Posted August 18, 2004 an arena would rock this is sounding awsome bountys and dueling I might as well take the engines out of the hawk cause i'm never leaving tattoine Link to comment Share on other sites More sharing options...
Darth Dex Posted August 18, 2004 Author Share Posted August 18, 2004 lol, thanks. Well I was getting ready to realease the bounties., but now I guess I'm not going to. Link to comment Share on other sites More sharing options...
Darth Dex Posted August 20, 2004 Author Share Posted August 20, 2004 Argh!!!!!!!!!!!!!!!!!!!!! Hey Stromtrooper can you be like my co-modder on this and do like all my dialongs? I looked at your dialong and I thought I finally had it figured ot, but no I still couldn't work it right, please, help me. Link to comment Share on other sites More sharing options...
En liten mus Posted August 20, 2004 Share Posted August 20, 2004 Hey darth dex just cause they dont post dosent mean that they dont whant it...i have been looking in on this tread sometimes....i really like your mod idea and i will download if it is relesed :D :D Besides like redhawk said some will like it some wont you cant please everyone Mod for yourself first..then release if you like it...... Link to comment Share on other sites More sharing options...
Darth Dex Posted August 20, 2004 Author Share Posted August 20, 2004 What? Sorry, but your post has nothing do with anything reacent. I was just asking Stroomtrooper if he could help me with the dialongs, because I can't figure them out. Link to comment Share on other sites More sharing options...
Darth333 Posted August 20, 2004 Share Posted August 20, 2004 What it is that you don't get with the dialogues? Link to comment Share on other sites More sharing options...
En liten mus Posted August 20, 2004 Share Posted August 20, 2004 wHAT THE.... :confused: i READ COMPLETLY DIFFRENT POSTS.... this is wierd..... Link to comment Share on other sites More sharing options...
Darth Dex Posted August 21, 2004 Author Share Posted August 21, 2004 Well I thought I got it after you showed me, in other theard "DLG Edit". Then I saw how Stromtrooper did it, I thought I understood, but I didn't. Even the module makeing thing, by Doom_dealer didn't help Hmmm.....these are the to things I still can't figure out: Starting list Reply List You see I can add entries, but not adding text I can never get the text I want or anything. The Entry list is easy (now anyways, but the Reply and Strating is hard). Link to comment Share on other sites More sharing options...
Darth333 Posted August 21, 2004 Share Posted August 21, 2004 What do you mean you can't add text? Do you have an error message? What happens? BTW, if you can add text in the EntryList, it is exaclty the same for the reply list Read the other thread again as well as tk102's readme. ANd this too: http://nwn.bioware.com/developers/Bioware_Aurora_Conversation_Format.pdf Link to comment Share on other sites More sharing options...
Darth Dex Posted August 21, 2004 Author Share Posted August 21, 2004 Ohhhhhhhhhhhh, now I get it, I just wasn't doing it, right thanks a ton Darth333!!!!!!!!!!!!!!!!!!!!!!!! Once again you have saved the day:D. Edit- The Strating list is still confusing I read his readme and it confuesed me more. Something about scipts turning True or False, can someone please, make this simpler, because I'm just not getting it? Link to comment Share on other sites More sharing options...
Darth333 Posted August 21, 2004 Share Posted August 21, 2004 For the StartingList, read this post again: http://www.lucasforums.com/showthread.php?s=&postid=1569117#post1569117 Link to comment Share on other sites More sharing options...
Darth Dex Posted August 21, 2004 Author Share Posted August 21, 2004 lol, I must really annoy you with this stuff. Link to comment Share on other sites More sharing options...
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