Achilles Posted July 15, 2004 Posted July 15, 2004 Greetings, I have created a new NPC and he is available for download at pcgamemods: http://www.pcgamemods.com/6165/ From the readme... Telkka Zil Mod by Achilles ________________________________ Character Information ________________________________ Name: Telkka Zil Race: Quarren Homeworld: Mon Calamari Class: Jedi Consular Level: 8 Vitality Pts: 48/48 Force Pts: 64 Alignment: 80 (Medium Light) *Attributes* Strengtth: 10 Dexterity: 16 Constitution: 10 Intelligence: 10 Wisdom: 16 Charisma: 14 *Skills* Computer Use: 3 Demolitions: 0 stealth: 0 Awareness: 0 Persuade: 0 Repair: 3 Security: 3 Treat Injury: 3 *Feats* Default Jedi Feats - Jedi Defense Jedi Sense Knight Sense Weapon Proficiency: Blaster Pistol Weapon Proficiency: Lightsaber Weapon Proficiency: Melee Weapons Default Class Feats - Force Focus Improved Force Focus Other Starting Feats- Conditioning Gear Head Toughness *Force Powers* Burst of Speed Cure Disable Droid Force Aura Force Push Force Shield Force Valor Stun Stun Droid Throw Lightsaber ________________________________ Creator's Notes ________________________________ I thought it would be fun to make a recruitable mod that involved making a new NPC. I wanted to make it unique, so I selected a Quarren since the game already had all the necessary files to make one. I decided to have him replace HK-47 in Lightside games, so I tried to arrange it so that you could only recruit him after you've pacified the Sand People Chieftain. This mod really helped me learn a lot of new skills, including dialog creation and scripting. ________________________________ Files Modified ________________________________ Portraits.2da - Assigns GUI portrait to the NPC p_telkkazil.dlg - NPC dialog during initial meeting p_telkkazilc.dlg - NPC dialog after joining the party tat20_09cheif_01.dlg - Dialog with Sand People Chieftain that triggers NPC spawn destroy_telkka.nss/ncs - Source/compiled script that removes NPC from area after successfully recruting him recruit_telkka.nss/ncs - Source/compiled script that removes HK-47 from the party and adds new NPC spawn_telkkazil.nss/ncs - Source/compiled script that triggers NPC to appear after pacifying the Sand People Cheiftain po_telkkazil.tga - NPC portrait that appears in the GUI p_telkkazil.utc - Character file for NPC after joining your party telkkazil.utc - Character file for NPC during intital meeting ________________________________ Images ________________________________ Special thanks to Darth333 and Doom Dealer for their crash course in scripting. I hope I never have to learn more than I have =)
Achilles Posted July 15, 2004 Author Posted July 15, 2004 Originally posted by Jackel Good work Achilles, new NPCs are always welcome. Thanks for the words of encouragement. I hope to have a DS Belaya out by this weekend.
Colja Posted July 15, 2004 Posted July 15, 2004 Nice work achilles. I am wondering if you used my quarren reskin as a basis. Good work anyways.
Achilles Posted July 15, 2004 Author Posted July 15, 2004 Originally posted by Colja Nice work achilles. I am wondering if you used my quarren reskin as a basis. Good work anyways. No, I used the file from the game. I wasn't aware that you had a reskin. I didn't steal your mod did I?
Colja Posted July 15, 2004 Posted July 15, 2004 No worries man, I just had a gauntlet and reskin that looked very much the same as yours......and the changing the original cape from red to brown made me think it was mine. Take a look. http://www.pcgamemods.com/5534/
Achilles Posted July 15, 2004 Author Posted July 15, 2004 Originally posted by Colja No worries man, I just had a gauntlet and reskin that looked very much the same as yours......and the changing the original cape from red to brown made me think it was mine. Take a look. http://www.pcgamemods.com/5534/ You know what, I do have your reskin in my override from when I installed your mod (hence why the screenies look like your mod). If you check the download itself you'll see that I didn't include any texture files, so hopefully you'll believe me when I say that it was an honest mistake that your reskin showed up in my screenshot. The mod is intended to use the file provided by the game. Please accept my sincerest apology for the error and let me know if you'd like for me to pull the screens. Thanks!
Colja Posted July 15, 2004 Posted July 15, 2004 No man, I completely understand, a simple mistake. I am glad to see you are using my mods and please don't take offense to any this. Again, great job.
Mav Posted July 15, 2004 Posted July 15, 2004 Good Job Achillies, I always liked that Quarren species:D :D
Achilles Posted July 15, 2004 Author Posted July 15, 2004 Originally posted by Colja No man, I completely understand, a simple mistake. I am glad to see you are using my mods and please don't take offense to any this. Again, great job. Thanks for understanding. The last thing I want to do is rip anyone off.
Achilles Posted July 15, 2004 Author Posted July 15, 2004 Originally posted by maverick187 Good Job Achillies, I always liked that Quarren species:D :D Thanks and me too =) Any suggestions for another unique species NPC?
Mav Posted July 15, 2004 Posted July 15, 2004 Thanks and me too =) Any suggestions for another unique species NPC? Hmm I would have to say that maybe a Kath hound Jedi would be unique ...lol just kidding, I dunno a Bith Jeid would be too musical ...lol and the Duros just don't seem to fit as Jedi, but Duros would be good Scoundrel NPCs I guess, I'm just trying to think of models that are already in the game, I know someone made a Trandosharan (sp?) Jedi mod, let me get back to you on unique Jeid species. Oh and by the way I like how your NPC Quarren is a Jedi Consular I think that is the class that best fits the specie's "look"
Achilles Posted July 15, 2004 Author Posted July 15, 2004 Originally posted by maverick187 Oh and by the way I like how your NPC Quarren is a Jedi Consular I think that is the class that best fits the specie's "look" The game had him as a Jedi Guardian, but based on the stats he had, I made him a Sentinel. I was almost finished with the mod when I decided to make on minor tweek to his stats and changed his class to Consular =)
Jackel Posted July 15, 2004 Posted July 15, 2004 Originally posted by maverick187 Hmm I would have to say that maybe a Kath hound Jedi would be unique ...lol just kidding Damnit you stole my line! LOL i was about to respond with the same thing when i say that line
RedHawke Posted July 15, 2004 Posted July 15, 2004 Originally posted by Achillies Thanks and me too =) Any suggestions for another unique species NPC? How about a Black-Robed Red-Eyed Jawa Sith Lord who wields a Red Short Saber named Darth Weebul...
Achilles Posted July 15, 2004 Author Posted July 15, 2004 Originally posted by RedHawke How about a Black-Robed Red-Eyed Jawa Sith Lord who wields a Red Short Saber named Darth Weebul... Someone leaked my mod! Funny, I was never part of Ancient Empires....
Mav Posted July 15, 2004 Posted July 15, 2004 Jackel, sorry dude I didn't mean to steal from you...lol:D , oh and RedHawke Darth Weebul...LOL :D very funny man, I have to see that!!!
RedHawke Posted July 15, 2004 Posted July 15, 2004 Originally posted by Achillies Someone leaked my mod! Funny, I was never part of Ancient Empires.... Well you asked for ideas about a unique species NPC, you never said Good Ideas for an NPC Achilles! Originally posted by maverick187 Jackel, sorry dude I didn't mean to steal from you...lol:D , oh and RedHawke Darth Weebul...LOL :D very funny man, I have to see that!!!
Achilles Posted July 15, 2004 Author Posted July 15, 2004 Originally posted by RedHawke Well you asked for ideas about a unique species NPC, you never said Good Ideas for an NPC Achilles! Remind me never to do that again =)
Colma Adawin Posted July 15, 2004 Posted July 15, 2004 Im going to enjoy using this one!!! as i ALWAYS play LS on KotOR:D thanks Bud!!! MattCole
Darth Gungis Posted July 15, 2004 Posted July 15, 2004 Originally posted by MattColejk Im going to enjoy using this one!!! as i ALWAYS play LS on KotOR:D thanks Bud!!! MattCole Then Matt, i am the exact opposite of you... GOOD WORK! This is a mod im going to DL even if i play LS or DS! I have long wanted to see more unique characters in the game. EXCELLENT MOD!
Achilles Posted July 15, 2004 Author Posted July 15, 2004 Originally posted by Darth Gungis Then Matt, i am the exact opposite of you... GOOD WORK! This is a mod im going to DL even if i play LS or DS! I have long wanted to see more unique characters in the game. EXCELLENT MOD! Thank you! If you like this mod, keep an eye out for more like it coming soon.
Sunslayer Posted July 16, 2004 Posted July 16, 2004 NPC? Don't you mean playable character or party member? an NPC is a non-playable character, like someone you talk to in the game but can't control. Anyways, it looks awesome!
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