Mana Dragon Posted July 17, 2004 Share Posted July 17, 2004 Well, I decided to finish the model myself, my problem is, I'm using a trial of 3DS Max 6. I need help from anyone with 3DS Max 3 or 4 or whatever can import XSI. My request: Can someone pull out Kyle's root.xsi and save it as a .Max and send it to me so I can use the skeleton for my model? Also: I do have a skeleton but for some reason it's bigger than my model. My model was made from an imported glm file (Luke & Kyle), so the model should be the correct size. The skeleton I got was from massassi.net from their tutorial, but I'm confused on why the skeleton as about 1.5X bigger than my model. So, once again, can someone lend me a hand? Thanks lots. Link to comment Share on other sites More sharing options...
keshire Posted July 17, 2004 Share Posted July 17, 2004 It'll actually be .64 And that is becuase they scaled it when compiling. So no matter what your going to have that problem with glm's. Just go ahead and scale the one you imported. And make it proportionate to the skeleton. Link to comment Share on other sites More sharing options...
Psyk0Sith Posted July 17, 2004 Share Posted July 17, 2004 Originally posted by Mana Dragon My request: Can someone pull out Kyle's root.xsi and save it as a .Max and send it to me so I can use the skeleton for my model? Why dont you use the one i modified for JA? should work with max 6, just merge the scene if you cant open directly into max. http://www3.sympatico.ca/psykopat/tools/JK3Skeleton.zip Link to comment Share on other sites More sharing options...
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