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Have you seen these features?


VanLingo

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I've noticed a disconcerting silence concerning these online multiplayer issues. Originally, they were mentioned in various previews.

 

-- Split-screen online --

Allows two players to play online from one PlayStation or X-Box.

 

-- Cross-platform online --

Allows PC gamers to play on the same servers with PS2 gamers (sorry, no X-Box support on this feature).

 

-- Bots online --

It has been noted that bots play until gamers jump into their spot. However, there is no official word whether or not more bots will be available.

 

-- Galactic Conquest online --

I'm not sure if it has been confirmed that this mode will be available online.

 

So far, they've thrown out Bothan spies, Imp officers, pilot auto-ejecting, and voice mods.

What about the rest of these?

 

If anyone can dig up some current info regarding these issues, please feel free to correct me.

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I dont know how the ticket thing works, but its explained in the preview video thingy.

Tickets are essentially lives for the team I believe and there is a way to get them and also lose them.

(they said that if the empire loses the shield bunker they will lose many tickets)

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Originally posted by PanzerTekk

I dont know how the ticket thing works, but its explained in the preview video thingy.

Tickets are essentially lives for the team I believe and there is a way to get them and also lose them.

(they said that if the empire loses the shield bunker they will lose many tickets)

 

They are like if you lose a unit you say for example lose one ticket.Then when the lost unit respawns another ticket is lost.

 

As for bases if the shield generator is lost you lose lets say 100 tickets.

 

To gain them you have to tke an enemy base.

 

(Well thats how I think it works)

 

Originally posted by joesdomain

Is the split screen offline for 2 players?

 

Yes it is.

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Originally posted by Evil Dark Jedi

They are like if you lose a unit you say for example lose one ticket.Then when the lost unit respawns another ticket is lost.

 

As for bases if the shield generator is lost you lose lets say 100 tickets.

 

To gain them you have to tke an enemy base.

 

(Well thats how I think it works)

 

your right except for one thing, you can't "gain" tickets by taking an enemy base. If there were 5 capture points each would have a value attached for ticket loss, much like the video said if you lose the shield generator you lose 100 tickets. By having in your teams control 3 of the possible 5 capture points you can slow and even possibly stop the ticket loss your team would be suffering. Though for every death there is a ticket loss, I do wonder though how many tickets each team will start with cause usually on BF:1942 or BF:V the ticket count is around 200. To lose 100 tickets would be a devistating blow to an enemy team and then you have to wonder this....If the loss of the shield generator incures a 100ticket decrease for the other team does that mean its a capture point? Or is it simply a location on the map that would function as a secondary objective to help winning the map faster. If its a capture point then people probably will just be trying go for the generator if the imperials lost it twice that'd be the end of them.

I'd like to know if this is the case. Are there going to be locations where buildings or various other objects must be blown up?

Stuff like bridges and other things that could slow an enemies progress when moving over the map. I'd love to see an AT-ST walking over a bridge only to have the bridge blown right out from below him...though this would mean that the rebels couldnt use the bridge as well but it would allow for some interesting game play.

A little clarity on this wouldn't be a bad thing

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