BountyHUNTER12 Posted July 20, 2004 Share Posted July 20, 2004 I have some questions! 2 that is. 1. How do I set waypoints for NPCs so that they walk around the area? 2. What code is needed to make a script that checks for a party member in the active party? I have to know these things for I want to be better. Link to comment Share on other sites More sharing options...
Darth333 Posted July 20, 2004 Share Posted July 20, 2004 Originally posted by StormTrooper789 I have some questions! 2 that is. 1. How do I set waypoints for NPCs so that they walk around the area? Start by reading this document: http://nwn.bioware.com/developers/Bioware_Aurora_Waypoint_Format.pdf 2. What code is needed to make a script that checks for a party member in the active party? int StartingConditional() { return ((IsNPCPartyMember(NPC_BLAHBLAH) == TRUE) && (GetDistanceBetween(GetPCSpeaker(), GetObjectByTag("my_npc_tag")) <= 10.0)); } replace NPC_BLAHBLAH by one of the following: int NPC_BASTILA int NPC_CANDEROUS int NPC_CARTH int NPC_HK_47 int NPC_JOLEE int NPC_JUHANI int NPC_MISSION int NPC_T3_M4 int NPC_ZAALBAR As you can see, this script also checks the distance between your PC and the NPC (10 m). Otherwise, you could try : int StartingConditional() { return IsNPCPartyMember(NPC_BLAHBLAH); } but i am not sure if it only checks for active party members. Link to comment Share on other sites More sharing options...
BountyHUNTER12 Posted July 20, 2004 Author Share Posted July 20, 2004 So Darth333, is the 10 m measurement how far a party member is next to you when your standing still in the game? Link to comment Share on other sites More sharing options...
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