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Skins change to suit environment?


Ice Demon44

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Hi guys,

 

I thought I would give you a quick run down of all the variations of character type that I did for the game.

 

Now then, the Rebels as you know are made up of the Endor style commando trooper. This is the basic trooper and on any level that features foliage of some sort you will get him in his green cammo. When you play him on the desert planets then you will get the same character with a sandy desert coloured cammo. Then finally when you play on urban style maps such as Bespin, then the skin has an urban style cammo of shades of grey.

 

All the other troops, The Vanguard who is the rebel fleet trooper, the sniper wich is a variation on Leia's Endor outfit and the Pilot are set and don't change.

 

The only place wherer they ALL change is the snow levels and here we did the traditional Hoth Rebel trooper for the main soldier, the Vanguard has a variation of this with the darker brown vest similar to Lukes in Empire and the sniper has a snow variation of her outfit.

 

Imperials are easy, Standard trooper is the normal stormtrooper, Heavy weapons we decided to use the Desert style outfit with the pauldron and back pack, Scout is the Biker scout from Jedi.

The big change with Imperials is that the Pilot has 3 variations depending on what type of game you are playing. If its a ground vehicle based game with ATST's and no flyers then you get the ATST pilots. If its a level with flyers then you get the Tie fighter pilot and finally in the snow levels where we feature AT AT's then you have the AT AT pilot. All the remaining troops don't change unless you are on the snow planets and then they are all Snow troopers. Althogh I wish I had put in a snow version of the scout but for some reason I didn't get time to do it.

 

The Clone army don't change at all from level to level and neither do the Battledroid army.

 

Hope this has cleared some of your questions up.

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