Darth Dex Posted August 1, 2004 Posted August 1, 2004 I'm not a programmer could someone please help me though doing this (it's just a experiment). TK102, please help or a thing like MDLOPs that makes .are to .gmax, or .3ds format. PLease some one help it could open a new world of modding!
BountyHUNTER12 Posted August 1, 2004 Posted August 1, 2004 *.are files have no model information contained in them they only have information about the module. They are base on GFF format so you cant edit them in gmax, sorry.
Darth333 Posted August 2, 2004 Posted August 2, 2004 .git files too and a lot more: check this site for info on the gff format (including the .are files) : http://nwn.bioware.com/developers/
Darth Dex Posted August 2, 2004 Author Posted August 2, 2004 Then where do the maps for KotOR come form?
Mono_Giganto Posted August 3, 2004 Posted August 3, 2004 Isn't it .MOD's? LoL modules aren't my thing, but I'm learning!
Darth Dex Posted August 4, 2004 Author Posted August 4, 2004 No .MODs have all the gff, stuff and more (utc files used for chacter is in that module and dlg's, etc.)
Recommended Posts
Archived
This topic is now archived and is closed to further replies.