Darth Dex Posted August 1, 2004 Share Posted August 1, 2004 I'm not a programmer could someone please help me though doing this (it's just a experiment). TK102, please help or a thing like MDLOPs that makes .are to .gmax, or .3ds format. PLease some one help it could open a new world of modding! Link to comment Share on other sites More sharing options...
BountyHUNTER12 Posted August 1, 2004 Share Posted August 1, 2004 *.are files have no model information contained in them they only have information about the module. They are base on GFF format so you cant edit them in gmax, sorry. Link to comment Share on other sites More sharing options...
Darth Dex Posted August 1, 2004 Author Share Posted August 1, 2004 I though that was git files. Link to comment Share on other sites More sharing options...
Darth333 Posted August 2, 2004 Share Posted August 2, 2004 .git files too and a lot more: check this site for info on the gff format (including the .are files) : http://nwn.bioware.com/developers/ Link to comment Share on other sites More sharing options...
Darth Dex Posted August 2, 2004 Author Share Posted August 2, 2004 Then where do the maps for KotOR come form? Link to comment Share on other sites More sharing options...
Mono_Giganto Posted August 3, 2004 Share Posted August 3, 2004 Isn't it .MOD's? LoL modules aren't my thing, but I'm learning! Link to comment Share on other sites More sharing options...
Darth Dex Posted August 4, 2004 Author Share Posted August 4, 2004 No .MODs have all the gff, stuff and more (utc files used for chacter is in that module and dlg's, etc.) Link to comment Share on other sites More sharing options...
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