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Bothan Spy Unit.


reelguy227

Should the Bothan Spy Unit be put back in to SWB?  

23 members have voted

  1. 1. Should the Bothan Spy Unit be put back in to SWB?

    • Yes
      15
    • No
      8


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I dont know about everyone else ,but I was kinda hoping for the Bothan Spy Unit ,that would have been a pretty sweet unit to choose from .So,Ive decided to make a thread for the devs to hear my plea about the Bothan Spy Unit and to bring him back ,he looked pretty dang cool.Hopefully theyll see this plea.

 

If anyone knows why they took him out tell me ,if you want him back in, vote on my poll ,and post your concerns about this unit on this thread .

 

Another thing they should bring back is the rebel scout being able to disguise himself ,that would be really cool also.

 

Thanks

 

 

 

Reelguy227

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Originally posted by kailaurius

I don't know why they took it out, but yep they should definitely put it back in.

 

If you dont know why they took it out then how can you say they should "definately put it back in" ?

 

 

Anyway I say they shouldn't, because the Imp officer was taken out so if they put the spy back in without the officer, the rebels would have an advantage. But if they were to add the Imp officer and screw around with all the classes again then I dont see why not.

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I say put it back in, along with the IMP officer and while you're at it create another 2 classes per faction, like bounty hunters for the IMPs, mercenaries for the Rebels, commandos for the Clone Troopers and an entire new separatist line of Geonosians.

 

5 classes is so Battlefield 1942 and that game is so 2 years ago!!!

 

 

Pink its the new white... which was the new black.

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Originally posted by BurnsU

If you dont know why they took it out then how can you say they should "definately put it back in" ?

 

 

Anyway I say they shouldn't, because the Imp officer was taken out so if they put the spy back in without the officer, the rebels would have an advantage. But if they were to add the Imp officer and screw around with all the classes again then I dont see why not.

 

Oh it's really easy...I just form the words with my lips and say "They definitely should put it back in the game"

 

:p

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I say leave it out, the devs had their reasons for taking it out, and they shouldn't place it back in because of ignorant fans who nothing little about how the game plays. This goes to you too TK-8252, you simply get a kick out of hating everything about this game when you haven't even played it. I'm surpriced your even sticking around till the release. Just calm down and put faith in the devs, because they probably know alittle bit more about there own game then you ever will. [/rant]

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Originally posted by yaebginn

Leave it out, assuming there is only 5 factiosn. if there is six, thne put it in, fine, I dont care. but I was never to cool with it. Bothans are whiny little...ninnies. there was maybe one or two cool bothans in SW history.

 

the bothan spy net was very famous ,what are you talking about?

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Originally posted by TK-8252

And then they decided to give ALL Scout classes the "Recon Droid" instead so that no Scout classes will be unique. :roleyess:

 

thats a stupid idea on their part,i think.the rebels scout shouldve been able to keep the disguise thing the rebels use guerilla tactics they should have that as part of their unique unit ,because their unique ,the smuggler is just lame ,i think ,because other than his time bomb ,there is nothing unique and cool about him.

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I sympathize with TK. The dropping of the Bothan and Officer angers me. Actually seeing the vast potential of the game being over-shadowed by what seems to be either a 1/2 assed effort or forced deadline angers me.

 

Don't publish screenshots and bios for characters you'd later remove probably just because of a deadline. Think of this for a second people: imagine they did include the imfamous 6th class for IMP & Rebels. Fans would expect something similar for the republic and Trade feds. So that means as a developer you're required to make 4 characters to fill that 6th class slot in each faction. That's 24 characters, granted the majority look alike for clones, IMPs and Droids (so technically minimal added work...) but it means less time for other things, like the oh so crucial sound which they've used the same Fx for in the past 20+ titles over the past 20 years. Guess what? All that crud is on file, its not like they need a foley expert to go out and recreate a blaster shot!

 

Now I've said this before and I'll be far more shocked if it doesn't happen then if it does. I bet you all as sure as there will be a car bomb in Iraq within the next week or a air strike in Israel that we'll suddenly see more classes, more vehicles, more planets and yes even pure space battles in a $30 expansion which will be hinted at in November and then released spring 2005. So by the time we see the Battlefront as advertised months ago with the officer and Bothan intact it will be some 9 months later and probably a total of $80 out of our pockets.

 

I firmly support the mod community. Fans delivering what fans want and at what additional cost... none!

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Originally posted by Lt. Havoc

I sympathize with TK. The dropping of the Bothan and Officer angers me. Actually seeing the vast potential of the game being over-shadowed by what seems to be either a 1/2 assed effort or forced deadline angers me.

 

Don't publish screenshots and bios for characters you'd later remove probably just because of a deadline. Think of this for a second people: imagine they did include the imfamous 6th class for IMP & Rebels. Fans would expect something similar for the republic and Trade feds. So that means as a developer you're required to make 4 characters to fill that 6th class slot in each faction. That's 24 characters, granted the majority look alike for clones, IMPs and Droids (so technically minimal added work...) but it means less time for other things, like the oh so crucial sound which they've used the same Fx for in the past 20+ titles over the past 20 years. Guess what? All that crud is on file, its not like they need a foley expert to go out and recreate a blaster shot!

 

Now I've said this before and I'll be far more shocked if it doesn't happen then if it does. I bet you all as sure as there will be a car bomb in Iraq within the next week or a air strike in Israel that we'll suddenly see more classes, more vehicles, more planets and yes even pure space battles in a $30 expansion which will be hinted at in November and then released spring 2005. So by the time we see the Battlefront as advertised months ago with the officer and Bothan intact it will be some 9 months later and probably a total of $80 out of our pockets.

 

I firmly support the mod community. Fans delivering what fans want and at what additional cost... none!

 

you tell him lt. i agree with you even though im not getting on pc ,im getting it on xbox ,hopefully there will be some downloadable content on live.i really hope the devs read this thread because the majority of us want those unique units back in the game ,they better put them back in.that would make the game much better.

 

the rebel smuggler is kind of a dumb unique unit , take him out and put the bothan spy unit in ,who agrees with that idea ? i know i do .or if your not going to put the bothan spy unit in ,give the rebel scout the disguise feature ,the rebels need some help to beat those mammoth of an at at imps.

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Originally posted by Lt. Havoc

I sympathize with TK. The dropping of the Bothan and Officer angers me. Actually seeing the vast potential of the game being over-shadowed by what seems to be either a 1/2 assed effort or forced deadline angers me.

 

Don't publish screenshots and bios for characters you'd later remove probably just because of a deadline. Think of this for a second people: imagine they did include the imfamous 6th class for IMP & Rebels. Fans would expect something similar for the republic and Trade feds. So that means as a developer you're required to make 4 characters to fill that 6th class slot in each faction. That's 24 characters, granted the majority look alike for clones, IMPs and Droids (so technically minimal added work...) but it means less time for other things, like the oh so crucial sound which they've used the same Fx for in the past 20+ titles over the past 20 years. Guess what? All that crud is on file, its not like they need a foley expert to go out and recreate a blaster shot!

 

Now I've said this before and I'll be far more shocked if it doesn't happen then if it does. I bet you all as sure as there will be a car bomb in Iraq within the next week or a air strike in Israel that we'll suddenly see more classes, more vehicles, more planets and yes even pure space battles in a $30 expansion which will be hinted at in November and then released spring 2005. So by the time we see the Battlefront as advertised months ago with the officer and Bothan intact it will be some 9 months later and probably a total of $80 out of our pockets.

 

I firmly support the mod community. Fans delivering what fans want and at what additional cost... none!

 

Don't be foolish, I'm up for having Extra units, but saying that they were removed because of the deadline seems ignorant.

 

You talk about things like you have the inside scoop on why and how and where. The original Clone second special was the ARC, and the second TradeFed special was the Super Battle droid which both were later made other classes.

 

From what I'm reading, you don't state any reason as to how the Bothan and Imp officer can help game play, which tells me that the devs shouldn't waste time on them because they hardly add anything special to the game. The 2 specials' abilities look good on paper, but may ulitmaly have ruined the game do to factors like laming. Not having them at all may end up proving safer then actually having them.

 

I myself would like to see what the Modding Community has to offer in what they bevlieve can be modded to a "better game". A small part of me doesn't want tools to come out so this game won't be basterdized by some mods. I could be wrong about all this though so will reserve my complete judgment till Spt. 21.

 

the rebel smuggler is kind of a dumb unique unit , take him out and put the bothan spy unit in ,who agrees with that idea ? i know i do .or if your not going to put the bothan spy unit in ,give the rebel scout the disguise feature ,the rebels need some help to beat those mammoth of an at at imps.

 

I think this would be a cool idea, I'm not really impressed with the Smuggler, he's nothing more then a regular trooper now. But still would enjoy playing the Dark Trooper over the Imp Officer any day. Having the Dark Trooper pays a small tribute to what led to all these other great games from Lucas Arts, Dark Forces.

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I disagree, Havoc. I mean, sure it'd be cool to have an extra ugy, but there isnt, and I'm sick of all these whiners griping about it. Mainly, TK, who is always whining about, I cant wait to mod it. I mean, just appreciate the game, first off.

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I see your point. Many of the attributes given to these classes seem very forced into place. Pilots for instance. Officers and Bothans in the their original settings seemed pretty strange. After all I wouldn't want to be an officer just so I could spot a disguised rebel here or there. Still roles can be defined without building the role around a particular trait or weapon. Originally the Bothan was the saboteur and the smuggler a medic. Now the smuggler is the saboteur and the pilot gets the huge support role. More classes means more versatility. What about a light infantry class or commando, bounty hunter, vehicle driver (non-pilot). I still favor a choose your own load out (but your choices determine your running speed, your secondary and specialized equipment). That would then give players the freedom to pick from any skin and not be stuck with a crappy weapon.

 

I too cringe when I see some of the mod ideas for games. The companies really weigh their options when considering releasing modding tools. "Will we make more money selling the base game and letting the community mod it? Or are we better off only providing expansions so that we can make subsequent sales on those instead of increased base product sales built around the mods?" I also think company pride factors in too. No developer would ever admit it but I'd bet they would be upset when a mod out shines their original game. In many cases they quickly snatch up those mod teams and put them to work. Can't beat 'em, join 'em mentality. Counter strike, Day of Defeat and Desert Combat are prime examples. BF1942 has slowly built upon itself through patches to better represent what it should have been from the start. Of course their efforts followed the work of several mod teams which already produced the same items. Incidentally any BF1942 fans know that the Road to Rome expansion was pulled from the original game to fulfill 2 reasons? 1. To meet the september release deadline. 2. so that the removed elements could be used for a later expansion. Sound semi-familiar?

 

Agreed classes with little real function shouldn't belong but I'll miss those skins at least.

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yeah, the skins were cool. could do without the bothan. there are only like, two cool bothans in all star wars. and if there was six, what would be the sixth for clones or droids? and never do you ever see an officer or a bothan on the battlefield, fighting with the people. Bothans would infiltrate a base, not duke it out with a stormy. and while ur idea of choosing weposn soudns cool, itd take alot more work. maybe for a sequel.

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Originally posted by Lt. Havoc

Originally the Bothan was the saboteur and the smuggler a medic. Now the smuggler is the saboteur and the pilot gets the huge support role.

 

since when do smugglers sabotage?ok mabye the bothan spy shouldnt be on the battlefield,but ,they should let the rebel scout still have the costume kit thing ,that would be cool .who agrees with me on that one ?they should make the rebel scout unique.

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