Jump to content

Home

Improved Sith Artifacts up at my site


RedHawke

Recommended Posts

I released a simple .uti edit of the 3 main Sith artifacts you find on Korriban in the Tombs. Yet another group of un-released things lingering in my override! :D

 

They Are Available Here :emperor:

 

It isn't anything really special, but at least they will be useful items for your PC now! :D

------------------------------------------------

Ajunta Pall's Double Vibroblade (Upgradeable)

------------------------------------------------

Feat Required: Jedi Defense

 

Attack Bonus: +5 and Keen

 

Damage Bonuses:

+2D6 Fire

+2D6 Slashing

 

Bonus Feats:

Weapon Focus: Melee Weapons

Specialization: Melee Weapons

Two Weapon Fighting

Improved Two Weapon Fighting

Master Two Weapon Fighting

Flurry

Improved Flurry

Master Flurry

 

Upgrades:

 

Energy Projector

+2D6 Energy Damage

Massive Criticals +2D6 Dam.

 

Durasteel Alloy +5 to Attack

 

Vibration Cell Stun DC22, 50% Chance for 4 Rounds

 

-------------------------------------------------

Tulak Hord's Mask (Sith Mask Model)

-------------------------------------------------

Feat Required: Jedi Defense

 

Damage Immunity: Fire 100% / Cold 100%

 

Immunities: Mind-Affecting, Critical-Hits

 

+8 to Stealth, +8 to Awareness, +5 to Wisdom, +5 to Charisma, +2 all Saving Throws

 

Bonus Feats:

Force Focus

Improved Force Focus

Master Force Focus

 

Regeneration (HP) 2 Per Round

 

Regeneration (FP) 5 Per Round

 

-------------------------------------------------

Marka Ragnos' Gauntlets

-------------------------------------------------

Feat Required: Jedi Defense

 

Immunities: Poison

 

+5 to Strength, +5 to Dexterity, +2 all Saving Throws, +8 Blaster Bolt Deflection

 

Bonus Feats:

Weapon Focus: Lightsaber

Specialization: Lightsaber

 

Regeneration (HP) 3 Per Round

 

Regeneration (FP) 5 Per Round

 

-------------------------------------------------

 

Enjoy! :D

Link to comment
Share on other sites

Originally posted by RedHawke

Exactly! :D

 

And I'm glad you all enjoy them! :D

 

I saw a message on the Obsidian forum today stating that KotOR II will do more to balance LS/DS specific items. Part of me is thankful, but another part wonders how we're going to be able to make mods like this if they do that :(

Link to comment
Share on other sites

Originally posted by Achillies

I saw a message on the Obsidian forum today stating that KotOR II will do more to balance LS/DS specific items. Part of me is thankful, but another part wonders how we're going to be able to make mods like this if they do that :(

 

Easy , we make up our own items and replace in game ones with them. Or make neutral based items so only neutral people can use them.

Link to comment
Share on other sites

Originally posted by Achillies

I saw a message on the Obsidian forum today stating that KotOR II will do more to balance LS/DS specific items. Part of me is thankful, but another part wonders how we're going to be able to make mods like this if they do that :(

 

Well mod making for KOTOR:TSL should be the same as we do for KOTOR today, you have to remember the item .uti files and the properties we can put on items really won't change that much for KOTOR:TSL, there will be new properties... yes, but the .uti files will all be the same format.

 

So modding items should be no problem, as Obsidian already confirmed the file formats for KOTOR:TSL were all the same as KOTOR! :D

 

And since LS/DS restrictions, and everything else items have on them, are just a property they should all be easily removable, editable, etc.

 

So that really shouldn't be a problem! :D

Link to comment
Share on other sites

Originally posted by RedHawke

Well mod making for KOTOR:TSL should be the same as we do for KOTOR today, you have to remember the item .uti files and the properties we can put on items really won't change that much for KOTOR:TSL, there will be new properties... yes, but the .uti files will all be the same format.

 

So modding items should be no problem, as Obsidian already confirmed the file formats for KOTOR:TSL were all the same as KOTOR! :D

 

And since LS/DS restrictions, and everything else items have on them, are just a property they should all be easily removable, editable, etc.

 

So that really shouldn't be a problem! :D

 

Oh, I know that technically it won't be that hard. Most of my mods have been inspired by a lack of game balance (easy vs hard, LS vs DS). If they fix this in TSL, all I'll be good for is reskins....unless Talchia makes another hardcore mod.

Link to comment
Share on other sites

Originally posted by RedHawke

Well mod making for KOTOR:TSL should be the same as we do for KOTOR today, you have to remember the item .uti files and the properties we can put on items really won't change that much for KOTOR:TSL, there will be new properties... yes, but the .uti files will all be the same format.

 

So modding items should be no problem, as Obsidian already confirmed the file formats for KOTOR:TSL were all the same as KOTOR! :D

 

And since LS/DS restrictions, and everything else items have on them, are just a property they should all be easily removable, editable, etc.

 

So that really shouldn't be a problem! :D

 

hate to be the bearer of bad news, but they may not include the all-important override folder.

Link to comment
Share on other sites

Originally posted by stingerhs

hate to be the bearer of bad news, but they may not include the all-important override folder.

 

Sorry stingerhs...

 

But I read somewhere that the override folder is part of the game engine itself, used by the developers to test things until they package it up into game files/modules, and seeing as KOTOR:TSL has the same exact engine, there is an overwhelming chance of there being an override folder! :D

 

Obsidian has stated several times that modding KOTOR:TSL will be virtually the same as KOTOR! :D

 

So nothing to lose sleep over! :D

Link to comment
Share on other sites

Originally posted by RedHawke

Sorry stingerhs...

 

But I read somewhere that the override folder is part of the game engine itself, used by the developers to test things until they package it up into game files/modules, and seeing as KOTOR:TSL has the same exact engine, there is an overwhelming chance of there being an override folder! :D

 

Obsidian has stated several times that modding KOTOR:TSL will be virtually the same as KOTOR! :D

 

So nothing to lose sleep over! :D

 

*takes brown paper bag away from mouth...begins breathing normally again*

Link to comment
Share on other sites

The override folder is a staple part of Biowares engines. They keep the same type of files (2da's uti's etc) but change the way they look in game based on how the rendering engine works. The engine behind Baldurs Gate rendered 2d backgrouns with a mesh over them indicating things like where you can walk , where water is etc. WHiole the Aurora and Odyssy engines have 3d rendering systems that avariable terrain , etc.

 

So i have no doubt at all there will be an override folder. Even if you have to "right click , create new folder , rename override".

Link to comment
Share on other sites

  • 2 years later...

Sorry to bring up an old thread, but i loved this mod! ... especially the Mask. But now I'm playing TSL and I'd love to have these items available in TSL. Any chance you might release these, or similar items, for TSL?

Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.

×
×
  • Create New...