Mana Dragon Posted August 16, 2004 Share Posted August 16, 2004 I have made a model and I can export him as a .xsi He goes through assimilate with no problems. He goes into ModView and looks great, EXCEPT, around frame 10,000 (these are the frames where he has already swung his saber, and is adjusting) his shoulders look very bad, as if they are inside-out. I've been told to use the Reset XForm modifier to fix this, but nothing seems to work, and I'm running out of time for my 3DS Max trial. Does anyone want to fix the shoulders for me? I can send you my .max file if anyone wants this small job. All I need, is someone to fix the shoulders. He looks like a guy with Luke's head on a body, but that's not what he's going to be! I'll paint him myself, so you don't need to worry about that. Let me know if anyone is interested. Link to comment Share on other sites More sharing options...
Stake Black Posted August 17, 2004 Share Posted August 17, 2004 Good luck.... Trust me, you´re gonna need it Link to comment Share on other sites More sharing options...
Mana Dragon Posted August 17, 2004 Author Share Posted August 17, 2004 I really want to finish the model on my own, but I have 2 days left, and I'm really confused and frustrated with the shoulders. If no one wants to finish the model, at least leave me with some ideas on how I might be able to fix it. The best way to describe it, is that when he's about to swing his saber, (in strong style) his shoulders go inside-out. The textures look inverted. Link to comment Share on other sites More sharing options...
Stake Black Posted August 17, 2004 Share Posted August 17, 2004 Yeah, i know exactly how you feel... Let us hope that you get help! Link to comment Share on other sites More sharing options...
Psyk0Sith Posted August 17, 2004 Share Posted August 17, 2004 So that's your problem!!!??? have you looked at other player models at this frame? That glitch happens with every player models: the bone seems to rotate on itself and that's caused by the animations, not the weighting!. It cant be fixed...if other frames are alright then dont worry about it. You know a screenshot would've helped a lot when you asked for advice Link to comment Share on other sites More sharing options...
Mana Dragon Posted August 18, 2004 Author Share Posted August 18, 2004 For one, it's a lil hard to get a 3D view of my model onto a board. For two, I pulled Kyle's glm and put 'im on ModView, his shoulders look normal. Mine look like . . . what I've been saying heh. Not just Kyle, I pulled a few other glms, there arms twist awkwardly, for that swing, but it still remains whole, unlike mine. Trust me dude, it's almost impossible not to notice. I'll show you what I mean, lemme see if I can upload a SS. Link to comment Share on other sites More sharing options...
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