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compiling troubles


zag

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basically i have a map and when i try to do a full compile i let it go then when i come back the next day...its stuck somewhere in the vis process (portal something 4 i think it got to) and my pc was complaining about low virtual memory..

are there any cures for this?please dont say "delete half your map" or something thats not really an option:(

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sorry BSP only compile would be what?im not that experienced with Q3map2 i only use the options set in radient

i seem to be getting a few leaks atm would that effect the vis compile?

ill do a teampory fix for those leaks and try and work out what command makes the .prt...is it just the meta one?

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