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bneezy

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I've been reading PrtyLizardJedi's tutorial on texturing and it is awesome. If you haven't read it, do so now. It is towards the bottom of the page.

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In my continuing quest to get JO and JA modders to convert (or allow us permissoin to convert) their models for KotOR, I've emailed HapSlash (who is very busy at the moment) and posted the request on his messgae boards. He allows pepole to use his models freely if they include a block of text with credits in his readme's. This seems to be a special situation so I've explained it to him and asked permission before I did anything. I've also contacted the author of the following Clone trooper models and (who I believe is also the author of) the DC-15 rifle. The plan (which may now become downloadable if we hear back from them) now is to make the whole thing a package with ToMeR's clonetrooper armor (with his permission, of course.) I made some new icons for the helmets, the armors, and the rifle. I made the new clonetrooper armor icons because the helmets' icons looked a little weird without them. If it get's released (which depends on all permissions) it will include both my new and ToMeR's recolored armor icons. I recolered (although you really can't tell) them to match the exact color of the Clone trooper helmet colors and added a green icon. The helmets now have the "shine" thanks to the tutorial above. Since it was easier to recolor ToMeR's armor textures instead of all the helmets, the armors now match the helmets' dirty off-white color, shine, and color scheme (added new green and fixed yellow) a little better thanks to the new texture files and .txi files (you rock Lizard!). Some people like armors and helmets to just have a "cosmetic" use and don't like stats. The weapons, helmets, and armors will come with no stats excluding the base ion rifle damage on the (update: belongs to AJL) DC-15. It is up to you whether you like the names for the armors and helmets. You have two choices: ToMeR's original "color" naming or the original author's "rank" naming. And without further ado......

 

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Helmet Icons:

http://img.photobucket.com/albums/v427/bneezy21/helmets_icon.jpg

New Armor Icons:

http://img.photobucket.com/albums/v427/bneezy21/armors_icon.jpg

ToMeR's Armor Icons:

http://img.photobucket.com/albums/v427/bneezy21/tomers_icons.jpg

Icons Together in Menu:

http://img.photobucket.com/albums/v427/bneezy21/inmenu.jpg

All 3 in Menu:

http://img.photobucket.com/albums/v427/bneezy21/rifle_icon.jpg

 

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Clone troopers:

 

Basic Clone (white):

http://img.photobucket.com/albums/v427/bneezy21/clone_pic.jpg

Captain Clone (red):

http://img.photobucket.com/albums/v427/bneezy21/cap_pic.jpg[/url

Major Clone (yellow):

http://img.photobucket.com/albums/v427/bneezy21/major_pic.jpg

Lieutenant Clone (blue):

http://img.photobucket.com/albums/v427/bneezy21/lt_pic.jpg

Sergeant Clone (green):

http://img.photobucket.com/albums/v427/bneezy21/sgt_pic.jpg

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Clone trooper Helmets by: Mars "NeoMarz1" Marshall

neomarz1@sbcglobal.net

 

Clone trooper Rifle by: AJL (LucasForums Member)

 

Clone trooper Armor by: Darth ToMeR (Holowan's Very Own)

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woa.... its like im dreaming..... someone pinch me!

 

 

that is the best thing i have ever seen in my life

 

 

the most beautiful mod ive seen

 

i just

 

i cant find any words for it!

 

its absolutly...... im speechless!

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I would suggest turning the rifle on a 45 degree angle so it fits in to the Inventory and "On Person" spots better.

 

Also id put stats on the items the same as the current Sith trooper armours.

 

And use Tomers icons , they fit better with the other ones in the game.

 

Good luck getting permission.

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I'm including both icons. I like the idea of the same stats as the sith trooper armor. I'll do that. What about the helmet's, what stats do you guys want to see on those. The DC-15 should also be a good powered rifle. Any ideas on those stats? I'm thinking at least in the 10-13 minimum power area. And what about the naming for the helmets and armor? "Rank" or "Color"? For example, "Clone trooper Major(Sgt, Lt, Cpt, etc.) Helmet" or "Yellow Clone trooper helmet"? And by the way, I've seen three spellings of this. "Clonetrooper", "Clone trooper", or "Clone Trooper"?

 

Jackel, What do you mean by "On Person spots better"

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Originally posted by bneezy

I'm including both icons. I like the idea of the same stats as the sith trooper armor. I'll do that. What about the helmet's, what stats do you guys want to see on those. The DC-15 should also be a good powered rifle. Any ideas on those stats? I'm thinking at least in the 10-13 minimum power area. And what about the naming for the helmets and armor? "Rank" or "Color"? For example, "Clone trooper Major(Sgt, Lt, Cpt, etc.) Helmet" or "Yellow Clone trooper helmet"? And by the way, I've seen three spellings of this. "Clonetrooper", "Clone trooper", or "Clone Trooper"?

 

The official star wars dtatabank says Clone trooper, I would suggest going the same way as the Sith troopers are done. Off hand cant remember if thats troopers or Troopers though.

 

For thenaming : Clone tropper helmet, Major/Captain/etc.

 

Helmet stats should be better per rank , ie the basic trooper could have power blast , next one higher , power blast and heavy weapon prof. then power blast 1 and 2 , heavy weapon prof etc etc.

 

The rifle maybe 8 - 16 28metre range - upgradeable I would try :

enery cell : +6 energy

hair trigger: +1 attack

beam splitter; +1 atack, 1d6 energy damage

scope: + 2 attack

that would give it 14 - 28 damage at a +4 atack bonus

 

 

Originally posted by bneezy

Jackel, What do you mean by "On Person spots better"

By on person i mean that nine square block where you can select weapons , armour, implants etc.

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Originally posted by Jackel

For thenaming : Clone tropper helmet, Major/Captain/etc.

 

Helmet stats should be better per rank , ie the basic trooper could have power blast , next one higher , power blast and heavy weapon prof. then power blast 1 and 2 , heavy weapon prof etc etc.

 

The rifle maybe 8 - 16 28metre range - upgradeable I would try :

enery cell : +6 energy

hair trigger: +1 attack

beam splitter; +1 atack, 1d6 energy damage

scope: + 2 attack

that would give it 14 - 28 damage at a +4 atack bonus[/b]

 

That's pretty nice, I like them both. Do you mind if I use those?

 

Clone trooper Armor by: Darth ToMeR (Holowan's Very Own)

It is. It's a reskin of the Class 9 armor.

 

Here is a new pic with ToMeR's icon and the new rifle icon turned at 45 degrees (thanks Jackel).

inmenu2.jpg

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I didn't know the Ebon Hawk Basement was yours, shosey. I love that mod.

 

Here is your chance to reduce the file size of this thing. I was wondering how to make one model, and use the different texture files as variations like ToMeR does with the armor. I see how he did it, but the model already exsisted in the game. Question: How would I do that with the Clone trooper helmets. Right now I have different models for them all. Would I have to somehow include all the textures in the model before exporting it? I have no idea.

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Originally posted by bneezy

I didn't know the Ebon Hawk Basement was yours, shosey. I love that mod.

 

Here is your chance to reduce the file size of this thing. I was wondering how to make one model, and use the different texture files as variations like ToMeR does with the armor. I see how he did it, but the model already exsisted in the game. Question: How would I do that with the Clone trooper helmets. Right now I have different models for them all. Would I have to somehow include all the textures in the model before exporting it? I have now idea.

Itams like swords , axes , masks , guns etc all have their textures referenced in the mdl file , so you would need a mdl file for each helmet. Same for when Svosh made a couple of new masks based ont he vacuum mask , he had to include new mdl files for them to pointed to the new skins.

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Originally posted by Jackel

bneezy : to make all the sith troopers (including in cut scenes) in to Darth Tomers + Clone Helmet do this : extract the class 9 armour model (and mdx files) rename to the same as sith trooper armour drop in to your override folder , take the armour you want from DT's clone trooper skins , rename to the same as sith trooper skins , and drop in to your override folder. Load up the game , go to a new area and see your handy work. They will still be easy to kill they will just look like the clone trooper.

But how would I make it so the helmets showed up?

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Everyone is welcome to suggest ideas. Jackel's ideas are great but some of you may have a better one or something to add to his. Next question, should anything have restrictions? Feat, level, class, power, or otherwise?

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i leave for 4 days, and look what happens (stupid college life...).

 

anyway, i agree with cerasumat on limiting it to soldiers, but also, limit keep in mind that limiting the helmet to the same armor class(heavy proficiency feat) will keep things in balance. imagine wearing the helmet with the echani fiber armor...

 

just way too weird...

 

btw, bneezy, you've been churnin out some seriously nice work. keep it up!!!

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Originally posted by JediGabe

P.S. - If it's part of a .mod file what software do I need to extract it?

 

just so you know, bneezy replaced the sith troopers armor with tomer's clonetrooper armor and gave him a stormtrooper helmet. we can't edit models due to animations. search for Cchargin's thread about his mdlops plugin for more info.

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Originally posted by stingerhs

just so you know, bneezy replaced the sith troopers armor with tomer's clonetrooper armor and gave him a stormtrooper helmet. we can't edit models due to animations. search for Cchargin's thread about his mdlops plugin for more info.

 

 

It's funny that you would mention the helmet. Because that is the item that I am most interested in! If i could get my greedy little hands on it? I would be happy with that!!:) :)

 

- Thanks, JediGabe

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