beancounter Posted August 26, 2004 Share Posted August 26, 2004 Is there any way to place a new static placeable into a custom module. I have followed Doom Dealers tutorial and modified the .git file, but my placeable does not show up in game. Even if I change the X, Y, Z coordinates of an existing placeable it does not show up in the game. Any help would be appreciated. Link to comment Share on other sites More sharing options...
Darth333 Posted August 26, 2004 Share Posted August 26, 2004 Well, you can always use a script but if you are creating a new module, I suggest you have a look at this post: http://www.lucasforums.com/showthread.php?s=&postid=1571939#post1571939 It's for doors but the same applies to any other placeables. If it still doesn't appear, don't hesitate to PM me Link to comment Share on other sites More sharing options...
BountyHUNTER12 Posted August 26, 2004 Share Posted August 26, 2004 What editor do you use, is it GFF Editor or NWN editor? When I used GFF Editor, stuff wouldn't pop up in modules until I switched to NWN Editor. It handles floats very well. Also use CAMedit to fix the camera values too. Link to comment Share on other sites More sharing options...
Darth333 Posted August 26, 2004 Share Posted August 26, 2004 Stormtrooper789: as my post mentions, this is normally due to the fact the the Field ID is wrong. When you use the copy/paste function with Bioware's editor, this information is lost but not with the NWNeditor (btw, Beancounter, you will find a link to this editor in the Guide for the Newbie) Link to comment Share on other sites More sharing options...
beancounter Posted August 26, 2004 Author Share Posted August 26, 2004 Thanks guys for the help. I have managed to get it working. It is pretty impressive that this group has figured all of this out dispite Bioware's lack of help. Last question, what is the camera list used for. I believe it is used for cutscenes to give different perspectives. Is that correct? Link to comment Share on other sites More sharing options...
Darth333 Posted August 26, 2004 Share Posted August 26, 2004 Gff editor corrupts the Cameras in the .git file in that it does not recognizes certain elements. Refer to this old dusty discussion: http://lucasforums.com/showthread.php?s=&threadid=126853 Link to comment Share on other sites More sharing options...
beancounter Posted August 26, 2004 Author Share Posted August 26, 2004 Thanks again. And again in advance for any other questions I may need help for latter on. I guess I need to refine my keyword search for this forum. I did not see that thread. Link to comment Share on other sites More sharing options...
Darth333 Posted August 26, 2004 Share Posted August 26, 2004 np, anytime and I admit that the keyword search is not always easy to use... ...memory is sometimes a better tool Link to comment Share on other sites More sharing options...
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