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Ambient music


odysseus

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You may simply want to change a few lines, by inverting/replacing a few names in ambientmusic.2da (you can do this with the .2da editor integrated in Kotor Tool - check the sticky Guide for the Newbie to make sure you have all the tools you need.)

 

 

You can also edit the .git file for the module (RIMs -->Modules-->blabla.rim ) with a GFF editor by changing the reference to the line ambientmusic.2da in the fields called MusicDay, MusicNight and MusicBattle. However, I don't suggest this method: editing the .git file for this is overkill and you will have to repack the entire module and edit the cameras with CAMedit since the GFF editor corrupts the cameras.

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you can, but its both difficult and illegal. Well, i'm not sure if illegal is quite the word but lucasarts didn't much like it.

 

Someone tried it over at the JKA forums and he got shutdown by lucasarts. They get very touchy about people taking material from one game and putting into another, even between their own games which seems a bit silly to me, but whatever.

 

Which is not to say don't try, you can extract models and put them into JKA. You can even extract entire map areas and import them as .md3 models (this causes all sorts of wierd problems though). You just can't release it, which sucks big time.

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Indeed. Using the music of Kotor "as is " in a mod for JKA to be released is illegal and this is the kind of breach that is normally not tolerated. This is also valid for posting parts of kotor, including the music.

 

Consequently, I am locking the thread.

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