odysseus Posted August 29, 2004 Share Posted August 29, 2004 Can someone do this for me, or instruct me on how to do it? I would like to extract the ambient music loops that play when you're on the cityscaspe in Taris, or when you're wandering around Ahto City. Any help is appreciated. Link to comment Share on other sites More sharing options...
Darth333 Posted August 29, 2004 Share Posted August 29, 2004 You may simply want to change a few lines, by inverting/replacing a few names in ambientmusic.2da (you can do this with the .2da editor integrated in Kotor Tool - check the sticky Guide for the Newbie to make sure you have all the tools you need.) You can also edit the .git file for the module (RIMs -->Modules-->blabla.rim ) with a GFF editor by changing the reference to the line ambientmusic.2da in the fields called MusicDay, MusicNight and MusicBattle. However, I don't suggest this method: editing the .git file for this is overkill and you will have to repack the entire module and edit the cameras with CAMedit since the GFF editor corrupts the cameras. Link to comment Share on other sites More sharing options...
odysseus Posted August 29, 2004 Author Share Posted August 29, 2004 I have...no idea what you're talking about. You have to talk to me like I'm a complete and utter noob. I just want to extract those two loops and turn 'em into MP3's. That's it. Link to comment Share on other sites More sharing options...
Darth333 Posted August 29, 2004 Share Posted August 29, 2004 Oops, I thought you wanted to use it somewhere else in Kotor. To simply extract the music, read the sticky "guide for the newbie " under the section "sounds" Link to comment Share on other sites More sharing options...
odysseus Posted August 29, 2004 Author Share Posted August 29, 2004 Thanks. But I completely and totally forgot that I uninstalled KOTOR a month ago I am now at the mercy of the forumers. PLEASE, someone, get me these sound files. I need em for a JKA map, they're very important. Link to comment Share on other sites More sharing options...
stingerhs Posted August 30, 2004 Share Posted August 30, 2004 FOR JKA!?! OOOOOO, sounds interesting!!!! you wouldn't happen to be recreating a kotor locale, would ya???? hmm, i wonder if you could extract the maps from the modules and covert it to another format... Link to comment Share on other sites More sharing options...
Strider74205 Posted August 31, 2004 Share Posted August 31, 2004 you can, but its both difficult and illegal. Well, i'm not sure if illegal is quite the word but lucasarts didn't much like it. Someone tried it over at the JKA forums and he got shutdown by lucasarts. They get very touchy about people taking material from one game and putting into another, even between their own games which seems a bit silly to me, but whatever. Which is not to say don't try, you can extract models and put them into JKA. You can even extract entire map areas and import them as .md3 models (this causes all sorts of wierd problems though). You just can't release it, which sucks big time. Link to comment Share on other sites More sharing options...
Darth333 Posted August 31, 2004 Share Posted August 31, 2004 Indeed. Using the music of Kotor "as is " in a mod for JKA to be released is illegal and this is the kind of breach that is normally not tolerated. This is also valid for posting parts of kotor, including the music. Consequently, I am locking the thread. Link to comment Share on other sites More sharing options...
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