IntenseHeat Posted September 1, 2004 Share Posted September 1, 2004 Been reading up on the boards today and i see this word alot.What does it mean? Link to comment Share on other sites More sharing options...
PBF Posted September 1, 2004 Share Posted September 1, 2004 I think it refers to the effect of an explosion on the character's body. A big blast nearby sends the unfortunate individual flying through the air like a... Link to comment Share on other sites More sharing options...
Tyler_Durden Posted September 1, 2004 Share Posted September 1, 2004 It's a form of physics for a game, like if you shoot someone they would act accordingly, for example you get shot in the shoulder, your shoulder would react by going back and you'd probably fall down. The game would do the same thing in theory. Or if you got kicked in the balls you would definitely fall to your knees. With ragdoll physics the game would do the same thing. The name ragdoll comes from how a ragdoll would react if it were put into certain situations as written above. Link to comment Share on other sites More sharing options...
IntenseHeat Posted September 1, 2004 Author Share Posted September 1, 2004 Thanks fellas!! Link to comment Share on other sites More sharing options...
JawaJoey Posted September 1, 2004 Share Posted September 1, 2004 It's like what UT uses for corpses, if your familiar with that. And it's awesome. Link to comment Share on other sites More sharing options...
BobaFett123456 Posted September 3, 2004 Share Posted September 3, 2004 Originally posted by Tyler_Durden It's a form of physics for a game, like if you shoot someone they would act accordingly, for example you get shot in the shoulder, your shoulder would react by going back and you'd probably fall down. The game would do the same thing in theory. Or if you got kicked in the balls you would definitely fall to your knees. With ragdoll physics the game would do the same thing. The name ragdoll comes from how a ragdoll would react if it were put into certain situations as written above. Ouch. Pour ragdoll! Link to comment Share on other sites More sharing options...
PBF Posted September 3, 2004 Share Posted September 3, 2004 It's also a Four Seasons song. But I prefer the SWBF version. Link to comment Share on other sites More sharing options...
Oidar Posted September 3, 2004 Share Posted September 3, 2004 If i'm not mistaken UT uses the karma physics engine and ragdoll physics was used in JA. Either way its just like Tyler_Durden said its just used to give a somewhat realistic effect to a characters body when something happens to it(i.e. it get hit, blown back from an explosion, slammed against a wall, ect..ect..) I hope they don't use ragdoll physics in Battlefront. The Karma phyiscs are much better. Link to comment Share on other sites More sharing options...
Revlt Coranier Posted September 3, 2004 Share Posted September 3, 2004 It has been confirmed by a dev that Battlefront does not have ragdoll physics. When you get shot or blown up, it is animated. Link to comment Share on other sites More sharing options...
Tyler_Durden Posted September 3, 2004 Share Posted September 3, 2004 I've seen videos of things getting blown up in proximity to your characters so that they actually fly back or forward to reflect the explosion, is that an animation or a physics issue?. I do know that getting killed from a shot is animated. Link to comment Share on other sites More sharing options...
JawaJoey Posted September 4, 2004 Share Posted September 4, 2004 Just because an explosion blows you away doesn't mean it's ragdoll physics. "If i'm not mistaken UT uses the karma physics engine and ragdoll physics was used in JA." Ragdoll physics isn't an engine. Ragdoll is a type of physics used in certain physics engine. If I'm not mistaken, karma is also just a physics method and not in fact an engine, although an engine may utilize karma physics. And UT DOES use ragdoll physics and JA doesn't use ragdoll physics OR karma. Link to comment Share on other sites More sharing options...
Revlt Coranier Posted September 4, 2004 Share Posted September 4, 2004 Originally posted by Tyler_Durden I've seen videos of things getting blown up in proximity to your characters so that they actually fly back or forward to reflect the explosion, is that an animation or a physics issue?. I do know that getting killed from a shot is animated. Yep, everything's animated. (And I must say, they did a damn fine job of it ) Link to comment Share on other sites More sharing options...
WICKET_STBF Posted September 4, 2004 Share Posted September 4, 2004 I wonder if in SWBF there will be ragdoll??? Link to comment Share on other sites More sharing options...
El Sitherino Posted September 4, 2004 Share Posted September 4, 2004 Originally posted by JawaJoey JA doesn't use ragdoll physics ... uhmm yes it does. and Ditto everything said about describing what Ragdoll physics is. Link to comment Share on other sites More sharing options...
WICKET_STBF Posted September 4, 2004 Share Posted September 4, 2004 PLZ someone respond if there will be ragdoll in this game !! Link to comment Share on other sites More sharing options...
JawaJoey Posted September 4, 2004 Share Posted September 4, 2004 Originally posted by WICKET_STBF PLZ someone respond if there will be ragdoll in this game !! If you read the thread, you'll find that people are saying that there is NOT ragdoll physics. InsaneSith- Are you sure? Because I'm pretty darn positive that it doesn't. Link to comment Share on other sites More sharing options...
redhot Posted September 4, 2004 Share Posted September 4, 2004 i donno but i just got the demo yesterday and i was blowing rebels up with grenades and they would go flying and hit a fallen tree and go bouncing off. Link to comment Share on other sites More sharing options...
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