darkknight014 Posted September 2, 2004 Share Posted September 2, 2004 Ok so i add a jedi class so i can get force powers but when i start the game it erases the next class...Could this be cause im trying to use the same class? Link to comment Share on other sites More sharing options...
Darth333 Posted September 2, 2004 Share Posted September 2, 2004 Huh? If by "im trying to use the same class" you mean overwriting the other existing class, the answer would be yes. Do not overwrite the soldier class. Simply add a class. Link to comment Share on other sites More sharing options...
darkknight014 Posted September 2, 2004 Author Share Posted September 2, 2004 No i mean i make a new class but i have it Jedi Counciler (same as my other). Link to comment Share on other sites More sharing options...
Darth333 Posted September 2, 2004 Share Posted September 2, 2004 Well, that would fall within the not recommended combinations. Try scoundrel level 1 (have at least one non-jedi class) and the rest consular (read the readme: there are warnings about this) Link to comment Share on other sites More sharing options...
tk102 Posted September 2, 2004 Share Posted September 2, 2004 Thanks for fielding this one Darth333. Help yourself to a cookie. Specifically, the game doesn't like two of the same class. But I do believe you can play as a Consular/Guardian for example without it freaking out. It's been awhile since I tested that though. Link to comment Share on other sites More sharing options...
darkknight014 Posted September 3, 2004 Author Share Posted September 3, 2004 Thanks 4 the help guys it works fine now! Link to comment Share on other sites More sharing options...
Sgt. Strike Posted September 7, 2004 Share Posted September 7, 2004 I prefer the scout/guardian combination. I find that that works well for me. If you get the Level 40 mod, or even use KSE, you can get Uncanny Dodge 2, and also build yourself up some, before becoming a Jedi. I'm just praying that the mod will work, the Lvl 40 one. I'm almost to level 20, well, 18/2, and I'm wanting to go further, without severely changing the game like I have done before. Link to comment Share on other sites More sharing options...
Mav Posted September 8, 2004 Share Posted September 8, 2004 I have a problem where when I try to edit the inventory of one of my save files and I click the [commit changes] button an error pops up and it corrupts that save file and if I try to click the node again KSE freezes up and I have to restart my comp, any help tk102??? I don't know if it matters but I have the latest version of KSE and if I change anything else it works fine, but as soon as I change the inventory and commit changes an error pops up and corrupts my save file. Link to comment Share on other sites More sharing options...
Nodakrattler Posted September 8, 2004 Share Posted September 8, 2004 Originally posted by maverick187 I have a problem where when I try to edit the inventory of one of my save files and I click the [commit changes] button an error pops up and it corrupts that save file and if I try to click the node again KSE freezes up and I have to restart my comp, any help tk102??? I don't know if it matters but I have the latest version of KSE and if I change anything else it works fine, but as soon as I change the inventory and commit changes an error pops up and corrupts my save file. I've had this same problem with once and awhile too. I usually only get it with certain cutom items, I know tk102 did something to try to fix it and works for the most part but not always. The only other time I've seen it was when adding a long list of items in one shot, I've found it's better to make a few changes or add a few items hitting commit then continueing from there. Well I hope this helps. Link to comment Share on other sites More sharing options...
tk102 Posted September 8, 2004 Share Posted September 8, 2004 maverick187, Are you seeing the symtpom with any addition to inventory or only with certain custom items? Link to comment Share on other sites More sharing options...
Mav Posted September 9, 2004 Share Posted September 9, 2004 @ tk102 Ummm, the only time I've noticed it happening was when I added custom items I could try adding non-custom items and see if it works fine, I'll get back to you on that, but it happens when I add custom items because I dislike typing in several giveitem cheats it is painstaking. EDIT: UPDATE: Just to clarify; if I add normal items, i.e. ones that can be found in an un-modded game, then there is no error when pressing the commit changes button, only when modded items are added to the inventory. Link to comment Share on other sites More sharing options...
tk102 Posted September 9, 2004 Share Posted September 9, 2004 I see. Good information. In KSE 2.0.6, I believe, this symptom was more prevalent. I found it was due to strange characters being introduced into the TemplateResRef and/or the Tag field of the .uti -- KSE 2.0.7 was an attempt to alleviate that problem. Evidently you've found some more custom items with funny attributes. Please send a copy of one of the trouble makers to the email address in the kse-readme.txt file. Thanks. Link to comment Share on other sites More sharing options...
Mav Posted September 10, 2004 Share Posted September 10, 2004 The items I was adding were the Force Pike, and RedHawke's Droid Item stuff, if I were to take a guess at which one was cousing the problem, I would guess the Force Pike since it has a completely new model, but I'm not certain, if you really want I'll send you a copy of the files, but it would be just as easy to download them from pcgamemods. I'll send the e-mail just delete it if you already have the files. Link to comment Share on other sites More sharing options...
Nodakrattler Posted September 10, 2004 Share Posted September 10, 2004 Originally posted by maverick187 The items I was adding were the Force Pike, and RedHawke's Droid Item stuff, if I were to take a guess at which one was cousing the problem, I would guess the Force Pike since it has a completely new model, but I'm not certain, if you really want I'll send you a copy of the files, but it would be just as easy to download them from pcgamemods. I'll send the e-mail just delete it if you already have the files. I would disagree with you there. I have version 2.1.1 and I'm able to add the forcepike no problem, I haven't tried adding RedHawke's droid items so I can't confirm that they are or are not causing your problem. Have you tried adding one item then hitting commit after each, this should narrow it right down to the one or ones causing the problem. Link to comment Share on other sites More sharing options...
RedHawke Posted September 10, 2004 Share Posted September 10, 2004 ^^^^ I'll be surprised if it is one of the items I made, while I'm not saying it isn't possible, from what TK102 said it was; In KSE 2.0.6, I believe, this symptom was more prevalent. I found it was due to strange characters being introduced into the TemplateResRef and/or the Tag field of the .uti -- KSE 2.0.7 was an attempt to alleviate that problem. And all the items I have done up don't have any odd characters in their Tag's or TemplateResRef fields, just the ones the game has and uses already "A-Z", "0-9", and "_". Very Strange! Link to comment Share on other sites More sharing options...
tk102 Posted September 10, 2004 Share Posted September 10, 2004 @maverick187: Well I tried adding every single item you sent me all at once and I could not get the error you described. Very strange. Is it repeatable? Can you narrow it down to any particular item? And most importantly, what exactly is the error message? Link to comment Share on other sites More sharing options...
Mav Posted September 11, 2004 Share Posted September 11, 2004 Okay aparrently it was neither the Force Pike or any of RedHawkes items, but it was the d333_waprband... version unknown, at least that is one of the items I tested and this is the error message that pops up: Error msg: Can't call method "writeField" on unblessed reference at /PerlApp/Bioware/GFF.pm line 754 Link to comment Share on other sites More sharing options...
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