{xg}darthVADER Posted September 8, 2004 Share Posted September 8, 2004 how do i permanetly lock a door after it has closed once??? Link to comment Share on other sites More sharing options...
{NJO}*Dark Posted September 8, 2004 Share Posted September 8, 2004 i think it is closetarget (could be wrong) linking the door to a target_deactivate then back to the door func_door: targetname door1 closetarget deact1 target_deactivate: targetname deact1 target door1 but then you need a button (func_button or trigger_once because it is i use once door) to open it. thinking about it you could just use a trigger_once to open it (when it is not on toggle) and once it is closed there is no way to open it again Link to comment Share on other sites More sharing options...
{xg}darthVADER Posted September 8, 2004 Author Share Posted September 8, 2004 wel i have in my map a door thats triggerd by a destroyable object once the object is destroyed the doors close but they need to remain closed Link to comment Share on other sites More sharing options...
{NJO}*Dark Posted September 8, 2004 Share Posted September 8, 2004 if there is only 1 destroyable object, or one for every time you want the door to open and no other entities triggering the door then you already have the effect that you want Link to comment Share on other sites More sharing options...
{xg}darthVADER Posted September 8, 2004 Author Share Posted September 8, 2004 there is 1 destroyable object but when the door closes it opens again after a few seconds its suposed to remain closed Link to comment Share on other sites More sharing options...
{NJO}*Dark Posted September 8, 2004 Share Posted September 8, 2004 that does not sound right. are you sure that you made the door correctly? or are there any other entities triggering the door? Link to comment Share on other sites More sharing options...
wedge2211 Posted September 8, 2004 Share Posted September 8, 2004 Give your door the START_OPEN spawnflag, and give it the key/value wait -1. Then target the destructable at the door. Voila. Link to comment Share on other sites More sharing options...
{xg}darthVADER Posted September 8, 2004 Author Share Posted September 8, 2004 it works thanks but the area portal wont work tho any idea's? Link to comment Share on other sites More sharing options...
wedge2211 Posted September 8, 2004 Share Posted September 8, 2004 Area portals might be flooey with one-use doors. Did you texture the portal brush with common/skip except for one system/areaportal face? Link to comment Share on other sites More sharing options...
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