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noob using Gmax needs help


snife

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hi,

ive tried to make a player-model but it wont work

i get a error when im loading my .skin file in md3wiew, it looks kinda like this:

error could not find texture

models/players/rocket/shoulder

models/players/rocket/head

models/players/rocket/arm

models/players/rocket/leg

how to make it work?

and how to UWmap or whaever it was called?

and are there any good tutorials for skinning and modeling?

and how large should the model be?

oh and can i make new animations in Gmax?

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well, first of all you're gonna need 3dsmax, gmax won't do what you need.

 

But anyway, for the .skin textures, you need to make sure the textures are in the same directory as the model.

 

And try using the search feature of these forums for the phrase uvw unwrap, or search on yahoo or other search engines. you're bound to find something.

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  • 3 weeks later...
  • 3 weeks later...

duh! the reason why the textures dont show up in md3 view because you have to make a control file (which milkshape has) milkshape may look unprofessional but it has all the plugins you need to make a fully functional game model and it is very simple to use and if it doesnt come with the plugins you need you can get them from its website the only thing milkshape cant do is make a model that has over 100,000 polies which is way over the JA limit i use 3ds max now but if you cant afford it milkshape can do EVERYTHING you need to make a good JA model!

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