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Boba Fett armor-mod project


Xavier2

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I'm studying the better armor as a base for this mod people asked me to do in the Jango Fett thread.

http://www.lucasforums.com/showthread.php?s=&threadid=135504

 

In order to improve the final result and save some time, i ask anyone interested:

 

What do you think if i use a Light armor instead of a heavy one? It seems to me, from the pics, that Boba Fett outfit is not as bulk as jango's. Also the light armor would be more faithful to some elements of the character, like the armband, pockets and belts.

 

Before i start i thought i asked what would be the best course of action.

 

Xavier2

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Originally posted by Mono_Giganto

Well, you should ask this in the thread you provided a link to, moderators will likely move it if they have the time

I was gonna do that, but since its a different mod i thought would be best to start a new subject. But if the moderators decide otherwise its ok with me :)

 

Originally posted by Mono_Giganto

but if you want my opinion, yes you should use a light armor, it would look more like Boba's armor. Perhaps one of the 'medium' armors would work as well, hmm dunno. :lol:

The problem with the medium armor is that pocket in the belly, it would likelly distort the chest plate.:( although the size would fit better.

 

I know its possible to add the envmap CM_baremetal texture to a medium armor (medium armors in the game don't have this property) to the texture file simply creating a .txi, but i wish i had a better GMAX knowledge:newbie:, that way i could figure how to make some mesh tricks in order to set the texture right.

 

Unfortunatelly GMAX tutorials just cover the basics and i'm not having much luck in getting a helping hand with GMAX here:(

 

I know its kinda complicated use the posting method to teach anyone to use such a complex software, but i'm eager to learn and if anyone cares to teach me, let me know.

 

Xavier2

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Originally posted by Xavier2

I was gonna do that, but since its a different mod i thought would be best to start a new subject. But if the moderators decide otherwise its ok with me :)

 

 

The problem with the medium armor is that pocket in the belly, it would likelly distort the chest plate.:( although the size would fit better.

 

I know its possible to add the envmap CM_baremetal texture to a medium armor (medium armors in the game don't have this property) to the texture file simply creating a .txi, but i wish i had a better GMAX knowledge:newbie:, that way i could figure how to make some mesh tricks in order to set the texture right.

 

Unfortunatelly GMAX tutorials just cover the basics and i'm not having much luck in getting a helping hand with GMAX here:(

 

I know its kinda complicated use the posting method to teach anyone to use such a complex software, but i'm eager to learn and if anyone cares to teach me, let me know.

 

Xavier2

 

You make a good point, perhaps a new thread was a good idea; sorry for the mistake. :D You might want to PM svosh, he's pretty awesome with GMAX, maybe he could help you.

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Originally posted by Mono_Giganto

You might want to PM svosh, he's pretty awesome with GMAX, maybe he could help you.

I'll take your advice. But my message is too long to PM so it goes here.

 

To Master svösh

 

Thks for the help. Ive read your thread before, although, back then there weren't many links.

 

The material you pointed me is very complete, but since what i want to do is very specific, maybe you could tell me which of them are more helpfull, considering my 2 goals, and perhaps a litlle hint here and there?:D:D

 

My goals are to make subtle changes to some models:

1. Heads - change the app of eyebrows, lips, noses, hairs a bit, the way Orsan did with his Obi-Wan head;

2. Outfits - smothing the relief of some parts, like the pockets, armbands, etc.

 

Now let me tell you what i know so far:

1. T7nowhere told me Orsan used shades and light tricks to make a Obi-Wan out of Carth, but whatever he did, its exactly the kind of stuff i want, just don't know how to do;

2. I saw the result of messing with robes in that attempt with Bastila's robe (she turned into a "Ent":p) then how to achieve my goal #2?;

3. I know how:

3.1 to use mdlops to convert the models;

3.2 use NWMax to import the models;

3.3 the basics on vertex, polygon and edges editing;

 

Now, what i don't know:

1. don't get the aurora base and NGon functions;

2. how to link objects neither why itys important;

3. how to use mdlops to convert the model back to the original format;

4. don't know pretty much anything else, except for the basics on navigation in GMAX.:D

 

Eager for your teachings,

 

Padawan:slsaber: Xavier2

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One small step for Kotor modeling……

 

I have replied over here http://www.lucasforums.com/showthread.php?s=&postid=1632136#post1632136

Because I would really like to keep all modeling questions problems workarounds in one thread it will help others that way as well as keep things organized.

 

I’m happy to say I got some ugly pockets to collapse to an acceptable level and the skin mesh is fine in the game I took a few screen shots on in max while modeling and one in game

http://svoshsphotos.fotopic.net/p7563940.html quick render in max

 

http://svoshsphotos.fotopic.net/p7563941.html in game

 

I hope you are successful in your skin mesh editing as well

 

svösh

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Originally posted by svösh

One small step for Kotor modeling……

 

I have replied over here http://www.lucasforums.com/showthread.php?s=&postid=1632136#post1632136

Because I would really like to keep all modeling questions problems workarounds in one thread it will help others that way as well as keep things organized.

As requested by Master svösh this discussion (3D modeling, of course, not the Boba Fett project) will be taken in the proper thread.

 

Tons of thanks to Master svösh:) :)

 

Xavier2

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Hey your very welcome Xavier2

 

As for the head I my self haven’t seen it so I don’t know but I think it’s a matter or editing the file .tga , using Photoshop one can make just about any image trick the eye seeing some of Orsons other work I would say that’s what he did.

 

Unless he did edit the .mdl, some how crack animations and not tell everyone, of his accomplishments.

 

But I’m quite sure to was a matter of editing the tga, I high quality skin job can make bumps appear where there are none. Or pits on the skin such as your very high quality Jango skin where the damage dent’s look as if they are in the model. Tinny details are what make a skin that much better. With Photoshop the sky’s the limit.

 

svösh

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Originally posted by svösh

Hey your very welcome Xavier2

 

As for the head I my self haven’t seen it so I don’t know but I think it’s a matter or editing the file .tga , using Photoshop one can make just about any image trick the eye seeing some of Orsons other work I would say that’s what he did.

I apologize for the insistance, but you're absolutely right. I saw both models togheter in GMAX in edge faces mode and you can see that Orsan's job is a very tricky skin. It's a petty, actually. I was looking foward to see new models. At least i know what to do now.

 

Nevertheless i think we should keep trying to make an effort in 3D modeling process. About that, please see the proper thread here:

 

http://www.lucasforums.com/showthread.php?s=&threadid=134510

 

Xavier2

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OK, so ive been playing with models abit, trying to getr some into jk2 atm just for starts and i know that to get them into kotor i need to downscale them, but, how can i reduce the size of the model as a whole?? i cant seem to find the right button/command etc.

 

 

--edit-- hey sorry about this, put it in the wrong thread. can you move it to the one linked in the post one above me ?

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Originally posted by Doom_Dealer

OK, so ive been playing with models abit, trying to getr some into jk2 atm just for starts and i know that to get them into kotor i need to downscale them, but, how can i reduce the size of the model as a whole?? i cant seem to find the right button/command etc.

 

I think what you want may be found here:

 

http://www.lucasforums.com/showthread.php?s=&threadid=135750

 

Xavier2

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Hello there

 

Ok. This project is half way done. I have a edited armor model that i'm happy to say, works fine. I'm working right now in the texture, but i'm having some problems with Hex editing this new model. I'm using Hexeplorer and i can't find any references to the texture name in the .mdl file using the find function. Where should i look and how should i change this reference once i find it?

 

Any help would be great

 

Xavier2

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Originally posted by FunSolo

well, yea, they´r looking good... but i dont like the colors that much.. i think bobas armor is more grey/green/blueish/white, than this grey/violet look... so i hope its a failure caused by gammacorrection... but his weapon and the jetpack looks good i think

I don't think is your gamma correction. I used the pic you provided to get his cloth. I think that pic is from Return of the Jedi, where small changes were made, like his armband turn red/purple rather than green like in empire strikes back.

 

I tried the grey/blue but it didn't end up good for my taste. :D

 

But i think you make a good point. Any one knows more about Boba's armor changes?

 

Xavier2.

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