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Originally posted by ChAiNz

ooooo...shiny. ChAiNz likey shiny...ooooo

 

Does it have a texture of any kind, or is it all smooth? Armor looks fantastic, but I would think it being Mandalore's it'd have some nicks and scratches here and there.

 

 

haha chainz your the funniest person on earth :D:D:D:D:D hehehe and i love your work too

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Originally posted by CaptainSkye

Is there any way to change the gold to silver?

 

Are you using the app.2da envmap=CM_Baremtal option..or a .txi adjustment?

 

using the app.2da way,

I've noticed in my skins, if I alpha channel where I want it to be shiny..the stronger the alpha (close to 100%) it becomes "silvery" (except black), but then again..it doesn't look quite like scratches then. For texturing, I often use the airbrush flow with a "splatter" looking brush...low-mid alpha strength..

 

It would also depend on the underlying color of where the alpha lines are. ie - Green with 50% alpha is a shiny green, but 100% alpha makes it silver....

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Well, that sounds pretty promising to me (shiny other colors), but I'm using th .txi method (I'm trying to avoid any .2da editation for now). Is they're still a way to get it to go silver, or will I have to use the app.2da method?

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