alexx Posted October 13, 2004 Share Posted October 13, 2004 hi, I see in some maps, the music change depending where you are (if you are in a cantina, there is the cantina music, and outside the cantina, the normal music) How can I make same? thx in advance alexx Link to comment Share on other sites More sharing options...
alexx Posted October 14, 2004 Author Share Posted October 14, 2004 no idea? Link to comment Share on other sites More sharing options...
wedge2211 Posted October 14, 2004 Share Posted October 14, 2004 Try placing target_speakers, or make a trigger_multiple with a noise key. Link to comment Share on other sites More sharing options...
Nokill Posted October 15, 2004 Share Posted October 15, 2004 yes its something like that For instance, ur in the hallway and u use the door to go in a room. you put 2 trigger multiples each linked to a target_speaker. This next part is gonna take some imagination. pretend we are looking at it from the side. to the left of the doorway is the hall, to the right is the room. you have the trigger on the left (closest to the hall) linked to a target_speaker that plays the hall music. and the one on the right (closest to the room) linked to the room's music. check the activator box on both target_speakers, and give the triggers a wait of about 2. So, if ur still with me, when u walk in it triggers both but it will be so fast that you will only hear the last one triggered. This will not work if you have a bunch of people rushing into the room. since it will take 2 sec. to be triggered again. Link to comment Share on other sites More sharing options...
{NJO}*Dark Posted October 15, 2004 Share Posted October 15, 2004 would be so much more simple if dynamic music worked properly Link to comment Share on other sites More sharing options...
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