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Hooded Robes


me8

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I've managed to change the starforge robes (both light and dark) to the hooded version. But does anybody know how I can stop the head of the player sticking through the hood when the player turns there head.

 

mme8

 

I have some images but I've got no way of showing them.

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Originally posted by me8

I've managed to change the starforge robes (both light and dark) to the hooded version. But does anybody know how I can stop the head of the player sticking through the hood when the player turns there head.

 

mme8

 

I have some images but I've got no way of showing them.

I take that you have used the maskless Revan robe from Leviathan cutscene? If so, i'm afraid it's impossible. Otherwise you need to give more details of how you managed to do it, in order to get some help.:)

 

I'd gladly help you if i can.

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Originally posted by me8

Yes, I took the model from the cutscene. So there is no way of doing it unless you change the model in 3dstudio.

That's right. And even so there are no guarantees of the ending results. These kind of changes could either work fine or completely mess with the model. My advise is to keep any model changes very subtle.

 

I don't know how much you know about 3D modeling, but if you like i could give it a try sometime.:).

 

Good luck anyway.:)

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I was playing around with this last night, trying to either make the headgear be invisible (as that's what pokes through the hood most of the time), or to make the hood transparent. I'm tech savvy but clueless about modelling and such, so I was pretty much stabbing around blindly and - not surprisingly - had no success whatsoever in neither of my attempts :cool:

 

Anyway - I think the Revan robe looks really cool (except for some funky clipping when moving), while the starforge one isn't nearly as good. So I think maybe the best (?) solution would be to change the revan robes so that the hood is removed - basically, taking the top of the starforge robe model and putting that onto the Revan one instead. Or something like that.

 

If anyone with the modeling skills would make a robe like that, I would most definitely make good use of it atleast ;)

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Originally posted by Ferrek

I was

playing around with this last night, trying to either make the headgear be invisible (as that's what pokes through the hood most of the time), or to make the hood transparent. I'm tech savvy but clueless about modelling and such, so I was pretty much stabbing around blindly and - not surprisingly - had no success whatsoever in neither of my attempts :cool: [/b]

I tried to make the hood invisible once but i't won't work. There is no nape of the neck in that model, so making the hood transparent will highlight this whenever you put the camera behind the character.

 

[/b] So I think maybe the best (?) solution would be to change the revan robes so that the hood is removed - basically, taking the top of the starforge robe model and putting that onto the Revan one instead. Or something like that.[/b]

That can't be done. The game engine won't be able to translate any polygons addition to the original model. The only thing that can be done is to nudge some polygons here and there to make subtle changes.

 

As i said i'll look into it eventually:)

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Originally posted by me8

I've managed to change the starforge robes (both light and dark) to the hooded version. But does anybody know how I can stop the head of the player sticking through the hood when the player turns there head.

 

mme8

 

I have some images but I've got no way of showing them.

 

 

uuh well if u send em to me ill put em on a link i bet it looks awesome :=9X

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Originally posted by shadow2281

yeah that would be great if me8 made his new robes available to the rest of us. im sick and tired of seeing revans helmet all the time

 

You can easily do that yourself, it is a simple appearance.2da edit, that's all.

 

You open up appearance.2da in KT, go to the player rows 91-135 and on the modelj cell on all those rows enter n_DarthRevanF, and on rows 136-180 on the modelj cell on all those rows enter n_DarthRevanM, and on the texj cells on all those rows 91-180 enter N_DarthRevan.

 

Click on a row you didn't edit like 181 and save the appearance.2da to your override go in game put on Darth Revan's Robes and boom... hooded robes, just like in the cutscene.

 

You will need a revan texture to put in your override for the Star Forge Robes, as parts of them will be white, just rename a revans or star forge robe texture from a mod that you like to N_DarthRevan02.tga and drop it onto override and you will have the texture you selected for the Star Forge Robes.

 

I hope this helps! :D

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Originally posted by shadow2281

yeah that would be great if me8 made his new robes available to the rest of us. im sick and tired of seeing revans helmet all the time

 

RedHawke (The poster directly above me) and myself have mods at pcgamemods which will do this for you. As for the clipping issues, that should be fixable once we can alter animations. Until then, it's just that way.

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Originally posted by shadow2281

redhawke thanks for the help but its all greek to me:P Mono_Giganto exactly where is your mod at pcgamemods as i cant seem to locate it.

 

Kengo put pictures up for me, so it shows under his username and not mine; weird issue with pcgamemods.

 

If you click the link in my profile thet says "And one Here..." it should take you to it. Sorry about that. (BTW Read the readme, or you may end up with the wrong thing.)

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