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Subs0nic's Naboo Mod (download)


subs0nic

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Originally posted by subs0nic

-= Welcome to subs0nic's Naboo Mod =-

 

This modifies the Naboo Plains map, Galactic Civil War era. It's my take on how Empire vs Rebels on Naboo plains *should* have been. :)

 

Features include:

 

- 2x ATSTs for BOTH sides

- 2x Combat Speeders for Rebels

- 2x Imperial Fighter Tanks for Empire

- 1x X-Wing for Rebels

- 1x Tie Bomber for Empire

- Map edge restrictions removed

- An extra surprise for both sides ;)

 

Installation: Download, unzip, and run the 3 patchers. Follow the instructions and you should be fine.

 

Uninstall: Copy your backed up original files back into the correct places, overwriting the modded ones.

 

Download here!

 

Sorry for lack of detailed info here, I'm tired. Let me know what you think! :)

 

Screenshots:

Armoured warfare

Trading laser fire with a Bomber

 

EDIT: Due to some people having problems with the patching, I have released the full modded files. You should ONLY need these if the patch version really won't work. Backup the following files:

 

C:\..\Star Wars Battlefront\GameData\Data\_LVL_PC\mission.lvl

 

C:\..\Star Wars Battlefront\GameData\Data\_LVL_PC\NAB\nab1.lvl

 

C:\..\Star Wars Battlefront\GameData\Data\_LVL_PC\SIDE\gun.lvl

 

Replace them with the files in the following zip:

 

Download full release - 9.7Mb

 

How did you do that? Can you point me to some Modding tips? You're making me want to mod SW:BF! :)

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Originally posted by Lost_Prophet999

i cant seem to find the file that you are supposed to save the patches too.

i dont have a star wars battlefront folder anywhere

can u help me.:(

 

when installng the mod to the location described, an error box came up and said that it cannot update the files because there are no files to update. Why is this? Ican see the files just fine when I look at them in my directory. Any help? Thanks

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Thanks for the kind words. :)

I'm looking at exactly why Naboo Plains seems tipped in the Alliance's favour, it's not entirely to do with the changes I've made.. the key to winning the map is to take and hold the centre control point, and the Rebels have the closest control point to it, so they almost always get to it first, and with more troops. Also, the AI in this game is dumb enough that if you leave it to it's own devices, it almost never attacks a single control point with enough troops to take control of it - so once the Rebels have the centre point, it's all over. I'm looking at ways to even this up if possible - though I think an ATAT may tip things a little too far in the Empire's favour. ;)

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he,he....this is great. I installed Subsonic's Nabu and with Hex Edit change things a bit. You can search for ATST's, XWINGS, TIEBOMBER and exhanges each other.

 

Great work Subsonic. This is what people who do not know to hack to be able to change level just using Hex Exitor on level file. Can you open like this other levels too?

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hmmm.... due to mission.lvl (I guess) you can not have more then two flying objects at the same time. I changed two reb atst with two xwings (00f2bbf04, 00f2dac0), but as I said no more then two at the same time. Hey, at least imperial forces now have chance without two atst's on reb side.

 

SubSonic, can you show us how to change mission.lvl to adjust above?

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Originally posted by Servant

Great work Subsonic. This is what people who do not know to hack to be able to change level just using Hex Exitor on level file. Can you open like this other levels too?

 

Yes, absolutely! Open up any of the .lvl files and see what you can find. :D

 

Originally posted by Servant

hmmm.... due to mission.lvl (I guess) you can not have more then two flying objects at the same time. I changed two reb atst with two xwings (00f2bbf04, 00f2dac0), but as I said no more then two at the same time. Hey, at least imperial forces now have chance without two atst's on reb side.

 

SubSonic, can you show us how to change mission.lvl to adjust above?

 

I ran into this when I did the mod originally, as yet I haven't found a fix for it.

 

Another bug which I believe was already in the game is that Tie Bomber torpedoes almost never hit X-Wings - it appears that they target the hitbox incorrectly and are actually aiming slightly above. I also noticed this on Bespin platforms, so I don't think it's a problem with my mod.

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