bneezy Posted October 16, 2004 Share Posted October 16, 2004 Link to comment Share on other sites More sharing options...
Darth_ToMeR Posted October 16, 2004 Share Posted October 16, 2004 What? I want it!!! And i want the clonetrooper helmet too!!! Link to comment Share on other sites More sharing options...
T7nowhere Posted October 16, 2004 Share Posted October 16, 2004 ah, you Managed to compile the another model with the body mesh? Link to comment Share on other sites More sharing options...
Xavier2 Posted October 16, 2004 Share Posted October 16, 2004 Originally posted by T7nowhere ah, you Managed to compile the another model with the body mesh? My bet is that he got to make it work with the helmet mesh. Link to comment Share on other sites More sharing options...
[STGN]Locutus Posted October 16, 2004 Share Posted October 16, 2004 Why would there be a problem with it working with the helmet? Link to comment Share on other sites More sharing options...
Xavier2 Posted October 16, 2004 Share Posted October 16, 2004 Originally posted by [sTGN]Locutus Why would there be a problem with it working with the hemet? Not a problem. It's the other way around. I was merely taking a hint on bneezy's solution. He actually commented about his former attempt to make the Jetpack work with the helmet in another thread and i thought that was the solution he came up with. Link to comment Share on other sites More sharing options...
[STGN]Locutus Posted October 16, 2004 Share Posted October 16, 2004 K, I was just wondering what problems there are...my first body export didn't go to well... Link to comment Share on other sites More sharing options...
Xavier2 Posted October 16, 2004 Share Posted October 16, 2004 Originally posted by [sTGN]Locutus K, I was just wondering what problems there are...my first body export didn't go to well... Than i would gladly help you, i managed to make 3 edited body models (jedi robes, soldier clothes and heavy armor) to work. If you want PM me with more info about it and i'll do what i can. Link to comment Share on other sites More sharing options...
Raveth Posted October 16, 2004 Share Posted October 16, 2004 ~~looks like a greyish Clone trooper to me =S Link to comment Share on other sites More sharing options...
Achilles Posted October 16, 2004 Share Posted October 16, 2004 Originally posted by Xavier2 Than i would gladly help you, i managed to make 3 edited body models (jedi robes, soldier clothes and heavy armor) to work. If you want PM me with more info about it and i'll do what i can. Hmmm...what did you do to the soldier clothes? Link to comment Share on other sites More sharing options...
tk102 Posted October 16, 2004 Share Posted October 16, 2004 Now make him fly. Link to comment Share on other sites More sharing options...
Xavier2 Posted October 16, 2004 Share Posted October 16, 2004 Originally posted by Achilles Hmmm...what did you do to the soldier clothes? Nothing that fancy, just flattened the pockets to make the Boba Fett armor. Link to comment Share on other sites More sharing options...
Achilles Posted October 16, 2004 Share Posted October 16, 2004 Originally posted by Xavier2 Nothing that fancy, just flattened the pockets to make the Boba Fett armor. Bummer. I keep wait for someone with 1337 modeling skilllz to get rid of that rediculous backpack Link to comment Share on other sites More sharing options...
bneezy Posted October 16, 2004 Author Share Posted October 16, 2004 ah, you Managed to compile the another model with the body mesh? No. I'll post a picture of what that does later. My bet is that he got to make it work with the helmet mesh. Ooh, so close. ~~looks like a greyish Clone trooper to me =S Yes it does. The original texture is sort of a beige color. I think NeoMarz1 and the AOTC:TC team were going for a dirty, "battle-damaged" look. I tried adding it to the helmet but that had its own problems. The helmet is only placed on top of the head, allowing the animations to remain intact. When the head bobbed around (when fighting or otherwise) the jetpack moved with the head. Which looked stupid. When I added it to the body mesh, bad things happened. The head worked and just slid around on the neck but the body had no animations and made the weapon float. Then I was looking at the Clone trooper head I'm working on with Prime, Xavier2, and others. In order to get the head working, we lost most head movement (like with the Stormtrooper, thanks T7). It doesn't look that weird. The Stormtroopers from the movies moved the same way, since they probably coulnd't see anything. So, the head would just sort of go where the torso went. Wait a minute, that's what I want! I want the jetpack to follow the torso. So, linked it to the HEAD model and all was well. Link to comment Share on other sites More sharing options...
Mav Posted October 16, 2004 Share Posted October 16, 2004 Looks great bneezy!! Link to comment Share on other sites More sharing options...
bneezy Posted October 16, 2004 Author Share Posted October 16, 2004 Bummer. I keep wait for someone with 1337 modeling skilllz to get rid of that rediculous backpack I might be crazy, but someone once made a version of the soldier clothes without the little bedroll (or sleeping bag if you prefer.) Now, who was that? If only the search function was on. Update: Unless they used a texture trick by making the little roll invisible with the alpha channels. No, it looked good if I remember correctly. Link to comment Share on other sites More sharing options...
Achilles Posted October 16, 2004 Share Posted October 16, 2004 Originally posted by bneezy I might be crazy, but someone once made a version of the soldier clothes without the little bedroll (or sleeping bag if you prefer.) Now, who was that? If only the search function was on. Update: Unless they used a texture trick by making the little roll invisible with the alpha channels. No, it looked good if I remember correctly. It was Seprithro, IIRC and yes, he used alpha channel shenanigans to make it happen Link to comment Share on other sites More sharing options...
Xavier2 Posted October 16, 2004 Share Posted October 16, 2004 Originally posted by bneezy I tried adding it to the helmet but that had its own problems. The helmet is only placed on top of the head, allowing the animations to remain intact. When the head bobbed around (when fighting or otherwise) the jetpack moved with the head. Which looked stupid. When I added it to the body mesh, bad things happened. The head worked and just slid around on the neck but the body had no animations and made the weapon float. Then I was looking at the Clone trooper head I'm working on with Prime, Xavier2, and others. In order to get the head working, we lost most head movement (like with the Stormtrooper, thanks T7). It doesn't look that weird. The Stormtroopers from the movies moved the same way, since they probably coulnd't see anything. So, the head would just sort of go where the torso went. Wait a minute, that's what I want! I want the jetpack to follow the torso. So, linked it to the HEAD model and all was well. As usual you come up with a clever solution. That wil make the variaty of the Clone trooper army very cool to look at. Link to comment Share on other sites More sharing options...
bneezy Posted October 16, 2004 Author Share Posted October 16, 2004 Well, this worked out better than I had hoped. Credits: Clone trooper Armor: Darth ToMeR Link to comment Share on other sites More sharing options...
Achilles Posted October 16, 2004 Share Posted October 16, 2004 Wow! Can non-clip revan armor (or better yet Jedi-style outer robes) be far behind? Link to comment Share on other sites More sharing options...
Xavier2 Posted October 16, 2004 Share Posted October 16, 2004 Originally posted by bneezy Well, this worked out better than I had hoped. WOW! I magine the possibilities. Link to comment Share on other sites More sharing options...
Prime Posted October 16, 2004 Share Posted October 16, 2004 Awesome! I'm psyched about doing these clonetrooper skins now! Link to comment Share on other sites More sharing options...
bneezy Posted October 16, 2004 Author Share Posted October 16, 2004 Can non-clip revan armor (or better yet Jedi-style outer robes) be far behind? Better yet, if Darth ToMeR ever wants to get that cape and helmet working for his Darth Vader Armor, it could look something like this: I've increased the brightness and contrast considerably to show detail. Obviously, with SOME effort you could make this look really nice. Keep in mind that this was quickly thrown together as an example. I just bent the top of the cape a little to attach to the armor. I just import all the models I need for position reference and then delete them when I export the model. Credits: Darth Vader Armor: Darth ToMeR (for screenshot purposes only!) Revan's Cape: KotOR Darth Vader Helmet: HellsPlumber (for screenshot purposes only!) All done using the head method talked about up above. Now, if Darth ToMeR made the high neck piece disapper using alpha channels, the head wouldn't clip with it. Link to comment Share on other sites More sharing options...
Xavier2 Posted October 16, 2004 Share Posted October 16, 2004 Originally posted by bneezy Better yet, if Darth ToMeR ever wants to get that cape and helmet working for his Darth Vader Armor, it could look something like this: I've increased the brightness and contrast considerably to show detail. Obviously, with SOME effort you could make this look really nice. Keep in mind that this was quickly thrown together as an example. I just bent the top of the cape a little to attach to the armor. I just import all the models I need for position reference and then delete them when I export the model. Credits: Darth Vader Armor: Darth ToMeR (for screenshot purposes only!) Revan's Cape: KotOR Darth Vader Helmet: HellsPlumber (for screenshot purposes only!) All done using the head method talked about up above. Now, if Darth ToMeR made the high neck piece disapper using alpha channels, the head wouldn't clip with it. Again, raising the bar! Man, you're ON FIRE!:burn1: Keep them coming!! Link to comment Share on other sites More sharing options...
T7nowhere Posted October 16, 2004 Share Posted October 16, 2004 Well thats one way to do it. but do we really want an entire game full of static heads. ps: when quoting a post please remove the pics. Link to comment Share on other sites More sharing options...
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