Xavier2 Posted October 31, 2004 Author Share Posted October 31, 2004 Originally posted by Prime I've taken a stab at fixing up the robe texture for the new model. IMO the model is definitely superior to the one that was working on previously. I think I've got the texture as good as I can get it. Unfortunately, the portion of the texture that covers the new tabards is extremely stretched. This makes adding small details almost impossible. As a result, I haven't added some things I had originally planned on. Also, some of the texture mapped into the groin area also maps onto part of the hand. I'm going to try and improve this part a bit, but I think the problem will still be there. Personally. I like the way it is. The lice-action movie robes clearly have some sort of filling inside to make them more weighted and not that sashed. I think the streched look, although not perfect at all, gives that sensation. I tried to map another place in the texture, but there isn't a spot big enough for it. Originally posted by Prime Xavier2, if you are happy with the skin, I'll starting doing the different variations. Absolutelly. You have my go ahead! They already looked incredible in the default model... I have the model right here, but i won't use it, even for myself, till you finish this. Link to comment Share on other sites More sharing options...
bneezy Posted November 1, 2004 Share Posted November 1, 2004 Great work you two! Those robes are looking great. Link to comment Share on other sites More sharing options...
RedHawke Posted November 2, 2004 Share Posted November 2, 2004 Once again, that robe model/texture looks really sweet! I can't wait to see the different texture variations you whip up as well Prime, especially any RED ones. Link to comment Share on other sites More sharing options...
redphaser Posted November 2, 2004 Share Posted November 2, 2004 This will make the perfect addition to the Storm Trooper Conversion... Great Job Everyone!!!! Link to comment Share on other sites More sharing options...
Mav Posted November 2, 2004 Share Posted November 2, 2004 ohhh i can't wait much longer.. great work you two Link to comment Share on other sites More sharing options...
Xavier2 Posted November 2, 2004 Author Share Posted November 2, 2004 Originally posted by maverick187 ohhh i can't wait much longer.. great work you two Actually...You three. [sTGN]Locutus is to be credited for this as well.... Team work...Team work... Link to comment Share on other sites More sharing options...
Weird_Al Posted November 2, 2004 Share Posted November 2, 2004 That'll be great especially since it uses the same textures so my own custom unreleased reskin would work with it, though I may switch to these for the skin. Link to comment Share on other sites More sharing options...
Darth_ToMeR Posted November 3, 2004 Share Posted November 3, 2004 Originally posted by RedHawke Once again, that robe model/texture looks really sweet! I can't wait to see the different texture variations you whip up as well Prime, especially any RED ones. Yeah, Red is great! Link to comment Share on other sites More sharing options...
Darth_ToMeR Posted November 3, 2004 Share Posted November 3, 2004 Originally posted by Prime Prime, what saber hilt are you using? Link to comment Share on other sites More sharing options...
Xavier2 Posted November 3, 2004 Author Share Posted November 3, 2004 Originally posted by Xavier2 Actually...You three. [sTGN]Locutus is to be credited for this as well.... Team work...Team work... I am very, very sorry. I forgot about svosh. He was the person who adjusted the UV map on the first model and teached me to do this for myself. Thanks again Master svosh. Link to comment Share on other sites More sharing options...
Prime Posted November 3, 2004 Share Posted November 3, 2004 Originally posted by Darth_ToMeR Prime, what saber hilt are you using? I'm using a custom saber texture that I quickly wipped up once upon a time. It is just the default texture with a dark strip to make it look it has a grip or something. Pretty plain really... Link to comment Share on other sites More sharing options...
Xavier2 Posted November 3, 2004 Author Share Posted November 3, 2004 Originally posted by T7nowhere Looks good X2, but what is this Box man process you guys are useing. Sorry i haven't given you much response on that. I having a major problem with my motherboard and it's taking a long time to fix. Apparently i'll have to buy a new one... Well, regarding the Box Man process, i can say to you it is pretty simple. The best should be a tutorial and i'll attend to it as soon as my machine is allright. But i can tell you something in advance, though: 1. There is no mistery on "Box Man Process" it is just a nickname, given after the way we started experimenting; 2. That's not true you can't edit models. You can. In fact, you can do pretty much anything you want to a model, regarding you know how the model animation works; 2. That's true we can't edit model animations. It's definitelly not doable. 3. Rather than that, you CAN "FAKE" pre-existing animations, to new meshes, regarding you know how the model animation works. The only way i think i will be able to explain the process is by using screenshots and by showing a sheet listing all parent relationship in a standard body model i have made. Sorry i can't answer you right away Link to comment Share on other sites More sharing options...
[STGN]Locutus Posted November 4, 2004 Share Posted November 4, 2004 You could post that image of the box man I made just to show why it got its name. Link to comment Share on other sites More sharing options...
Durge Posted November 18, 2004 Share Posted November 18, 2004 Just wondering how far you are into the textures prime? (i dont mean to be picky but this is one of those dream mods of mine and I just want to know how much you still have to do before this gets released) Love the Clonetrooper progress though! It looks great! Link to comment Share on other sites More sharing options...
Prime Posted November 18, 2004 Share Posted November 18, 2004 Check the "Xavier2 W.I.P." thread for the more up to date status. Link to comment Share on other sites More sharing options...
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