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Look Achiles!! It's a sash!!


Xavier2

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Originally posted by Prime

I've taken a stab at fixing up the robe texture for the new model. IMO the model is definitely superior to the one that was working on previously. I think I've got the texture as good as I can get it. Unfortunately, the portion of the texture that covers the new tabards is extremely stretched. This makes adding small details almost impossible. As a result, I haven't added some things I had originally planned on. Also, some of the texture mapped into the groin area also maps onto part of the hand. I'm going to try and improve this part a bit, but I think the problem will still be there.

Personally. I like the way it is. The lice-action movie robes clearly have some sort of filling inside to make them more weighted and not that sashed. I think the streched look, although not perfect at all, gives that sensation. I tried to map another place in the texture, but there isn't a spot big enough for it.

 

Originally posted by Prime

Xavier2, if you are happy with the skin, I'll starting doing the different variations.

Absolutelly. You have my go ahead! They already looked incredible in the default model...:cool: I have the model right here, but i won't use it, even for myself, till you finish this.:D

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Originally posted by Xavier2

Actually...You three. [sTGN]Locutus is to be credited for this as well...:D. Team work...Team work...;)

I am very, very sorry. I forgot about svosh. He was the person who adjusted the UV map on the first model and teached me to do this for myself. Thanks again Master svosh.;)

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Originally posted by Darth_ToMeR

Prime, what saber hilt are you using?

I'm using a custom saber texture that I quickly wipped up once upon a time. It is just the default texture with a dark strip to make it look it has a grip or something.

 

Pretty plain really...

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Originally posted by T7nowhere

Looks good X2, but what is this Box man process you guys are useing.

Sorry i haven't given you much response on that. I having a major problem with my motherboard and it's taking a long time to fix. Apparently i'll have to buy a new one...:rolleyes:

 

Well, regarding the Box Man process, i can say to you it is pretty simple. The best should be a tutorial and i'll attend to it as soon as my machine is allright.

 

But i can tell you something in advance, though:

 

1. There is no mistery on "Box Man Process" it is just a nickname, given after the way we started experimenting;

2. That's not true you can't edit models. You can. In fact, you can do pretty much anything you want to a model, regarding you know how the model animation works;

2. That's true we can't edit model animations. It's definitelly not doable.

3. Rather than that, you CAN "FAKE" pre-existing animations, to new meshes, regarding you know how the model animation works.

 

The only way i think i will be able to explain the process is by using screenshots and by showing a sheet listing all parent relationship in a standard body model i have made.

 

Sorry i can't answer you right away

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  • 2 weeks later...

Just wondering how far you are into the textures prime? (i dont mean to be picky but this is one of those dream mods of mine and I just want to know how much you still have to do before this gets released)

 

Love the Clonetrooper progress though!

It looks great!:clone:

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