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Completed Jedi Trial script?


Daebryn

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Originally posted by Daebryn

Does anyone happen to know which script it is that is used to give you your initial Jedi robes after completing the Jedi Trials on Dantooine?

 

I want to be able to get a unique robe for the main PC rather then the generic Jedi Robe.

I looked it up once, but that was a while ago. If you're dead set on doing it the hard way, you can dig the script name out of zhar's dialog file. If you want to do it the easy way, name your robe g_a_jedirobe01. I'm pretty sure that the only place the file is referenced in the whole game.
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Originally posted by Prime

But isn't g_a_jedirobe01 used by other characters as well on Dantooine? But that is one way to replace the robes...

 

Hmmm..I thought it was the template for the brown Jedi Robes. Wouldn't that make EVERY brown robe in the game you find in the game "special custom" robes too? (assuming you drop it in the Override folder) :confused:

 

I can't really remember if you do in fact find brown robes, but in any case Achilles is right...that's gonna be the easiest route unless you use a save game editor...

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You know, I never even thought about the fact that the only place you get the basic brown Jedi Robes is there.

 

Though I guess some of the NPC jedi characters on Dantooine might be wearing them as well but since you can't kill and loot them, it really wouldn't matter.

 

As far as I know, any brown robes you find later in the game are either Jedi Knight Robes or Jedi Master Robes.

 

Thanks, that makes it so much easier.

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Originally posted by Prime

But isn't g_a_jedirobe01 used by other characters as well on Dantooine? But that is one way to replace the robes...

You're right. Belaya, Dorak, and Deesra all use that file as well. For some reason I thought they all had kghtrobe01 :(

 

Chainz,

PMBI01 (and PFBI01) are the "templates" for the brown robes. g_a_jedirobe01 is the file for the brown Jedi robe (not Knight or Master), just as g_a_jedirobe03 is the file for the red one, 04 for blue, etc). You could take PMBI03 and rename it PMBI01 and then all the brown jedi robes would appear red, but they would still only have +1 defense bonus.

 

Daebryn,

The script you're looking for is k_pdan_zhar03. You should be able to open it up with a hex editor, change the file name, and save it to your Override folder to replace the standard robe with your modded version. I tested this with a mod that I made for Bastila's lightsaber and it worked for me.

 

I hope this helps.

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Originally posted by Achilles

Chainz,

PMBI01 (and PFBI01) are the "templates" for the brown robes. g_a_jedirobe01 is the file for the brown Jedi robe (not Knight or Master), just as g_a_jedirobe03 is the file for the red one, 04 for blue, etc). You could take PMBI03 and rename it PMBI01 and then all the brown jedi robes would appear red, but they would still only have +1 defense bonus.

 

DOH! templates = ".uti" in my simple head...forgot to translate into the proper terminology here :D

 

I keep forgetting that there are actual templates (texture, skin, etc.) here in the modding community. Sorry for any confusion ;)

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Originally posted by ChAiNz

DOH! templates = ".uti" in my simple head...forgot to translate into the proper terminology here :D

 

I keep forgetting that there are actual templates (texture, skin, etc.) here in the modding community. Sorry for any confusion ;)

Actually, I think the "t" in "uti" means template :D

 

I'm pretty sure that everyone uses "template" pretty liberally around here, and that's ok as long as we keep an eye to how that might be interpretted by new modders.

 

Anyway, I'll be interested to see what Daebryn plans on releasing. New robes are always a good thing.

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Originally posted by Achilles

Anyway, I'll be interested to see what Daebryn plans on releasing. New robes are always a good thing.

 

Definitely, I can think of several WIPs right now that I've got an itchy downloading finger for ;)

 

...hey Daebryn any chance of a "sneak peek"?

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Originally posted by tk102

Darn. Just when I think I see a thread that has to do with scripting, it turns into a texturing/modeling thread. <yawn... back to sleep...>

 

(No offense meant.)

 

 

Ya' know TK, Daebryn's idea IS a good idea and has alot of potential (not just for robes)...and I wouldn't mind knowing myself...if you're itching to give a scripting lesson *whistles innocently* :brow:

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Right now, all I've done is to make a set of Jedi Investigator's Robes that use the blue Jedi Knight robe model.

 

I don't know when I'm gonna be getting to do any actual modeling/re-texturing. I haven't really done it in a looong time and with all my current school work, I probably won't be getting to it any time soon.

 

As for the Investigator's robes, here's the write up on them (I freely admit to stealing and modifying some of Achille's flavor text from his robe pack. I've always been lousy at writing flavor text. :p ):

 

Special:

Jedi Investigator's Robe

Base Defense: 3

Upgradeable, Armor

 

Members of the Order typically wear plain or unassuming garments, but this variant was designed for those Jedi assigned by the council to undertake particularly sensitive missions. These missions are often dangerous, and the possibility of "aggressive negotiations" is always present. Because of this, these Jedi Investigators frequently have to think on their feet and must often resort to violence. These robes thus offer protection from a variety of harsh conditions without hindering the body's ability to swing a weapon and allowing full freedom of movement.

 

Armor Reinforcement: +1 Defense, Immunity: Mind-Affecting

Mesh Underlay: +1 Defense, +1 Regenerate Force Points

 

Nothing to spectacular.

 

I just wanted some Jedi Robes that gave a little bit better defense and were upgradeable.

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Originally posted by Daebryn

I just wanted some Jedi Robes that gave a little bit better defense and were upgradeable.

 

Well, considering you did the work of making them upgradeable (I feel the pain) I'd say they're at least in the "spectacular to wannabe spactacular" category ;)

 

I think ppl here (me for one) will appreciate the fact that they're not some SUPER-UBER robe that puts Heavy Battle armor to shame (yes I AM guilty.. *cough* Segan Wyndh *cough*).

 

Perfectly viable stats that even if you started a game with them (Pada-mods) wouldn't necessarily give you an extreme advantage...

 

Looks great! Any plans to release to public? :D

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When I get the textures that I'm working on right now done, I probably will.

 

I'm using the blue jedi robes as a base and trying to get a forest green color.

 

It looks good so far, but I cant get the icon to show up. It shows up in my inventory as a white square.

 

EDIT: solved the icon problem. I really need to check my spelling. :p

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Yeah, I did the headband but I didn't include it in the Investigator mod.

 

I just changed the coloring of the headband's tga, so it will effect all of them in the game.

 

The Verpine Headband and Ocular Enhancer are my two favorite visors in the game (mainly because of the way they look).

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Originally posted by Daebryn

The Verpine Headband and Ocular Enhancer are my two favorite visors in the game (mainly because of the way they look).

 

same here, the game just isn't quite the same during dialogues if you can't see the facial expressions... (I have my quirks :p )

 

of course this trick comes in quite handy if I don't feel like making a custom mask item ;)

 

http://www.lucasforums.com/showthread.php?s=&threadid=130058

 

the i_null.mdl / .mdx trick works like a charm

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