IG-64 Posted October 30, 2004 Share Posted October 30, 2004 In 3DSMAX, the way it's supposed to look: In ModView, after compiling, the way it looks in-game: There are other problems like that in the rest of the model. Any way to fix it? Link to comment Share on other sites More sharing options...
MarcusLeCoy Posted October 30, 2004 Share Posted October 30, 2004 i would think to add an appropriate shader but.... i'm no modeller. yet Link to comment Share on other sites More sharing options...
LightNinja Posted October 30, 2004 Share Posted October 30, 2004 How much polys it has? Link to comment Share on other sites More sharing options...
IG-64 Posted October 30, 2004 Author Share Posted October 30, 2004 9415 polys, my Mario model has 13661. And my Mario model has been on JK3Files for 6 months and has 3829 d/ls, so I wouldn't think polys are a problem. And as for shaders, I write shaders and I don't think a shader could fix this. Btw, "How many polys does it have?" would be a better way of stating that sentence. Link to comment Share on other sites More sharing options...
Lil Killa Posted October 30, 2004 Share Posted October 30, 2004 you are crazy Link to comment Share on other sites More sharing options...
MarcusLeCoy Posted October 30, 2004 Share Posted October 30, 2004 maybe its a skinning problem... or the skeleton... Link to comment Share on other sites More sharing options...
IG-64 Posted October 30, 2004 Author Share Posted October 30, 2004 Btw, if you want to see the complete model in 3dsmax, go here. Link to comment Share on other sites More sharing options...
LightNinja Posted October 30, 2004 Share Posted October 30, 2004 Originally posted by IG-64 And my Mario model has been on JK3Files for 6 months and has 3829 d/ls, so I wouldn't think polys are a problem. ¿?¿?¿? Link to comment Share on other sites More sharing options...
LightNinja Posted October 31, 2004 Share Posted October 31, 2004 Originally posted by IG-64 Btw, "How many polys does it have?" would be a better way of stating that sentence. Btw i'm not english so i dont care how i ask the question till it is understood and second i said that cuz once i made a model which had almost the same polys than your mario model and it had too many meshes so when i looked it in modview had the same problems right? ok. Link to comment Share on other sites More sharing options...
IG-64 Posted October 31, 2004 Author Share Posted October 31, 2004 Originally posted by LightNinja Btw i'm not english so i dont care how i ask the question till it is understood and second i said that cuz once i made a model which had almost the same polys than your mario model and it had too many meshes so when i looked it in modview had the same problems right? ok. I knew that you live in Madrid and that English is not yor primairy language, which is why I told you how to correctly state that sentence, if that pissed you off well i'm sorry. Also, if falcon has less polys than mario, and mario was fine, then why would polys be the problem? Link to comment Share on other sites More sharing options...
LightNinja Posted October 31, 2004 Share Posted October 31, 2004 Originally posted by IG-64 I knew that you live in Madrid and that English is not yor primairy language, which is why I told you how to correctly state that sentence, if that pissed you off well i'm sorry. Also, if falcon has less polys than mario, and mario was fine, then why would polys be the problem? it was like rude, nah, im not pissed off; have you checked the reset xform? if you did, i'm afraid i cant help you :/ Link to comment Share on other sites More sharing options...
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