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Probs on Cap. Falcon model.


IG-64

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Posted

In 3DSMAX, the way it's supposed to look:

Falcon_Prob_A.jpg

 

In ModView, after compiling, the way it looks in-game:

Falcon_Prob_B.jpg

 

There are other problems like that in the rest of the model.

 

Any way to fix it?

Posted

9415 polys, my Mario model has 13661. And my Mario model has been on JK3Files for 6 months and has 3829 d/ls, so I wouldn't think polys are a problem.

 

And as for shaders, I write shaders and I don't think a shader could fix this.

 

 

Btw, "How many polys does it have?" would be a better way of stating that sentence. :p

Posted
Originally posted by IG-64

Btw, "How many polys does it have?" would be a better way of stating that sentence. :p

Btw i'm not english so i dont care how i ask the question till it is understood and second i said that cuz once i made a model which had almost the same polys than your mario model and it had too many meshes so when i looked it in modview had the same problems right? ok.

Posted
Originally posted by LightNinja

Btw i'm not english so i dont care how i ask the question till it is understood and second i said that cuz once i made a model which had almost the same polys than your mario model and it had too many meshes so when i looked it in modview had the same problems right? ok.

 

I knew that you live in Madrid and that English is not yor primairy language, which is why I told you how to correctly state that sentence, if that pissed you off well i'm sorry.

 

Also, if falcon has less polys than mario, and mario was fine, then why would polys be the problem?

Posted
Originally posted by IG-64

I knew that you live in Madrid and that English is not yor primairy language, which is why I told you how to correctly state that sentence, if that pissed you off well i'm sorry.

 

Also, if falcon has less polys than mario, and mario was fine, then why would polys be the problem?

it was like rude, nah, im not pissed off; have you checked the reset xform? if you did, i'm afraid i cant help you :/

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