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Windowsserver 1.1 released


anders^on

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.. and here we go.

 

This is, what I found out so far:

 

  • Players cannot connect to 1.1-Servers using their current versions
  • You can boot and ban players as an admin now
  • Admins may raise the number of tickets up to 999
  • Owners of 'foreign' windows versions still have to use that /lang ENG trick

 

Looks like Pandemic did their homework quite well ..

 

For the rest of the improvements you may want to look at the old annoucement.

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Originally posted by anders^on

.. and here we go.

 

This is, what I found out so far:

 

  • Players cannot connect to 1.1-Servers using their current versions
  • You can boot and ban players as an admin now
  • Admins may raise the number of tickets up to 999
  • Owners of 'foreign' windows versions still have to use that /lang ENG trick

 

Looks like Pandemic did their homework quite well ..

 

For the rest of the improvements you may want to look at the old annoucement.

 

You can only boot players on a non-dedicated server.

 

"- Host can boot player in a non dedicated server session."

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Well, this is what the readme of the dedicated server says:

 

IN GAME SERVER WINDOW:

 

Clicking on the in game server window opens up a pop-up window that allows you to BOOT and BAN Players from the game.

 

Boot: Click on a player name to highlight it and press the BOOT button. This will remove that player from the game in progress. However, that player will be allowed to rejoin the game and future games you host using the PC Dedicated Server GUI.

 

Guess that means, that you will be able to kick people in that

white game-window.

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Are there in-game client commands for kicking and banning? Is there an admin password for clients to gain access? Is there an in-game client console for that matter? There had better be. If you are forced to do it from the server console window, that is not very helpful at all and makes me wonder about the experience of the developers of this game.

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Originally posted by Kramerika

Are there in-game client commands for kicking and banning? Is there an admin password for clients to gain access? Is there an in-game client console for that matter? There had better be. If you are forced to do it from the server console window, that is not very helpful at all and makes me wonder about the experience of the developers of this game.

 

No to all of your questions.

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To those who don´t have the server software yet here is the readme:

 

Overview

 

This software allows you to host games for Star Wars Battlefront on your PC over the Internet or on a local area network (LAN). The maximum number of players in the game is dependent on the bandwith and processing power of your PC.

 

 

SESSION ID

 

Session Name: Type the name of your game session. Your session will use this name on the GameSpy matchmaking service or on a LAN.

Password: Type in a password if you want to host a private game. Players will have to type the exact same password to play in your session. Leave it blank to allow anyone to join your session.

 

GAMEPLAY OPTIONS

 

Max Number Players: Set the maximum number of human players in your game (2-50). Your PC's networking bandwidth also acts a limit on the number of human players. See Hosting Bandwidth below.

AI Units Per Team: Set the maximum number of AI units per team. This setting also controls the number of native AI units (Ewoks, Tusken Raiders, etc.) on a map.

Min. Players to Start: Select how many players are needed before a map starts. Setting this limit higher helps to ensure a fair game for both teams but may result in longer delays for games to start.

Spawn Invincibility: Set how much time players will be invincible when they spawn in. This protects players from spawn kills by giving them time to run for cover. While invincible, players are not able to shoot or enter vehicles.

Heroes: Select ON to have Jedi Heroes appear for both teams. Select OFF to disable Jedi Heroes.

Team Damage: Select ON to allow players on the same team to damage each other. Select OFF to prevent players on the same team from damaging each other.

Show Player Names: Select ON to display the names of all human players in the game. Select OFF to hide human player names.

AI Difficulty: Choose the AI level for all AI units in the game. AI units are more accurate and intelligent at higher difficulty levels.

Teams: Select Auto Assign to have the game automatically assign teams to players when they join the game. Select Player Select to give players a choice of teams when they join the game.

 

MAP CHOICES

 

The box on the left allows you to select which maps are played in your game session. Map Ticket Count displays the default values for ticket counts for each side on the map. Click Galactic Civil War or Clone Wars to choose which era a map will be played in. Hoth and Endor are only playable in the Galactic Civil Wars era while Geonosis and Kamino are only playable in the Clone Wars era.

 

The maps listed in the Selected Maps box will be the maps played in your game session. You can double-click a map or use the Add or Delete buttons to move maps in and out of the rotation.

 

Selected Map Ticket Count allows you to override the default ticket count for each side with your own values (up to 1000) for each side.

 

The maps will be played in the order listed unless the Random Order box is checked. If that box is checked, the selected maps will be played randomly.

 

Add All: Click this to add all the maps from a era. Keep in mind that you can have a maximum of 24 maps in rotation.

Delete All: Click this to delete all the currently selected maps.

 

 

NETWORKING OPTIONS

 

Hosting Bandwidth: Select the upstream bandwidth of your PC's network connection. Upstream bandwidth means the amount of data that your PC can upload from your Internet connection. Typical DSL or cable connections can upload between 128 kilobits per second (kbps) and 256 kbps. At these speeds, the maximum number of human players in a game should be no more than 4-6 players. A 1 megabit or better (T1)connection is required to host a session with 16 human players. If you set the Hosting Bandwidth higher than your actual connection, you will experience poor performance in your game.

LAN Game: Check this box for better performance if you're hosting a game on a local area network.

 

SERVER START

 

When you're ready to start your game session, click the Start button. After a few minutes, the game session will launch in a separate window. To end the session, click the Stop button.

 

Automatic Restart: Checking this box will automatically restart a game session if it crashes.

 

IN GAME SERVER WINDOW:

 

Clicking on the in game server window opens up a pop-up window that allows you to BOOT and BAN Players from the game.

 

Boot: Click on a player name to highlight it and press the BOOT button. This will remove that player from the game in progress. However, that player will be allowed to rejoin the game and future games you host using the PC Dedicated Server GUI.

 

Ban: Click on a player name to highlight it and press the BAN button. This will remove that player from the game in progress. That player will not be allowed to rejoin the game as well as future games you host using the PC Dedicated Server GUI. That players IP address is stored in Banned IPs.

 

Banned IPs: Displays a list of all IP addresses you have banned.

 

You can type an IP address in the text box and press the BAN button to prevent players from that IP address to join games you host.

 

You can type an IP address with a wildcard “*” in the text box to prevent players from an entire range of IP addresses from joining games you host. For example: 123.123.123.* blocks all IP addresses from 123.123.123.0 to 123.123.123.255.

 

You can type an IP address with a “:” plus a number to define the IP address with the port to be banned as well. For example: 123.123.123.123:80.

 

You can revoke a banned IP address at any time by simply clicking the IP address and pressing the REVOKE button. This will allow a player from that IP address to rejoin games you host.

 

Rends

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Are these guys serious?! Why did it take them almost 6 weeks for this patch? Server-wise, what has really improved? I hope it's at least more stable. I can't believe that in this day and age that #1 a game would be released with NO admin ability but also that #2 after all the feedback and complaining that the best they can do is force us to use the clunky dedicated server GUI to kick or ban (or should I say "boot" ;) ) people. There needs to be an in-game console and admin commands accessible through the console via a password that can be set. This is not a hard concept to grasp and should have been there on release.

 

Are these guys legitimate game developers? They seem pretty clueless to me in terms of what is standard with game servers for today. I can't believe I paid $45 for what should probably be in the bargain bin. If they don't get this straightened out soon, we're going to have to shut our server down. We can not host a server where we have no control except from the desktop of the server machine itself. I thought Jedi Academy, Battlefield 1942, and Battlefield Vietnam were clunky at the onset. This experience definitely takes the cake!

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