Dak Vesser Posted November 18, 2004 Share Posted November 18, 2004 This concerns both PC and Xbox; I just wanted to say that I hope that "The Sith Lords" will actually have an override folder. I know that it's the same game engine, but I hope that they didn't re-encrypt everything as well as take out the override folder that Bioware provided. As an Xbox modder, I noticed that the xbox Kotor DVD didn't come with an override folder. I had to rip the whole thing to the xbox HDD, then put one in to get it all going. <--(the Xbox Ritual) I just have this strange feeling that things are going to be different with Kotor 2's new file types, like I hope they don't contain everthing all into one big "GOB" file like Raven Software did with Jedi Academy for the Xbox. I know that the Xbox version will be out first. So I'll see if it'll take in an override folder, if not then I hope at least the PC version will have one.. So I just wanted to ask all the Master Jedi Modders if we're all prepared for this new game. Because if not, What will Fred Tetra do!!!!!!!!!!!! Link to comment Share on other sites More sharing options...
tk102 Posted November 18, 2004 Share Posted November 18, 2004 I just have this strange feeling that things are going to be different with Kotor 2's new file types, Fear not, Padawan. http://forums.obsidianent.com/lofiversion/index.php?t1564.html Link to comment Share on other sites More sharing options...
Darth_ToMeR Posted November 18, 2004 Share Posted November 18, 2004 I thought about too. Good news. Link to comment Share on other sites More sharing options...
Dak Vesser Posted November 18, 2004 Author Share Posted November 18, 2004 Ok that's good about the file types being the same and all, "But still" Are we sure about the Override folder? Will it be there? Will the Xbox be able to use one? Will there be one for the PC? Did Obsidian leave it in, or take it out? And I don't want to take this off the subject, but about the kotor GameSave editor, the Xbox does not like the GameSaves modified, nor hacked thanks to these .sig files. For axample; "gamesave.sav" comes with a "gamesave.sig" If the "gamesave.sav" is modified, it will no longer match the "gamesave.sig" and therefore it comes up as a damaged gamesave on the Xbox. So unless the Kotor GameSave editor has the ability to re-sign the .sig files, it cannot work for the Xbox. (Xbox, the Non-Cheat Computer) Therefor we don't really hack the Gamesaves. For us Xbox modders, we depend on the fact that the "Xbox DVD Game"such as Kotor is infact a PC game with all the files being the same with a few exceptions. But sometimes the Developers will "refurbish" everthing just to labal a game "Xbox version", and thus it's all new file types, none of the "PC tools" will work or Parse these files, ya know?---> because all the headers are changed or it's all bundled up in some 500Mb container file or something like that. So back to the subject, I'm sure that I speak for alot of the other Xbox modders that we 're very lucky that the Override folder concept was available for the xbox, that Bioware did not "Refurbish" Kotor to not use an Override folder. And so I'm hoping the same will be for this new "Obsidian Kotor2". I'm just "sketchy" about it, and I also hope the .sig files won't be there this time too but I doubt it. That's all Link to comment Share on other sites More sharing options...
tk102 Posted November 18, 2004 Share Posted November 18, 2004 And I don't want to take this off the subject, but about the kotor GameSave editor, the Xbox does not like the GameSaves modified, nor hacked thanks to these .sig files. For axample; "gamesave.sav" comes with a "gamesave.sig" If the "gamesave.sav" is modified, it will no longer match the "gamesave.sig" and therefore it comes up as a damaged gamesave on the Xbox. So unless the Kotor GameSave editor has the ability to re-sign the .sig files, it cannot work for the Xbox. Hmm... I think Holowan Laboratories is a subdirectory of PC Version... So I guess I'm saying, "too bad, so sad". Link to comment Share on other sites More sharing options...
Dak Vesser Posted November 18, 2004 Author Share Posted November 18, 2004 For the purpose of modding, I guess it's safe to say the "Modded Xbox" is a PC "A very limited PC":D Link to comment Share on other sites More sharing options...
BountyHUNTER12 Posted November 23, 2004 Share Posted November 23, 2004 Originally posted by Dak Vesser For the purpose of modding, I guess it's safe to say the "Modded Xbox" is a PC "A very limited PC":D You're right! It uses an x86 processor and can be hacked to run Windows or Linux. Link to comment Share on other sites More sharing options...
masterbob7 Posted November 23, 2004 Share Posted November 23, 2004 they will have one Link to comment Share on other sites More sharing options...
Dak Vesser Posted November 23, 2004 Author Share Posted November 23, 2004 yeah they figure that since it's the xbox, there won't need to be an Override option for modding, after all it's not a PC and you can't get into the HDD well.. I can. Link to comment Share on other sites More sharing options...
Raveth Posted November 24, 2004 Share Posted November 24, 2004 wel vesser theres your answer if KoTor 2 has same IF/Enginee then it will have a override folder otherwise its the same enginee Link to comment Share on other sites More sharing options...
Darkkender Posted November 24, 2004 Share Posted November 24, 2004 even if the xbox version does not have an overide folder and the pc version does all you need to do is create the folder in your xbox. this was a topic carried on at the labs a few months back about modding xbox and making use of mods from here. Link to comment Share on other sites More sharing options...
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