tsunamipunk Posted November 21, 2004 Share Posted November 21, 2004 I made a mod that uses Bastila's head and clothes models for the PC with modded skins. I made it to only let the custom head use the custom cloths. It works flawlessly in game but causes texture corruptions in the PC creation section. Specificaly, the heads preceding and following the custom head use the custom cloths skin on their proper body models. They do use the correct skins in game. The modded head uses the default body and skin without corruption unless the custom head appears on the class selection screen, in which case it will use the custom body and skin. If I change heads and then go back the modded head it will then be corrupted as well. The best I can figure out is that the PC creation section of KOTOR doesn't like the clothes models assigned to a specific head, even though the game engine itself doesn't have a problem with doing this. Am I correct, or have I missed something in modding the models? Everything does work flawlessly in game and no error logs are generated. Thanks. Link to comment Share on other sites More sharing options...
Xavier2 Posted November 21, 2004 Share Posted November 21, 2004 Originally posted by darkjedighost I made a mod that uses Bastila's head and clothes models for the PC with modded skins. I made it to only let the custom head use the custom cloths. It works flawlessly in game but causes texture corruptions in the PC creation section. Specificaly, the heads preceding and following the custom head use the custom cloths skin on their proper body models. They do use the correct skins in game. The modded head uses the default body and skin without corruption unless the custom head appears on the class selection screen, in which case it will use the custom body and skin. If I change heads and then go back the modded head it will then be corrupted as well. The best I can figure out is that the PC creation section of KOTOR doesn't like the clothes models assigned to a specific head, even though the game engine itself doesn't have a problem with doing this. Am I correct, or have I missed something in modding the models? Everything does work flawlessly in game and no error logs are generated. Thanks. Is the soldier outfit the one you replaced with Bastila's? If so apparently that replacement affected the soldier texture somehow. How did you replaced it? Have you just placed N_Bastila in app.2da player row or was it something else? Link to comment Share on other sites More sharing options...
*Atris* Posted November 21, 2004 Share Posted November 21, 2004 dnt worry it always happens but if you choose the head assigned with the specific model it will have the clothes u want it to and the others wont Link to comment Share on other sites More sharing options...
tsunamipunk Posted November 21, 2004 Author Share Posted November 21, 2004 Originally posted by *Atris* dnt worry it always happens but if you choose the head assigned with the specific model it will have the clothes u want it to and the others wont So I'm right in that the game engine supports assigning specific clothes to a specific head, but not the PC creation engine? Good to know. Thanks for the reply. Link to comment Share on other sites More sharing options...
tsunamipunk Posted November 21, 2004 Author Share Posted November 21, 2004 Originally posted by Xavier2 Is the soldier outfit the one you replaced with Bastila's? If so apparently that replacement affected the soldier texture somehow. How did you replaced it? Have you just placed N_Bastila in app.2da player row or was it something else? Actualy the model is replaced regardless of class as I intended. It works fine in game. Just not in the PC creation section. I was just windering if this was a limitation of the PC creation engine or if I was missing something when I hex edited the models that was causing the texture problems. Based on what others have told me, I guess this is just something the game engine supports but not the PC creation engine. Link to comment Share on other sites More sharing options...
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