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2 jedi classes?


Magus Kyros

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as far as i know, i'd say no, but someone will correct me :p

 

each Jedi Class has a certain leveling up

 

eg Jedi Consolur gets 2x more force power

Jedi Guardian gets 2x feats.

Jedi Sentinal is the equaliser

 

it would conflict, its the same princple as Blasters and Melee weapons, you wouldn't know whether to fire or slash, it would confuse the game.

 

although, thinking about it, you could try editing the file that contains the information to the Jedi Class leveling? make them all the same? the feat / force power gains, not sure it would work but its worth a try.

 

MattCole

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Originally posted by Magus Kyros

I noticed you can change your regular class into another Jedi class.

 

Uh, in other words, can I have a Jedi Guardian/Consular/Sentinal without having a glitchy game?

 

 

Are you talking about changing classes.2da so you start as a Jedi Guardian instead of a soldier etc etc. Then later when on Dantooine When you go through the training you can choose lets say Jedi Consular.

 

I have done this routine before without a single problem.

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If you abandon one of the three original classes, you will need these fixed dialogs in your override folder to avoid a glitchy game.

 

Also, there are no script functions that can remove a class or change a class. Only add. So you will have to use KSE or play with classes.2da or something to get what you want.

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Originally posted by deathdisco

You can using KSE (savegame editor) and the accompanying modified dialog files that should clear up any glitches.

 

No, I don't want to change it later on in the game(if that's what you meant).

 

I want to be able to be a Jedi Guardian and Jedi Consular at the same time. I'll look into that fix dialog thing though.

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