mikenike07054 Posted January 18, 2005 Share Posted January 18, 2005 Im having a big problem in my map that i need help with. In my map i made a huge Wall, it dint have a texture or anything, so it was that checkerd blue colr. I went into my map and decided i dint like it, but for some reason, its in my map, but cannot be seen, or selected in GTK radiant, does anyone know how i can fix this? thanks alot:fett: Link to comment Share on other sites More sharing options...
mergatroid Posted January 18, 2005 Share Posted January 18, 2005 Have you checked the filters in: VIEW-->FILTERS Check and see if you haven't 'filtered' that brush out. Link to comment Share on other sites More sharing options...
Nokill Posted January 18, 2005 Share Posted January 18, 2005 you probally got an errored wall maby press the to litle arrows the green one to filer errored brushes and try again if it dos not work try to copy paste your brushes into anothere map file and *hope* the brush will be gone these are pretty anoying errors i have had tem myself Link to comment Share on other sites More sharing options...
Jedi_Vogel Posted January 19, 2005 Share Posted January 19, 2005 Isn't the checkered blue thing the "notex" texture, which basically means there is "no texture"...? rendering it invisible. [edit] never mind you said you can't see it in Radiant... uhm... Check you haven't got cubic clipping on, cos that can be annoying in camera view... it's late, I'm tired, I make no sense Link to comment Share on other sites More sharing options...
mikenike07054 Posted January 20, 2005 Author Share Posted January 20, 2005 Thats the things its not invisible, in my .map file its not there at all, you vcant see it, and if you select something in back of it like the sky shader, you dont see a big white triangle like a wall in the way. The wierd thing is, after the BSP process, you see the actual NO SHADER texture. so i have a huge Blue and Black Checkered Triangle in my map thatts not sposed to be there. The only way i thin k i could hide it is to Make another triangle over it with a the same sky shader as my board, but there will stil be a huge triangle, and my board is a Map for flying so that wont work out too well. Link to comment Share on other sites More sharing options...
demo-boy Posted January 20, 2005 Share Posted January 20, 2005 do brush clean up Link to comment Share on other sites More sharing options...
KenshinHimura03 Posted January 24, 2005 Share Posted January 24, 2005 I had a very similar problem. The solution was to copy my entire map into a new map and save it as a different map name. Link to comment Share on other sites More sharing options...
mikenike07054 Posted January 24, 2005 Author Share Posted January 24, 2005 ok can i do it like i make a new brush, select it, then invert selection, so that it selects everything else? or do i have to select everything manually? Link to comment Share on other sites More sharing options...
wedge2211 Posted January 27, 2005 Share Posted January 27, 2005 Just deselect everything and hit I (invert selection). But first, be sure you already tried (1) Checking your filters and (2) Brush Cleanup (under PLugins) Link to comment Share on other sites More sharing options...
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