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Model needed for hologram


ThaLegend

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Posted

I'm having a rather annoying problem im hoping to get assistance on.

Here is where I am at for you to better understand me and what my problem is.

 

Im editing a base model named weequay.

I opened it in ModView and looked at the surface tree on the left.

I scrolled down to see if there were any unused hair surfaces for the Ghoul2.

 

I saw three things that came to my liking.

 

head_r_hairback_off

head_r_hairshoulder_off

head_l_hairshoulder_off

 

I turned thease on by right clicking them in the tree... wrote a model.mvs...opened the model.mvs to see this:

loadmodel 
{ 
  name      "model" 
  modelfile   "models/players/weequay/model.glm" 
  oldskinfile   "default" 
  surfaces_on 
  { 
     name0   "head_r_hairback_off" 
     name1   "head_r_hairshoulder_off" 
     name2   "head_l_hairshoulder_off" 
  } 

} 

 

 

 

 

So i looked at the model_default.skin and saw that they were already inthere with the correct paths.

 

My problem: i know how to remove surfaces by using a .skin file, But i don't know how to add them. I'm assuming that i would have to rename the Surfaces in a modeling program.

 

so again, im trying to Add:

"head_r_hairback_off"

"head_r_hairshoulder_off"

"head_l_hairshoulder_off"

 

Any help from anyone with a true understanding would be wonderful.

Posted

Also.... I'm having the same problem for the saboteur model. there is what apears to be a face plate that is turned off i would love to have that on please help lol.

Posted

Hmmmmm That would be very useful...I'm hoping someone else remembers how to because i need either of the two to work to finish a sick map ive made for BWN

Posted
Originally posted by razorace

turning a surface on should be as easy as assigning a texture to it in the .skin file.....I think.

Correct. There has to be that surface there, and it has to be mapped with a texture ready to be put on it though.

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