ThaLegend Posted January 23, 2005 Share Posted January 23, 2005 I'm having a rather annoying problem im hoping to get assistance on. Here is where I am at for you to better understand me and what my problem is. Im editing a base model named weequay. I opened it in ModView and looked at the surface tree on the left. I scrolled down to see if there were any unused hair surfaces for the Ghoul2. I saw three things that came to my liking. head_r_hairback_off head_r_hairshoulder_off head_l_hairshoulder_off I turned thease on by right clicking them in the tree... wrote a model.mvs...opened the model.mvs to see this: loadmodel { name "model" modelfile "models/players/weequay/model.glm" oldskinfile "default" surfaces_on { name0 "head_r_hairback_off" name1 "head_r_hairshoulder_off" name2 "head_l_hairshoulder_off" } } So i looked at the model_default.skin and saw that they were already inthere with the correct paths. My problem: i know how to remove surfaces by using a .skin file, But i don't know how to add them. I'm assuming that i would have to rename the Surfaces in a modeling program. so again, im trying to Add: "head_r_hairback_off" "head_r_hairshoulder_off" "head_l_hairshoulder_off" Any help from anyone with a true understanding would be wonderful. Link to comment Share on other sites More sharing options...
ThaLegend Posted January 23, 2005 Author Share Posted January 23, 2005 Also.... I'm having the same problem for the saboteur model. there is what apears to be a face plate that is turned off i would love to have that on please help lol. Link to comment Share on other sites More sharing options...
Psyk0Sith Posted January 24, 2005 Share Posted January 24, 2005 The only way i've been able to turn surfaces on is to edit the .glm with an hexa decimal editor. Unfortunately i dont remember the exact value to look for. Link to comment Share on other sites More sharing options...
ThaLegend Posted January 24, 2005 Author Share Posted January 24, 2005 Hmmmmm That would be very useful...I'm hoping someone else remembers how to because i need either of the two to work to finish a sick map ive made for BWN Link to comment Share on other sites More sharing options...
razorace Posted January 24, 2005 Share Posted January 24, 2005 turning a surface on should be as easy as assigning a texture to it in the .skin file.....I think. Link to comment Share on other sites More sharing options...
ThaLegend Posted January 24, 2005 Author Share Posted January 24, 2005 Its not that simple tho.... Link to comment Share on other sites More sharing options...
El Sitherino Posted January 24, 2005 Share Posted January 24, 2005 Originally posted by razorace turning a surface on should be as easy as assigning a texture to it in the .skin file.....I think. Correct. There has to be that surface there, and it has to be mapped with a texture ready to be put on it though. Link to comment Share on other sites More sharing options...
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