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My Concept Ideas - Structures


ShadowJedi

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BFME is not the only RTS to use base building while in combat SWGB,WC3,BFME,AOK and many more. If you want a Total War game based on Star Wars go and download a mod and play it. I've been playing SWGB for 3 years and I want this RTS to be good not Total War with Star Wars skins which is what a few people want to see.

Total War had space battles? Did you fight for planets in total war? Did you have to destroy space stations to invade territories?;)

 

This game will be totally different from Total War. If you insist on saying that "a few people want Rome: Total War with SW skins", well, it can't be worse than Age of Empires II with Star Wars content and a few new features (hint: GB):p.

 

I don't care if they limit buildings to outside of combat but the game needs to be playable you cannot have complete realism in every game.

Don't worry. It'll be playable.

 

If it matters to have many games without base building:

Ground Control

Ground Control 2

X-Com UFO Defence

X-Com Terror From the Deep

X-Com Apocalypse

UFO Aftermath

Rebellion

Medieval: Total War (+Expansions)

Rome Total War

Stars!

Dominions

Dominions II

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Originally posted by FroZticles

Well I hardly see how you can back your argument then if you have not played all of them. Half of those games I have not even heard of so there gameplay must have really sucked.

So..........your not having heard of a game automatically makes it really suck?

 

Ever hear of System Shock 2, Deus EX, Thief, Grim Fandango, Day of the Tentacle, Duke Nukem 3D, Mafia?

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OK, let's backtrack:

 

You said:

BFME is not the only RTS to use base building while in combat SWGB,WC3,BFME,AOK and many more. If you want a Total War game based on Star Wars go and download a mod and play it. I've been playing SWGB for 3 years and I want this RTS to be good not Total War with Star Wars skins which is what a few people want to see.

What I translate that argument into, and I can't be the only one, is that since base building during battle was in a number of games, it's the way to go.

 

So to refute your argument I listed all the games I knew of without base building in battle. But then you turned around and apparently didn't see why I was doing it.

And you've played all those RTS? WOW I thought I needed a life!

Well I hardly see how you can back your argument, then, if you have not played all of them.

 

Not to mention this weird argument that

Half of those games I have not even heard of, so [their] gameplay must [really have] sucked.

Just because a game didn't spend millions on marketing, it sucked? I do not follow you. Tonnes of games out there are awesome without its awesomeness translating into sales.

 

Back on topic: Just like a lot of good games had base building during battle, a lot of good games did not. That's what I've been trying to tell you in my last posts.:o

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I was only saying I don't think you can back your argument with RTS's you have never played which some probably crashed and burned. You don't need to spend millions on advertisment to make a good RTS if the quality is there it will be posted on all the good gaming sites and get great reviews.

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Originally posted by FroZticles

I was only saying I don't think you can back your argument with RTS's you have never played which some probably crashed and burned. You don't need to spend millions on advertisment to make a good RTS if the quality is there it will be posted on all the good gaming sites and get great reviews.

Yeah, but not all of the great reviewed games get coverage. I mean, name one game that had almost NO advertising, and still sold excellently well. I mean some of those are from back in the day where the only way a game got noticed was by ads or being on the cover of a magazine, WAAAAAAAAAAAAAAAAY before IGN, Gamespy, etc. Hell even now some games don't get the attention they deserve. I mean, I'm just arguing cause I get annoyed by people who say 'oh I didn't hear about it. Must've sucked'. Ever heard of Daiktana? Game got MASSIVE coverage in magazines and ended up sucking.
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Originally posted by Dagobahn Eagle

Ground Control, meanwhile, ruled and then died. After great reviews giving it only ratings in the 90's, even from GameSpot.

 

Ground Control was a very fun game but I thought it got repetitive after a while.

 

Well, overhyping a game is not a good thing...never is.

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I like how they are using realistic buildings like a cantina to recruit Rebel troops is a nice touch to the game.

 

Also BFME formations were not that great and EA made out it was a huge apart of the game and you would have so much to choose from but then once you played it it was hardly a factor at all. E@W team hope you learnt from EA's mistake.

 

I'm kind of accepting the whole less resources scenario since I would rather be taking down whole X-wings squads then ordering my Wookiee slaves ;) around to collect resources from that tree to build a Cloning Center or kill that rancor and harvest his organs so I can build some more stormies.

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I like how they are using realistic buildings like a cantina to recruit Rebel troops is a nice touch to the game.

And I don't like how it's the only way. How about recruitment centres, etc.? Luke wasn't recruited in a cantina..;) Certainly the rebels aren't all country drunks who were "scouted" by recruitment officers while having a sandwich and a Jawa juice...:D...Or...

 

Also BFME formations were not that great and EA made out it was a huge apart of the game and you would have so much to choose from but then once you played it it was hardly a factor at all. E@W team hope you learnt from EA's mistake.

It is indeed very important. I find formations make a huge difference in the game. How you select formations, upgrades, and abilities, though... Much less so. In Empires: Dawn of the Modern World, if you had units of more than one type selected, you'd get the respective icons for all of them (you had both the medic's "Heal" icon and the Army Ranger's "Artillery Barrage" icon, for instance, so you wouldn't have to de-select the whole group and select only Rangers to call in an artillery strike). In BFME, you have to do just that for the most simple things, from formations to upgrades...

 

I'm kind of accepting the whole less resources scenario since I would rather be taking down whole X-wings squads then ordering my Wookiee slaves around to collect resources from that tree to build a Cloning Center or kill that rancor and harvest his organs so I can build some more stormies.

Exactly.

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Luke is very different from most Rebel recruits he was recruited because of a chain of events and they saved the Princess and ended up on Hoth also the Empire killed his uncle and aunt.

 

Catinas are hiding spots for the Rebels to recruit. Recruitment Centers for Rebels? A huge Rebel banner out the front with a guy yelling out help us fight the Empire. How long do you think that operation could last before they have Vader himself blasting down the door

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Luke is very different from most Rebel recruits he was recruited because of a chain of events and they saved the Princess and ended up on Hoth also the Empire killed his uncle and aunt.

And no one else in the whole Alliance joined because of a chain of events that made them dislike the Empire? I don't buy that.

 

Catinas are hiding spots for the Rebels to recruit. Recruitment Centers for Rebels? A huge Rebel banner out the front with a guy yelling out help us fight the Empire. How long do you think that operation could last before they have Vader himself blasting down the door?

That depends on the planetoid. On a rebel-symphatetic moon deep within Alliance territory? Surely, as the Imperials can't come there without a fight anyhow. On an imperial-controlled planet like Tatooine? Of course not.

 

But then again, neither could a cantina. As soon as the impereials learned of the rebel recruitment, they'd come in and wipe it out.

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Most people in the galaxy hate the Empire unless you have anything to gain from them you will dislike them.

 

 

Ummmmm where are they going to set up this recruiting center the middle of Hoth? Yavin? The Rebels were on the run in the films there is no way they would set up shop in some desolate planet where there is nothing to recruit....

 

Cantinas are more safe then a recruiting center could be thats why they use planets like Corellia where the local government and local cantinas hide them and there is a minimal Imperial presence. Of course once the Imperials find out that they are hiding there they will kill them. Thats the risk you take for recruiting but a recruiting center for Rebels is just not giving the message they are hiding.

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