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2da Row Reserving Proposition


Shimaon

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I just had a bit of an idea that would make modding a bit nicer...

 

How about we reserve rows in 2das among each other?

It would make merging mods as easy as cutting and pasting, and in the case of things like spells.2da, it would make it FAR easier than it would be otherwise. Anyone up for this? If so, just start calling rows. For instance, if you think you'll be making a couple of new force powers, you can reserve ten rows or so in spells.2da.

 

I'll keep an updated list of what rows belong to who in this post.

 

-Shimaon

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Doesn't the game throw a tantrum if you have empty lines in between entries in a .2da file. If so, wouldn't reserving lines make this more complicated? Wouldn't you need to set up some kind of release schedule to that vistors can keep track of which mod has the most recent .2da files? What happens if someone reserves 10 lines and then comes up with 15 really great mod ideas?

 

Seems to me that the old "download the mods you like and then take 10 seconds to combine the 2da files" method might not be as bad as people make it out to be :D

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I had proposed something similar to Darth333 awhile back. In her infinite wisdom, she reminded me that Force Powers have a progression and a recommendation field along with icons associated with them. If someone uses the master spells.2da but only has one or two mods, there would be a lot of blank icons on the Powers screen.

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Hmm...

I may be understanding you wrong...

What I am proposing is that the reserved rows are just stars, and there isn't a master 2da, but it just makes it so you can easily copy and past spells you have. If that leaves blanks... Then perhaps we should try something else? Like whenever someone releases a force power they get the next slot in line.

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I'm not at all crazy about this idea. It may sound like a simple thing to start but I can see it quikly falling apart. In my mind it creates more problems than I think it would solve and could add pressure to where it isn't needed.

 

I think this is something that is best left up to the author of each mod to determine whether or not they want to make there work compatible with as many mods as possible, write detailed instructions in the readme or just ignore every other mod and just release there work.

 

I'm all for making conflicting mods compatible, but I just don't see how this would make anything easyer.

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