Damar Stiehl Posted March 6, 2005 Share Posted March 6, 2005 Maybe I'm just not understanding something. When you open a save game with KSE you see an entry for maximum FP. You can change it but when you get in the game, the game recalculates the FP according to your attributes. But then, when you "recover some of your connection with the Force" and get Maximum Force Points Increase, where does that get stored? And how can I manipulate that value? Help appreciated. Link to comment Share on other sites More sharing options...
Lorden Darkblade Posted March 6, 2005 Share Posted March 6, 2005 I think that involves scripting... You can either change one of those scripts to add more OR you can make one that adds the amount you want in the place you want. I'm not scripter tho... It's just a guess. Link to comment Share on other sites More sharing options...
RedHawke Posted March 6, 2005 Share Posted March 6, 2005 The extra Force Points you get is from the following script calls; (Copied from nwscript.nss) [size=2] // RWT-OEI 02/06/04 // 801: SetBonusForcePoints - This sets the number of bonus force points // that will always be added to that character's total calculated // force points. void SetBonusForcePoints( object oCreature, int nBonusFP ); // RWT-OEI 02/06/04 // 802: AddBonusForcePoints - This adds nBonusFP to the current total // bonus that the player has. The Bonus Force Points are a pool // of force points that will always be added after the player's // total force points are calculated (based on level, force dice, // etc.) void AddBonusForcePoints( object oCreature, int nBonusFP ); // RWT-OEI 02/06/04 // 803: GetBonusForcePoints - This returns the total number of bonus // force points a player has. Bonus Force Points are a pool of // points that are always added to a player's Max Force Points. void GetBonusForcePoints( object oCreature ); [/size] Scripts, that contain function calls like these, are run at certain points in the game via dialogs, etc. I hope this helps! Link to comment Share on other sites More sharing options...
Damar Stiehl Posted March 6, 2005 Author Share Posted March 6, 2005 Awesome, thank you very much. I guess KSE doesn't pick that value up tho... Link to comment Share on other sites More sharing options...
tk102 Posted March 6, 2005 Share Posted March 6, 2005 Max Force Points and Max Hit Points are two fields that, while editable, get dynamically recalculated by the game. It's all in the kse-readme.txt Link to comment Share on other sites More sharing options...
Damar Stiehl Posted March 6, 2005 Author Share Posted March 6, 2005 Indeed; but what about BonusForcePoints, which is what the function above manipulates? Link to comment Share on other sites More sharing options...
kbned Posted March 7, 2005 Share Posted March 7, 2005 setting your wisdom higher will raise your max force points. its one of the things that max force points is calculated off of. Link to comment Share on other sites More sharing options...
RevanA4 Posted March 8, 2005 Share Posted March 8, 2005 Originally posted by kbned setting your wisdom higher will raise your max force points. its one of the things that max force points is calculated off of. chrisma also increases the max forcepoints Link to comment Share on other sites More sharing options...
kbned Posted March 8, 2005 Share Posted March 8, 2005 no charisma doesnt and neither does intelligence. its wisdom. charisma lets you use certain force powers for less force points. Link to comment Share on other sites More sharing options...
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