Kurgan Posted March 7, 2005 Share Posted March 7, 2005 Well, I've been trying in vain to get anything to work in the RC PC console. So far only "THROWWEAPON" seems to do anything. Any tips? I can't even kick people yet... not that I've needed to, but still. Link to comment Share on other sites More sharing options...
Kurgan Posted March 7, 2005 Author Share Posted March 7, 2005 Okay, found a big important one: PREFERENCES Type that in the console and you'll get a bit of lag (as the game switches to windowed mode). Then a box appears with "advanced options." Here you can turn on all sorts of goodies, including the lacking BehindView (third person view). Have fun! Now there should be others out there, post them as you find them. Link to comment Share on other sites More sharing options...
ZBomber Posted March 7, 2005 Share Posted March 7, 2005 Man Kurgan, how do you come up with these? BTW - Is the 3rd person model more polished now? Link to comment Share on other sites More sharing options...
TK-8252 Posted March 7, 2005 Share Posted March 7, 2005 Originally posted by ZBomber BTW - Is the 3rd person model more polished now? Yeah. But there's still a lack of animations for jumping, melee, reloading, etc. And you can't see anything in front of you let alone aim. Link to comment Share on other sites More sharing options...
Kurgan Posted March 7, 2005 Author Share Posted March 7, 2005 The third person model in SP is as ugly as it ever was. The MP one is the same but with a high res skin texture. But yeah, missing animations. : ( I guess they did it this way to save memory? But others can "see you" doing all kinds of animations. Reminds me of UT. In that game you saw others doing back flips, but on their end they were just doing normal jumps. Heh... Link to comment Share on other sites More sharing options...
d'spadawan Posted March 7, 2005 Share Posted March 7, 2005 Look on the net for UT commands, most of them work. Link to comment Share on other sites More sharing options...
Oidar Posted March 7, 2005 Share Posted March 7, 2005 maybe 1/3 of the UT console commands work. Here's the list. Console commands (these are all the commands I've found to work so far) So in no particular order here they are. All the debug commands are at the bottom of of the list. SETNAME <newname> || NAME <newname> change your name (works in network play too so anyone that was annoyed that you couldn't add clan tags to your profile just use this and you've got your clan tags). SUICIDE Commit suicide. THROWWEAPON (already covered) This command throws your current weapon to the ground. SSHOT This command saves a screenshot into the System directory. FOV <number> This command changes your field of view. BEHINDVIEW <0 | 1> This command provides a rather dodgy 3rd person perspective view most useful for checking out relative sizes in maps DISCONNECT Disconnect from the current server. TOGGLEFULLSCREEN Toggles fullscreen mode on and off. RECONNECT Reconnect to the current/previous server PREFERENCES (already covered) Displays the Advanced Options window GETCOLORDEPTHS Get a list of color depths supported by your 3D hardware GETCURRENTCOLORDEPTH Get the current color depth (16 or 32). GETCURRENTRES Get the current resolution. tempsetres <width>x<height>x<depth> Sets your screen resolution to the specified <width>, <height> and color <depth> for the current game. On restart resolution will be set back to original values. TYPE Calls up the so called "quick console". This is a single line console that vanishes after a command has been entered. It is normally reached by pressing TAB. FLUSH Flush all caches. Regenerates all lighting, 3D hardware textures, etc. Can be useful to clear texture corruption due to 3D hardware driver bugs. setsensitivity <number> Sets the mouse sensitivity to the specified <number> sockets Displays a list of in use sockets. stat <something> Toggles statistics of <something>: anim: toggles animation statistics display audio: Toggles ON/OFF audio statistics. default: Resets all displays to default visibility fps: Toggles ON/OFF frames per second statistics. game: Toggles ON/OFF game statistics. hardware: Toggles ON/OFF hardware statistics. histograp: toggles histograph statistics display ligh: toggles dynamic light statistics display matinee: toggles matinee statistics display net: Toggles ON/OFF net statistics. none: Switches all statistics OFF. render: Displays rendering statistics. reset: same as DEFAULT start <http://website.com> Forces game to minimize and open a webpage in the default browser. switchteam Switches the player's team report Copies a report of the currently played game to the clipboard. exec <filename> Executes a file in the systems/ directory by default (allows you use your own custom User.ini for cfg file.) confighash Displays configuration information DEBUG COMMANDS showdebug Shows debug information on the HUD MEMSTAT Show Windows overall memory statistics. OBJ CLASSES Prints a list of all loaded classes. OBJ LINKERS Show a list of active linkers (each linker is responsible for loading objects from a package file). STAT FPS Toggles display of current and average number of frames per second STAT ALL Enables all STATS displays except ANIM. STAT NONE Disables all STATS displays. STAT DEFAULT STAT RESET Disables all STAT displays except FPS. STAT ANIM Toggles animation statistics display for all actors with DrawType DT_Mesh. STAT AUDIO Toggles audio statistics display. Audio Update ms Occlusion ms Sources Active Sources Stopped Sources Started STAT GAME Toggles game engine statistics display. Collision StaticMesh ms StaticMesh Cache Hits StaticMesh Cache Misses StaticMesh Cache Flushes BSP ms Terrain ms Corona ms Karma KTriListQuery ms KUpdateContracts ms KIntersect ms KWorldStepSafeTime ms PreKarmaStep ms ConstraintSolver ms FindModelSafetime ms PostKarmaStep ms physKarma ms Temp ms LIPSinc Active CurveEval ms BlendIn ms NormalBlend ms BlendOut ms TotalBlend ms Update ms BlendFinal ms Total ms Fluid Simulate ms VertexGen ms Render ms Game Script ms ScriptTick ms Actor ms Path ms See ms Spawning ms Audio ms CleanupDestroyed ms Unused ms Net ms Particle ms Canvas ms Physics ms Move ms Move MLChecks ms MPChecks ms RenderData ms HUD PostRender ms Interaction Pre ms Interaction Post ms ScriptDebug ms STAT HARDWARE Toggles hardware accelerator statistics display. Hardware NumPrimitives NumSVPVertices NumTextures KByte TexturesBytes KByte Total Resources PushState ms [num] PopState ms [num] SetRenderTarget ms [num] SetMaterial ms [num] SetMaterialBlending ms [num] SetVertexStream ms [num] SetDynStream ms [num] SetIB ms [num] SetDynIB ms [num] DrawPrimitive ms [num] Lock ms [num] Unlock ms [num] Present ms [num] StateChanges ms [num] TextureChanges ms [num] TransformChanges ms [num] LightChanges ms [num] LightSet ms [num] Clear ms [num] DynVBLock ms [num] DynVBDiscards KByte DynVBBytes KByte DynIBBytes NumVertexStreams NumIndexBuffers KByte VertexStreamBytes KByte IndexBufferBytes StreamSourceChanges STAT LIGHT This only seems to crash the game with a GPF. STAT NET Toggles network performance statistics display. Net Ping Channels Unordered PacketLoss Packets Bunches Bytes Speed Reps RPC PV VoiceBunches VoiceTime ms ControlTime ms STAT RENDER Toggles rendering statistics display. Frame Frame ms Render ms Stats Render ms BSP Render ms Sections Nodes Triangles DynamicLighting ms DynamicLightings LightMap Time ms Updates Projector Render ms Attach ms Projectors Triangles Stencil Render ms Nodes Triangles Visibility Setup ms MaskTests MaskRejects BoxTests BoxRejects Traverse ms SctarchBytes MeshLight ms Terrain Render ms Sectors Triangles DrawPrimitives DecoLayer Render ms Triangles Decorations Mesh Skin ms Result ms LOD ms Pose ms Skel ms Rigid ms Draw ms Particle SpriteSetup ms Particles ParticlesTicked Render ms StaticMesh Triangles Triangles ms Batches BatchedSortedTriangles BatchedSortedSections BatchedSort ms BatchUnsortedSections BatchedUnortedTriangles BatchRender ms UnbatchedSortedTriangles UnbatchedSortedSections UnbatchedSort ms UnbatchedUnsortedSections UnbatchedUnsortedTriangles UnbatchedRender ms Batch Batches Primitives Render ms Added the list to this post as this would be the proper thread for it. -Sith Thx Sith. 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Kurgan Posted March 7, 2005 Author Share Posted March 7, 2005 Originally posted by d'spadawan Look on the net for UT commands, most of them work. Many do not, which is why I asked, especially for MP. Also I'm a bit rusty on my UT console (it's been awhile), so some of those commands I don't know what are "useful" variables for them. On the LucasArts forums some poster claimed that there is currently no way to boot players from your game. Anybody verify this? Link to comment Share on other sites More sharing options...
ZBomber Posted March 7, 2005 Share Posted March 7, 2005 Probably not unti lthey release dedicated server tools or something. :\ Link to comment Share on other sites More sharing options...
Oidar Posted March 8, 2005 Share Posted March 8, 2005 That poster would be correct. I have yet to get any UT admin commands to work on any type of a server. Guess we'll have to wait for them. Link to comment Share on other sites More sharing options...
ZBomber Posted March 8, 2005 Share Posted March 8, 2005 Originally posted by Oidar That poster would be correct. I have yet to get any UT admin commands to work on any type of a server. Guess we'll have to wait for them. Not a good sign, didn't they not release the JA Dedicated server tools for awhile? Then again, you could still host a server without them, I think. Link to comment Share on other sites More sharing options...
Oidar Posted March 8, 2005 Share Posted March 8, 2005 yea, currently right now your limited to hosting a dedicated server you can't play on unless you own two computers, a few basic server commands for maps, gametypes and how long you want the round to last. Thats pretty much it. I haven't seen any problem with people TKing or being stupidly obnoxious, which is probably a good thing. Infact I haven't seen alot of communitcation at all which makes me wonder why they never incorporated the voice over feature from UE2.5 but thats another question for another thread. I suppose we'll see some dedicated server tools soon enough, probably just a modified version of some alreay pre-exsisting one. Link to comment Share on other sites More sharing options...
Kurgan Posted March 8, 2005 Author Share Posted March 8, 2005 Originally posted by ZBomber Not a good sign, didn't they not release the JA Dedicated server tools for awhile? Then again, you could still host a server without them, I think. IIRC, the JA server tools were out within a very short time, like the second week or so. JK2 went through several updates of the dedicated server binaries even before the patch (JK2's first patch was 3 months later; JA's patch was 1 month after the game came out). Yes, you could host a dedicated or non-dedicated server, and even join it. Not so with this game (yet)... Link to comment Share on other sites More sharing options...
Kurgan Posted March 8, 2005 Author Share Posted March 8, 2005 Yeah, I haven't seen a lot of communication either. I'm inclined to think that the people playing this game are either new to the FPS genre in general or new to multiplayer pc games. Basically I want to be able to change settings on the fly if need be, but I don't know how to do that (or can't). Usually what happens is the teams are unbalanced by one, or people refuse to switch teams, or you get one person who isn't really playing (CTF/Assault) but trying to deathmatch or something. I kept friendly fire off from the start because in my experience people can't help themselves. They either get bored and decide to be griefers or they just have bad aim or forget what team they're on (easier to do when there's no real third person view). Link to comment Share on other sites More sharing options...
Oidar Posted March 8, 2005 Share Posted March 8, 2005 "Usually what happens is the teams are unbalanced by one, or people refuse to switch teams, or you get one person who isn't really playing (CTF/Assault) but trying to deathmatch or something." I can handle the teams being off by 1 person but those people that refuse to play the map type (CTF/Assault) and just DM like you mentioned drive me nuts. I think currently at this point in the games release FF being off is a very good thing cause I've gotten shot alot, and I mean ALOT by people on my team that "think" I'm the enemy. Last time I checked Trandos and Clones were easy to tell apart. The Communication aspect I think is just from pure ignorance and lack of willing. I could see if someone was making an effort to play as a "team" and use some of the radio commands(V) but most of these guys just taunt clear through a match and go Rambo right from the time they spawn in. Mind you, not everyone does this, just about 95% of the people I've came accross. No one seems to know the meaning of the word defend, or co-ordinated assault. Link to comment Share on other sites More sharing options...
El Sitherino Posted March 8, 2005 Share Posted March 8, 2005 It could be that some people are using a program such as teamspeak. <_< Link to comment Share on other sites More sharing options...
Oidar Posted March 8, 2005 Share Posted March 8, 2005 Dunno, when someone sends the message "hey, how do i change how my guy looks?" I start to wonder if they even know about TS. I'll probably use my TS server with a ded server once some proper server server tools are released. Till then, I'm in no hurry. Link to comment Share on other sites More sharing options...
Kurgan Posted March 14, 2005 Author Share Posted March 14, 2005 This post about the command line peramaters Link to comment Share on other sites More sharing options...
El Sitherino Posted March 14, 2005 Share Posted March 14, 2005 I stickied the thread. I'm too lazy to go looking for it when I start playing the game. Link to comment Share on other sites More sharing options...
d'spadawan Posted March 15, 2005 Share Posted March 15, 2005 Does anyone know how to bind voice taunts? Link to comment Share on other sites More sharing options...
Joetheeskimo Posted March 16, 2005 Share Posted March 16, 2005 Originally posted by Kurgan Here you can turn on all sorts of goodies, including the lacking BehindView (third person view). Oooooh, cool! I always wanted to see third-person Link to comment Share on other sites More sharing options...
Kurgan Posted March 17, 2005 Author Share Posted March 17, 2005 Originally posted by d'spadawan Does anyone know how to bind voice taunts? I wish. If you memorize them you can type it out quick, like B (the key I have bound to the voice menu itself) 1, 1 . B 1 1 Etc. Would be nice to bind them directly to keys though, like in UT. Link to comment Share on other sites More sharing options...
Oidar Posted March 17, 2005 Share Posted March 17, 2005 Alright folks. Time for a little RC console commands class 101. Todays subject. Binding keys to voice taunts, speech, teamspeech and actions. I'll keep this short simple and to the point. You people are all smart and I'm still working on some of the stuff regarding this. To bind a "say message" or "teamsay message" to a key in RC goto your user.ini file. Find an empty keyset. Lets use "G" for this example. G= Thats what the keyset will look like in the .ini file nothing special, pretty empty. Now lets spice it up G=say Suck on that! Pressing G now in game will produce the message "suck on that!" to all players in the game G=teamsay Someone cover me, I need to reload This will produce the message, "someone cover me, I need to reload" but only your team will see it. You can go through your .ini file to find alot of empty keysets and customize your controls to a finer level of detail then what your able to through the ingame options. Now for some fun stuff. G=Speech taunt 1_38 That will have your character say the taunt "You are dead" To explain the command line above a little better each "speech" function is broken off into a subgroup. Taunts, commands, Alerts and Acknowledge. Each work a little differently. Taunt will access your taunt commands Ack will access your acknowledge commands Order will access your Command Commands I haven't figured out what command is used for the alert menu. If someone does figure it out let us know. Now this is my first major pissoff with how LA did some of these up. the taunts, commands and acknowledge messages are not in the same order that they are in the game. As shown in my above example using 1 does not give you the proper 1 message instead of saying "Another Kill for the cause" it says "You are dead". Trial and error will be the only way to figure out what each number gives you for a message. I'm just getting started on all this so anyone that gets around to figuring out what each number gives you for a message, plz feel free to post it here. I should have them up sometime tomorrow if no one gets to them before me. Next and my final thing for this post. Messages and actions. You can bind a key to say something and have it also preform an action at the same time. Example G=Teamsay Fire in the hole | throwgrenade Simple really, you send the message "fire in the hole" to your teammates and toss a grenade. All in one single press of the G key. The | (Pipe I think its called, key just above your enter key) is used to stop the first command and start the next command. You must place a space before and after the | but in theory you can link up multiple commands to a single key. I figure this will keep some of you busy for a while so I'll be off now to do some more console command R&D and let you know if I find anything new. Hope ya'll enjoy. Link to comment Share on other sites More sharing options...
d'spadawan Posted March 17, 2005 Share Posted March 17, 2005 Speech taunt 4_01 acted as "pfffft what a waste" on the commandos team, I imagine it acts as "your life taken" for trandoshans. Note that 4 0 1 are the numbers used to do the taunt yourself. 4 - taunts 0 - more 1 - what a waste I only tried it for that one so maybe it was a fluke. Link to comment Share on other sites More sharing options...
Joetheeskimo Posted March 17, 2005 Share Posted March 17, 2005 Originally posted by Oidar Alright folks. Time for a little RC console commands class 101. Todays subject. Binding keys to voice taunts, speech, teamspeech and actions. I'll keep this short simple and to the point. You people are all smart and I'm still working on some of the stuff regarding this. To bind a "say message" or "teamsay message" to a key in RC goto your user.ini file. Find an empty keyset. Lets use "G" for this example. G= Thats what the keyset will look like in the .ini file nothing special, pretty empty. Now lets spice it up G=say Suck on that! Pressing G now in game will produce the message "suck on that!" to all players in the game G=teamsay Someone cover me, I need to reload This will produce the message, "someone cover me, I need to reload" but only your team will see it. You can go through your .ini file to find alot of empty keysets and customize your controls to a finer level of detail then what your able to through the ingame options. Now for some fun stuff. G=Speech taunt 1_38 That will have your character say the taunt "You are dead" To explain the command line above a little better each "speech" function is broken off into a subgroup. Taunts, commands, Alerts and Acknowledge. Each work a little differently. Taunt will access your taunt commands Ack will access your acknowledge commands Order will access your Command Commands I haven't figured out what command is used for the alert menu. If someone does figure it out let us know. Now this is my first major pissoff with how LA did some of these up. the taunts, commands and acknowledge messages are not in the same order that they are in the game. As shown in my above example using 1 does not give you the proper 1 message instead of saying "Another Kill for the cause" it says "You are dead". Trial and error will be the only way to figure out what each number gives you for a message. I'm just getting started on all this so anyone that gets around to figuring out what each number gives you for a message, plz feel free to post it here. I should have them up sometime tomorrow if no one gets to them before me. Next and my final thing for this post. Messages and actions. You can bind a key to say something and have it also preform an action at the same time. Example G=Teamsay Fire in the hole | throwgrenade Simple really, you send the message "fire in the hole" to your teammates and toss a grenade. All in one single press of the G key. The | (Pipe I think its called, key just above your enter key) is used to stop the first command and start the next command. You must place a space before and after the | but in theory you can link up multiple commands to a single key. I figure this will keep some of you busy for a while so I'll be off now to do some more console command R&D and let you know if I find anything new. Hope ya'll enjoy. Daamn, that's awesome. You're the most techsmart guy on these RC forums. Thanks! Speech taunt 4_01 acted as "pfffft what a waste" on the commandos team, I imagine it acts as "your life taken" for trandoshans. Note that 4 0 1 are the numbers used to do the taunt yourself. 4 - taunts 0 - more 1 - what a waste I only tried it for that one so maybe it was a fluke. Good point, that makes it a lot easier to bind taunts if you know their "number designation". Before I found out about what Oikar said, I'd just have a sheet of paper in front of me, saying, for example, "V102=XXX". Link to comment Share on other sites More sharing options...
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