tgug Posted August 5, 2005 Share Posted August 5, 2005 How I make to change it to Spanish Link to comment Share on other sites More sharing options...
Darth333 Posted August 5, 2005 Share Posted August 5, 2005 Bienvenido a los foros Simply double click on the flie you want to convert and select 2)Espanol and then select you file. If you want to convert more than one file at a time, read the first post of this thread: http://www.lucasforums.com/showpost.php?p=1770249&postcount=1 Link to comment Share on other sites More sharing options...
stoffe Posted August 16, 2005 Share Posted August 16, 2005 Is there a way to make the converter add, rather than replace, ExoLocSubstrings for another locale? And is there a way to make the converter make ExoLocSubstrings for all valid locales from English to Polish, not just a specific one? If not those would be a rather useful features to make sure your mod is playable on all versions of the game, if you would be willing to add it. Link to comment Share on other sites More sharing options...
tk102 Posted August 26, 2005 Author Share Posted August 26, 2005 @stoffe: v0.4 now supports multiple languages via the -t switch. You can use -t 1,2,3,4,5,6,7,8,9,10 if you want to support all languages. Link to comment Share on other sites More sharing options...
stoffe Posted August 26, 2005 Share Posted August 26, 2005 @stoffe: v0.4 now supports multiple languages via the -t switch. You can use -t 1,2,3,4,5,6,7,8,9,10 if you want to support all languages. Thanks a lot, that will be very useful. I'll put that to use for the next version of my arena mod. I hate to be a bother, but is the converter capable of working on UTC (creature template) files too? The FirstName field more specifically... If not, it would be another handy feature if it's not too much work. (Or I could stop putting off finishing my own GFF class and make it capable of adding new fields and substrings I suppose...) Link to comment Share on other sites More sharing options...
Dak Vesser Posted August 29, 2005 Share Posted August 29, 2005 I have a question about NTSC vs PAL: Someone downloaded one of my mods and they told me that the all my .DLG files showed up blank (no words) yet the selection was there. Not to mention that all the custom UTCs I created had blank names. He didn't say that he had a version of KotOR II in another language, so I assumed that it was in english, but he did say that he's in the UK using a PAL version of the game. So i'm wondering if PAL is using a different language ID and if so, I have no Idea what type of "English" it is, but if it is using "Language ID=0" than why would it show up blank unless it's a masculine or feminine issue, yes? Another strange thing is: I wonder why all the character graphics actually showed up on his PAL machine with no problems, since I'm NTSC, That's odd. So my big question is - Can we actually make our .dlg and .utc files compatible for PAL along with NTSC? Link to comment Share on other sites More sharing options...
stoffe Posted August 29, 2005 Share Posted August 29, 2005 I have a question about NTSC vs PAL: Someone downloaded one of my mods and they told me that the all my .DLG files showed up blank (no words) yet the selection was there. Not to mention that all the custom UTCs I created had blank names. He didn't say that he had a version of KotOR II in another language, so I assumed that it was in english, but he did say that he's in the UK using a PAL version of the game. I'd say it's a lot more likely that he has a non-english version on the game or a custom dialog.tlk with non-english settings. There is no reason and it makes no sense to have different localization for different video standards. What localization strings are used is determined by the language id set in the dialog.tlk file. At least for the PC version the UK/English version uses the same localization strings as the US/North America version. Link to comment Share on other sites More sharing options...
tk102 Posted September 1, 2005 Author Share Posted September 1, 2005 I hate to be a bother, but is the converter capable of working on UTC (creature template) files too? The FirstName field more specifically... v0.5 now support .utc files. Link to comment Share on other sites More sharing options...
YertyL Posted October 1, 2005 Share Posted October 1, 2005 Sorry to bother you, but I am not exactly familiar with using a command prompt ... also I would not really like to spend hours editing the 200+ item descritions provided by the USM one at a time Could you roughly explain how to run the program in Bulk mode? Where do I need to type the commands?? EDIT: I think I learned how to open the command prompt, however I can't change the fodler it shows by default (my personal files or how it's called in English ) and the command doesn't seem to work ... any help would be appreciated EDIT2: Nvm, it works after I copy the .exe into the folder shown ... it'd still be nice to know how to change that folder though Link to comment Share on other sites More sharing options...
Fred Tetra Posted October 2, 2005 Share Posted October 2, 2005 Sorry to bother you, but I am not exactly familiar with using a command prompt ... also I would not really like to spend hours editing the 200+ item descritions provided by the USM one at a time Could you roughly explain how to run the program in Bulk mode? Where do I need to type the commands?? EDIT: I think I learned how to open the command prompt, however I can't change the fodler it shows by default (my personal files or how it's called in English ) and the command doesn't seem to work ... any help would be appreciated EDIT2: Nvm, it works after I copy the .exe into the folder shown ... it'd still be nice to know how to change that folder though You might like to read this article on the command prompt: http://www.pcstats.com/articleview.cfm?articleID=1723 Link to comment Share on other sites More sharing options...
YertyL Posted October 2, 2005 Share Posted October 2, 2005 Thx" I think I manged Link to comment Share on other sites More sharing options...
Starfighter08 Posted November 19, 2005 Share Posted November 19, 2005 Sorry to bother you guys with the same question again but despite trying for over an hour and reading Fred's link (I know DOS, you see I'm not exactly a teen anymore ), I still didn't manage the the "bulk" mode. I copied the dlgconv.exe into the folder with the .uti files I want to convert, but when I enter the expected syntax from the read me (the way it applies to my own folders of course), I just get the same "DLG language converter 0.5 etc. etc." with the list of languages. Link to comment Share on other sites More sharing options...
PWNZINGDutchmen Posted January 1, 2006 Share Posted January 1, 2006 hey, i have a german copy of kotor, cuz my friend sent it over for x-mas, but i was wondering whether I could use this tool to change my whole game into english, since I can't find any such option in the option menu of the game thanks Link to comment Share on other sites More sharing options...
Darth333 Posted January 1, 2006 Share Posted January 1, 2006 No. This utility is not a translator. It will only allow you to display the text from mods made in other languages than your game nstead of getting a blank screen. (example: english mod with german version). Link to comment Share on other sites More sharing options...
bani134 Posted February 11, 2006 Share Posted February 11, 2006 Plz. tell me.. i just got the game but its german language.. plz someone help me to get the game to english, i just dont undestand how i tryed the program but no luck... can someone just zip the english thing and post it to me? coz im like a n00b on this kind of things.. PLZ HELP ME!!! POST ME THE IT PLLZZZZZZZZZ Link to comment Share on other sites More sharing options...
stoffe Posted February 11, 2006 Share Posted February 11, 2006 I just got the game, but it's in German. Please, someone help me to get the game in English, I just don't understand how. I tried this [language converter] program, but no luck. Can someone just zip the English thing and post it for me? Which game is "the game", KotOR1 or TSL? The game only contains text and VO for the language it was shipped in. The language converter just flips the locale of text strings in localized string data to make them display in games with language settings other than English. This will not translate anything. Besides, localized strings are essentially only used in mods. Rarely, if ever, in the standard game. Even if someone wouldn't mind to zip and upload more than half a gigbyte worth of english voiceover sound files it would probably be pretty illegal to do. If you only want the standard game text to be in English and don't mind everyone still speaking German audibly, you could download a mod from PCGM that contains an English language dialog.tlk file. I think one of the Force Power mods (not the High Level Force Powers one though) contains a dialog.tlk file you could use. Replace the one located in your game folder to get the game text in English. Link to comment Share on other sites More sharing options...
bani134 Posted February 12, 2006 Share Posted February 12, 2006 its star wars the old republican 2 game. so how can i change the sounds in english? what do i have to do? :/ can u post me the straight link for the dialog.. i just cant find it in pcgamemods.com? thx. Link to comment Share on other sites More sharing options...
tk102 Posted February 12, 2006 Author Share Posted February 12, 2006 The file at PCGM (http://www.pcgamemods.com/mod/6428.html) is for KotOR 1 only. You cannot change the sounds to English. You will need to purchase an English copy of the game. Edit: http://www.pcgamemods.com/mod/17182.html This has an English version of dialog.tlk Link to comment Share on other sites More sharing options...
bani134 Posted February 12, 2006 Share Posted February 12, 2006 so can i put that file to the KotOR 2? Link to comment Share on other sites More sharing options...
stoffe Posted February 12, 2006 Share Posted February 12, 2006 so can i put that file to the KotOR 2? There is only one way to find out... (But this is starting to get off topic in this thread since it doesn't have anything to do with the Language Converter any more. You should probably start a new thread if you have further questions about this.) Yes. You can either install the mod itself, or just extract the dialog.tlk file and place it in your SWKOTOR2 directory. (snip) You'll still hear German speaking, but the captioning will be in English*. *=most of it, some lines may still appear in German due to the German dialogf.tlk that still exists Installing that mod wouldn't do any good since the dialog.tlk file is in the backup folder (which apparently was included by mistake), thus it isn't used by the Mod installer (which just appends the new entries to the existing dialog.tlk file). You'd have to copy the file from the backup folder into the game folder. As for the dialog.tlk + dialogf.tlk thing, I assume it should work to make a copy of the English dialog.tlk and rename that copy to dialogf.tlk and use it? They should both be the same format anyway. Link to comment Share on other sites More sharing options...
tk102 Posted February 12, 2006 Author Share Posted February 12, 2006 Yes. You can either install the mod itself, or just extract the dialog.tlk file and place it in your SWKOTOR2 directory. I recommend making a backup of your original dialog.tlk file. You will also need to use stoffe -mkb-'s TalkEd utility to set this new dialog.tlk file to "German" so that your German dialogs will cooperate with it. You'll still hear German speaking, but the captioning will be in English*. *=most of it, some lines may still appear in German due to the German dialogf.tlk that still exists Edit: (reply to above post's reply...) Ah, good idea -- just duplicate the dialog.tlk so you have a dialog.tlk and dialogf.tlk. Link to comment Share on other sites More sharing options...
bani134 Posted February 13, 2006 Share Posted February 13, 2006 thxxx now its in english thank you <3 they speek german but the baisic is that i undestand with reading the text Link to comment Share on other sites More sharing options...
Dyliak Posted May 29, 2006 Share Posted May 29, 2006 Is there a way to make the converter add, rather than replace, ExoLocSubstrings for another locale? And is there a way to make the converter make ExoLocSubstrings for all valid locales from English to Polish, not just a specific one? If not those would be a rather useful features to make sure your mod is playable on all versions of the game, if you would be willing to add it. Hi, I don't know if happen only for italian conversion, but did you know that adding a local ExoLocSubstrings, Kotor tools isn't anymore able to open the .uti file until you remove these strings with KGFF?? Ciao Link to comment Share on other sites More sharing options...
Joris1 Posted February 10, 2007 Share Posted February 10, 2007 Hi, I have a question to the Language Converter. Is there a posibility to convert the languages of all files in a folder without choosing each file via hand? Greetings Joris Link to comment Share on other sites More sharing options...
stoffe Posted February 10, 2007 Share Posted February 10, 2007 I have a question to the Language Converter. Is there a posibility to convert the languages of all files in a folder without choosing each file via hand? Yes it is possible to convert all files in a folder if you use it in bulk mode. Do do this you will either have to run the language converter from a command prompt, or make a shortcut to it and set the parameters in the properties window of that shortcut, since you'll need to configure it via commandline parameters. There is an example in the first post in this thread of a commandline used to convert all files with a DLG extension to the german locale: dlgconv -i "c:\my files\*.dlg" -o "c:\my files\german" -t 4 This would convert all DLG files found in the my files folder on the C drive to the german locale, and store the converted files in the german subfolder within that folder. Link to comment Share on other sites More sharing options...
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