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Need some tips for finishing Revan's flowing robes (TSL)


Cloud333

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Ive bin tryng to get the cape in Revan's robes to move. It is possible to do now since most of the stuff is in tsl already, and premade to have such effects. However I have bin running into problems painting the weights on the model (they turn out like picaso paintings with the nose stretched out fifty feet in all directions, or some such). When I test how the bones work in gmax there seems to be no problem but when placed ingame it gets... messy.

 

Heres one of the veriations of robes I am making...

 

http://photobucket.com/albums/y16/MojoMaster/?action=view&current=29a18ecd.jpg

 

I also have another one with the original cape but this one is more complete.

 

Any help appreciated.

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You need to paint the weights in the places where the bones are assigned to by default (there are exceptions to this though). Bones represent animation locations and then are transferred to mesh when you paint the weights.

 

I am still tryng to figure out where in gmax the default weight would be hinted at for each bone.

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What I meant was how did you manage to export the model without either crashing NWMax or game. I only managed to export model geometry,even when i did export model with animations it crashes my game (even if it is an in game model without any changes). So how did you do it?

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First batch of robes completed(these were the easiest to make... still needs a bit of texture polish and should be good).

 

http://i2.photobucket.com/albums/y16/MojoMaster/Untitled-1.jpg

 

http://i2.photobucket.com/albums/y16/MojoMaster/Untitled-2.jpg

 

Malivolus;

 

There are actuely quite allot of ways to go wrong with importing exporting models and adding new stuff to a model(I learned the hard way)..

 

If you just use the existing vertices you wont need to add any animations/bones to it everything is already prepped up when you import it.

 

Also make sure your not exporting through nwnmax, I accidently did that first time around.

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Thank you so much for helping me :):worship:

Originally posted by Cloud333

Also make sure your not exporting through nwnmax, I accidently did that first time around.

Can I be a little more annoying? ;) If you do not use NWMax, how do you export the models then? Gmax only supports p3d export.

Well when I use nwmax it looks like its exporting animations fine, but after converting ascii models to binary with mdlops, I'm still missing animations in models. I'm sure I'm just being a dumb idiot and doing something wrong.

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Click on the aurora base, then modify panel... then click export geom only, also don't hit compile. After its exported add the -ascii

extension then use mdlops and your done.

 

And don't worry about making mistakes, we all do.

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Originally posted by VincenzoMorello

I think you have done a real good job but one thing WHEN ARE THEY COMING OUT cus i really want to try them out.

YES WHEN ARE THEY COMING OUT? This is great timing to find this, I just finished KotOR II yesterday (going evil of course :cool: ) and soon there will be a flapping Revan Cape! Also One side note:

will you change the Revan that you find in the cave on Korriban to have this robe instead?

Nice Work :D !

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Malivous; Congrats!

 

 

will you change the Revan that you find in the cave on Korriban to have this robe instead?

 

 

Yea, placing one of the robe models as the original n_darthrevan then making one of the uti have the models appearence for the player robes.

 

quote:

--------------------------------------------------------------------------------

Originally posted by VincenzoMorello

I think you have done a real good job but one thing WHEN ARE THEY COMING OUT cus i really want to try them out.

--------------------------------------------------------------------------------

 

When they're done... lol.

 

Sadly I can't really give a exact release date since editing the weight properties is a matter of luck. Its like shooting in the dark since I don't really know how much weight is needed for each part.

 

I plan to make three variations of Revans robes:

 

1.) the slightly baggy/ghetto fabulious one in the screen shot (was the easiest to do since most of the stuff was already there)

 

2.) sliced up peices of Revan's armor merged with jedi robes(not as many peices requiring new weights though so not as hard as #3)

 

3.) the original robe with weight added to the cape,belt,and legs for full flowing effect (ironicly the hardest, if simplest in ideal.. it would require new merged bones from similar parts of other model not to mention allot of nasty weight painting)

 

So ofcourse any tips are welcome, and thanks for the feedback :D

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Very Impressive Cloud. I keep coming back to the forums to see If theyre done yet. I keep trying to get some sort of hooded robe for myself, But all of my idea's have failed. This does almost exactly what I wanted to do though, And it looks really badass.

 

My only question was. Are you going to make cutscene varients? This way we can play without having to wear revans mask.

 

Really awesome stuff there cloud, Im really eagerly awaiting this one.

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